Author Topic: Best sprite size on the TI-83 series (tilemap)  (Read 12799 times)

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Offline Builderboy

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Re: Best sprite size on the TI-83 series (tilemap)
« Reply #30 on: December 03, 2009, 11:24:39 am »
Yeah, he released a 'TI BBc Basic editor' in the package of BBC Basic when you download.  It is unfortunate that the editing scheme is so unfriendly though, as it tuns many people away.  I've worked with it some and it really is quite powerfull.  (although i haven't done any sprite graphics yet D:)

Offline TIfanx1999

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Re: Best sprite size on the TI-83 series (tilemap)
« Reply #31 on: December 04, 2009, 07:49:18 am »
Hay! my topic got revived from the grave after I left! XD

Offline ztrumpet

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Re: Best sprite size on the TI-83 series (tilemap)
« Reply #32 on: December 04, 2009, 05:19:19 pm »
I just voted. I chose other. :D This is because I like looking at all the cool graphics people make in basic.  As for with xLib, I'd choose 8*8.

Offline Magic Banana

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Re: Best sprite size on the TI-83 series (tilemap)
« Reply #33 on: June 07, 2010, 08:57:56 pm »
For some games, 7x7 actually turns out alright if you get everything working, although it takes a little more work.
I do sprites and stuff, so yeah.

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Offline calc84maniac

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Re: Best sprite size on the TI-83 series (tilemap)
« Reply #34 on: June 07, 2010, 11:29:16 pm »
Yeah, most of my sprites in Chip's Challenge were 7x7 since having an odd number of pixels somehow makes it look a little better (especially symmetrical sprites). The 8th column/row were taken up by the grid anyway :)
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Offline Yeong

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Re: Best sprite size on the TI-83 series (tilemap)
« Reply #35 on: October 15, 2010, 08:23:56 am »
I usually perfer 8x8 for tilemaps. They're easier to draw and fit more in one pic data.
I only use 16x16 for special occatoin like battle.
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