Author Topic: Galaga 7x7  (Read 17180 times)

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Offline DJ Omnimaga

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Re: Galaga 7x7
« Reply #15 on: October 18, 2010, 02:27:49 am »
Wow great!
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Offline ztrumpet

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Re: Galaga 7x7
« Reply #16 on: October 20, 2010, 04:38:04 pm »
*Bump*
Anyone want to help?  (No sprites, no Galaga D= )

Also, should I have 3, 4, or 5 rows of enemies?  The original had 5, but I don't know how well that would fit on the 64 pixel high screen.  :-\

Offline yunhua98

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Re: Galaga 7x7
« Reply #17 on: October 20, 2010, 04:49:38 pm »
what else do you need?

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Re: Galaga 7x7
« Reply #18 on: October 20, 2010, 04:53:04 pm »
All the sprites for these:
Bee : Butterfly : Boss (no hits) : Boss (hit once) : Transform1 : Transform2 : Transform3 : Bonus (like Netham) - I need three bonuses total

Offline yunhua98

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Re: Galaga 7x7
« Reply #19 on: October 20, 2010, 04:59:35 pm »
heres a realy fat lobster.  :P

and didn't Sir already do the butterfly?

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Re: Galaga 7x7
« Reply #20 on: October 20, 2010, 05:02:09 pm »
Oh, right.  I have one sprite for the Bee and Butterfly, but I still need the other one and the rotations for them. ;)
TIA! ;D

Offline DJ Omnimaga

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Re: Galaga 7x7
« Reply #21 on: October 21, 2010, 04:33:04 am »
Darn, lobsters are sure gonna invade calc games this year x.x
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Offline Magic Banana

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Re: Galaga 7x7
« Reply #22 on: October 23, 2010, 03:00:48 pm »
Eh, I'll try to figure out which ones haven't been done yet. Also for the rotations, do you want them all constricted to 7x7 or would it be fine to use 8x8 for the twirly action?
I do sprites and stuff, so yeah.

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Offline ztrumpet

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Re: Galaga 7x7
« Reply #23 on: October 24, 2010, 01:09:16 pm »
Eh, I'll try to figure out which ones haven't been done yet. Also for the rotations, do you want them all constricted to 7x7 or would it be fine to use 8x8 for the twirly action?
You can go as big as you want, as long as no individual sprite is bigger than 8*8.  For instance, the Fighter in earlier posts is 9*9, but no frame is bigger than 8*8. :)

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Re: Galaga 7x7
« Reply #24 on: October 27, 2010, 05:22:49 pm »
*BUMP*
No Sprites = No Galaga ;)

Offline Builderboy

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Re: Galaga 7x7
« Reply #25 on: October 27, 2010, 05:24:58 pm »
here we'll make you a deal, get your engine working with the sprites we have and we all can work on sprites in the meantime ;)

Offline yunhua98

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Re: Galaga 7x7
« Reply #26 on: October 27, 2010, 05:44:47 pm »
well, its kinda choppy, but...  :P


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Offline DJ Omnimaga

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Re: Galaga 7x7
« Reply #27 on: October 27, 2010, 11:59:52 pm »
Yeah it's gonna be hard to get all sprites due to the business of many members who can do sprites. X.x

I hope someone can come up with a lot of nice ones.

Nice one btw, yunhua. It seems to act a bit funny when rotating, though. A line gets ticker then thiner back and forth, it seems. Aside from that it seems fine. :)
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Re: Galaga 7x7
« Reply #28 on: October 28, 2010, 06:00:53 pm »
Thanks yunhua! ;D

Offline ztrumpet

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Re: Galaga 7x7
« Reply #29 on: December 30, 2010, 02:18:39 pm »
*Bump*

I'm still thinking of doing this, although I think I may have to do it this way:
here we'll make you a deal, get your engine working with the sprites we have and we all can work on sprites in the meantime ;)
:)