Omnimaga

General Discussion => Art => Topic started by: ztrumpet on October 16, 2010, 07:27:09 pm

Title: Galaga 7x7
Post by: ztrumpet on October 16, 2010, 07:27:09 pm
Hi, Sir and I are both planning Namco arcade games.  I'd like all the sprites for Galaga (The fighter and all enemies, including challenge enemies).  I need both the sprites, and I also need each of them to be rotatable (I need to be able to spin them) with each of these sprites. :)  They are 7*7, 3 level greyscale.  Thanks! ;D

Reference for types of enemies: http://strategywiki.org/wiki/Galaga/Getting_Started
Title: Re: Galaga 7x7
Post by: SirCmpwn on October 16, 2010, 07:40:32 pm
Here, I threw together a few.  They aren't that great :P
Title: Re: Galaga 7x7
Post by: yunhua98 on October 16, 2010, 07:45:02 pm
Those look nice.  just out of curiosity, Sir, what namco game are you coding?

nvm, figured it out.  ;)
Title: Re: Galaga 7x7
Post by: SirCmpwn on October 16, 2010, 07:47:26 pm
lol
Title: Re: Galaga 7x7
Post by: ztrumpet on October 16, 2010, 08:04:19 pm
I like the two ships.  Keep in mind that I need the captured one to rotate, and that that's only one frame for each of the enemies; I figure I need 12 or so. :)

Thanks Sir. ;D
Title: Re: Galaga 7x7
Post by: Runer112 on October 16, 2010, 09:48:53 pm
Here's a 16-frame rotation for the captured ship sprite SirCmpwn made. The rotation kicks the corners of the sprite out 1 pixel in each direction, so the resulting rotation occupies a 9x9 space, which might be a little tricky to account for. No single sprite is bigger than 8x8, though, so you could try to deal with it by fitting them all into 8x8 sprites and then displaying some of them shifted 1 pixel in the x and y directions.
Title: Re: Galaga 7x7
Post by: DJ Omnimaga on October 17, 2010, 04:36:48 am
Looks nice. I can't wait to see what you guys will come up with in terms of game :D. Just as long as it won't hinder your current projects progress too much :P
Title: Re: Galaga 7x7
Post by: ztrumpet on October 17, 2010, 05:27:43 pm
Here's a 16-frame rotation for the captured ship sprite SirCmpwn made. The rotation kicks the corners of the sprite out 1 pixel in each direction, so the resulting rotation occupies a 9x9 space, which might be a little tricky to account for. No single sprite is bigger than 8x8, though, so you could try to deal with it by fitting them all into 8x8 sprites and then displaying some of them shifted 1 pixel in the x and y directions.
Thank you! ;D  I've thought about it for a while, and I know how I can code it.

To clarify my requests, I need this chart filled:
.................: Fighter : Captured Fighter : Bee : Butterfly : Boss (no hits) : Boss (hit once) : Transform1 : Transform2 : Transform3 : Bonus
Stationary 1 : :)       : :)                    :       :             :                     :                      :                 :                 :                 :
Stationary 2 : X        : X                     :       :             :                     :                      :                 :                 :                 :
Movement    : :)       : X                     :      :              :                    :                      :                 :                 :                 :
Movement means all 16 frames. ;D
I need two stationary sprites for each, as they kinda get smaller then bigger when they aren't attacking. :)
Bonus is Lobsters and the like :P
No sprite can be bigger than 8*8, but making it like Runer did is fine. ;D

Thanks. :)  Remember I can't make Galaga without you guys! ;D
Title: Re: Galaga 7x7
Post by: Runer112 on October 17, 2010, 05:42:04 pm
By the way, I just sort of chose 16 rotations arbitrarily. It seemed like enough to smoothly rotate small sprites without going too far overboard. If you want less or more (probably 12 or 24), though, just ask and it'll be no problem for me to remake them.
Title: Re: Galaga 7x7
Post by: ztrumpet on October 17, 2010, 05:44:03 pm
By the way, I just sort of chose 16 rotations arbitrarily. It seemed like enough to smoothly rotate small sprites without going too far overboard. If you want less or more (probably 12 or 24), though, just ask and it'll be no problem for me to remake them.
Okay, then I'd like 12 please.  Thanks!  ;D
Title: Re: Galaga 7x7
Post by: Runer112 on October 17, 2010, 06:24:36 pm
A 12-frame rotation for the captured ship sprite made by SirCmpwn.



EDIT: By the way, perhaps these may be of use:

Galaga for arcade

(http://www.spriters-resource.com/arcade/galaga/galagasheet.png)
       
Galaga for Gameboy Advance

(http://i276.photobucket.com/albums/kk21/jdaster64/galaga_general_sprites.png)



EDIT 2: I was just watching a video on youtube of Galaga, and I noticed something... The "captured fighter" never rotates, it only rotates when it's being captured or being released, in which case it's colored like the normal fighter. Should I modify my animation to instead rotate SirCmpwn's other ship sprite? Or do you just want to flip his definitions?


Title: Re: Galaga 7x7
Post by: ztrumpet on October 17, 2010, 06:35:52 pm
EDIT 2: I was just watching a video on youtube of Galaga, and I noticed something... The "captured fighter" never rotates, it only rotates when it's being captured or being released, in which case it's colored like the normal fighter. Should I modify my animation to instead rotate SirCmpwn's other ship sprite? Or do you just want to flip his definitions?
Oh, I didn't notice that.  Yes, I'd like it flipped. ;)

After seeing the sprite sheets, I would like 16 frame rotations. :)  Thanks Runer! ;D
Title: Re: Galaga 7x7
Post by: Runer112 on October 17, 2010, 06:49:21 pm
Pick which sprite you want for what, I rotated them both ;)
Title: Re: Galaga 7x7
Post by: SirCmpwn on October 17, 2010, 09:33:40 pm
Nice!
Title: Re: Galaga 7x7
Post by: TIfanx1999 on October 17, 2010, 10:23:32 pm
I might make some if I become less busy/lazy :P. I love Galaga! =)
Title: Re: Galaga 7x7
Post by: DJ Omnimaga on October 18, 2010, 02:27:49 am
Wow great!
Title: Re: Galaga 7x7
Post by: ztrumpet on October 20, 2010, 04:38:04 pm
*Bump*
Anyone want to help?  (No sprites, no Galaga D= )

Also, should I have 3, 4, or 5 rows of enemies?  The original had 5, but I don't know how well that would fit on the 64 pixel high screen.  :-\
Title: Re: Galaga 7x7
Post by: yunhua98 on October 20, 2010, 04:49:38 pm
what else do you need?
Title: Re: Galaga 7x7
Post by: ztrumpet on October 20, 2010, 04:53:04 pm
All the sprites for these:
Bee : Butterfly : Boss (no hits) : Boss (hit once) : Transform1 : Transform2 : Transform3 : Bonus (like Netham) - I need three bonuses total
Title: Re: Galaga 7x7
Post by: yunhua98 on October 20, 2010, 04:59:35 pm
heres a realy fat lobster.  :P

and didn't Sir already do the butterfly?
Title: Re: Galaga 7x7
Post by: ztrumpet on October 20, 2010, 05:02:09 pm
Oh, right.  I have one sprite for the Bee and Butterfly, but I still need the other one and the rotations for them. ;)
TIA! ;D
Title: Re: Galaga 7x7
Post by: DJ Omnimaga on October 21, 2010, 04:33:04 am
Darn, lobsters are sure gonna invade calc games this year x.x
Title: Re: Galaga 7x7
Post by: Magic Banana on October 23, 2010, 03:00:48 pm
Eh, I'll try to figure out which ones haven't been done yet. Also for the rotations, do you want them all constricted to 7x7 or would it be fine to use 8x8 for the twirly action?
Title: Re: Galaga 7x7
Post by: ztrumpet on October 24, 2010, 01:09:16 pm
Eh, I'll try to figure out which ones haven't been done yet. Also for the rotations, do you want them all constricted to 7x7 or would it be fine to use 8x8 for the twirly action?
You can go as big as you want, as long as no individual sprite is bigger than 8*8.  For instance, the Fighter in earlier posts is 9*9, but no frame is bigger than 8*8. :)
Title: Re: Galaga 7x7
Post by: ztrumpet on October 27, 2010, 05:22:49 pm
*BUMP*
No Sprites = No Galaga ;)
Title: Re: Galaga 7x7
Post by: Builderboy on October 27, 2010, 05:24:58 pm
here we'll make you a deal, get your engine working with the sprites we have and we all can work on sprites in the meantime ;)
Title: Re: Galaga 7x7
Post by: yunhua98 on October 27, 2010, 05:44:47 pm
well, its kinda choppy, but...  :P

(http://www.iaza.com/work/101028C/iaza13688730387500.gif)
Title: Re: Galaga 7x7
Post by: DJ Omnimaga on October 27, 2010, 11:59:52 pm
Yeah it's gonna be hard to get all sprites due to the business of many members who can do sprites. X.x

I hope someone can come up with a lot of nice ones.

Nice one btw, yunhua. It seems to act a bit funny when rotating, though. A line gets ticker then thiner back and forth, it seems. Aside from that it seems fine. :)
Title: Re: Galaga 7x7
Post by: ztrumpet on October 28, 2010, 06:00:53 pm
Thanks yunhua! ;D
Title: Re: Galaga 7x7
Post by: ztrumpet on December 30, 2010, 02:18:39 pm
*Bump*

I'm still thinking of doing this, although I think I may have to do it this way:
here we'll make you a deal, get your engine working with the sprites we have and we all can work on sprites in the meantime ;)
:)
Title: Re: Galaga 7x7
Post by: DJ Omnimaga on December 31, 2010, 03:19:28 am
I hope someone can make sprites D:

Have you thought about maybe asking on an actual pixel-art forum somewhere on the web, though?