Omnimaga

General Discussion => Art => Topic started by: leafy on January 14, 2011, 01:13:32 am

Title: Graviter art
Post by: leafy on January 14, 2011, 01:13:32 am
Hey guys, I'm asking because I think you guys can do a better job than I can.

I need a 5 px by 3 px button that looks rectangularish. I'm using the one from portal x except i don't want to rip off them so I'll rip off somebody else xD

I also need a title screen that covers the full 96 by 64 pixels on the screen. It needs to have "Play," "Load," and "Exit," but besides that it can have anything.

The Graviter project is in the Calc-related projects section if you need to figure out what it's about.

Thanks in advance!
Title: Re: Graviter art
Post by: Builderboy on January 14, 2011, 01:19:08 am
feel free to use the PortalX button design :) I really don't think a combination of 15 pixels is much to gripe about ;D  but if you are looking for others, may I ask how far down the button is pressed when it is stood on?  Does the button look different when it is being pressed?
Title: Re: Graviter art
Post by: leafy on January 14, 2011, 01:21:02 am
The button is exactly like yours - it goes down one line when pressed. Thanks for letting me use it by the way :P I'll definetely credit you.
The button goes down from 3x5 to 2x5 and yes, it looks different when pressed.
Title: Re: Graviter art
Post by: Builderboy on January 14, 2011, 01:23:00 am
Haha gotcha, and thanks for the credit :P I'm no good at title screens so i'll let one of our more professional spriters handle that ^^
Title: Re: Graviter art
Post by: leafy on January 14, 2011, 01:26:24 am
Cool thanks :D
Title: Re: Graviter art
Post by: squidgetx on January 14, 2011, 07:20:22 am
mabes
Title: Re: Graviter art
Post by: leafy on January 14, 2011, 02:40:01 pm
Ver nice. I might use this, but I had a more - rectangular? like more "futuristic" concept in mind. I'll think about it, but thanks anyways :D
Title: Re: Graviter art
Post by: yunhua98 on January 14, 2011, 05:27:13 pm
not futurisctic but...
Title: Re: Graviter art
Post by: nemo on January 14, 2011, 06:17:27 pm
eh?
Title: Re: Graviter art
Post by: Ashbad on January 14, 2011, 06:19:09 pm
eh?

Beastly.  Very high technic in my opinion.  Nice job. ;)
Title: Re: Graviter art
Post by: Munchor on January 14, 2011, 06:21:03 pm
Looks quite good nemo ;D
Title: Re: Graviter art
Post by: yunhua98 on January 14, 2011, 06:24:07 pm
BMTube lol, I was thinking about using that, but I decided to use Hobo STD  (not thats not a misspelling.  :P)
Title: Re: Graviter art
Post by: nemo on January 14, 2011, 06:26:37 pm
BMTube lol, I was thinking about using that, but I decided to use Hobo STD  (not thats not a misspelling.  :P)

BMTube has become my font of choice, even though it's an incredibly long (width-wised) font. GRAVITER is in BMTube but scaled by GIMP, converted to monochrome (gimp's interpolation made it colorful grayscale) and then touched up by hand. about 15 minutes, maybe, to make
Title: Re: Graviter art
Post by: Munchor on January 14, 2011, 06:33:08 pm
How'd you like this one?

Code: [Select]
0000000000000000000000000000000000000000000000000000000000000000000000001FFFFFFFFFFFF800000000001000000002000000000000001000000002000000000000001000000002000000000000001002C7D12218B00000000000100300510224C0000000000010020051224280000000000013F2004A224280000000000010120FCA227E8000000000001012084A22408000000000001012084A22408000000000001012084422208000000000001FF20FC4221E80000000000000000000000000000000000000000000000000000000FFE00000000000000000000080200000000000FFFFFFFF80802000007FFF008000000080802007FE4001008000000080802007FE401FFFF001FFFFFFFC2007FFFF1FFFF001FFFFFFFC203FFE411FFFF001FFFFFFFDFE27FE411FFFF001FFFFFFFDFE27FE7FFFFFFFFFFFFFFFFDFE2090011FFFF001FFFFFFFFFE2090011FFFF001FFFFFFFDFE3F9FFF1FFFF001FFFFFFFDFE00000000000001FFFFFFFDFE0000000000000000000001FE0000000000000000000001FE0000000000000000000001FE07FFFFFFFFFFFFFFFFFFFFFE0400000000000000000001FE04F43D4000000000000001FE0494254000000000000001FE0494254000000000000001FE04E43D4000000000000001FE0484248000000000000001FE0484248000000000000001FE0487A48000000000000001FE0400000000000000000001FE0487B9C000000000000001FE0484A50000000000000001FE0484A50000000000000001FE0484A58000000000000001FE0484A50000000000000001FE0484A50000000000000001FE04F7B9C0000000000000004004000000000000000000004004F45DC0000000000000004004828880000000000000004004828880000000000000004004E10880000000000000004004828880000000000000004004828880000000000000004004F45C80000000000000004004000000000000000000004004000000000000000000004007FFFFFFFFFFFFFFFFFFFFC0000000000000000000000000000000000000000000000000

I really like it.

EDIT: In other 'words', is attached.
Title: Re: Graviter art
Post by: leafy on January 14, 2011, 07:37:45 pm
Darn, these look great! I didn't know so many of you would reply, and thanks to you all. I think I'll go with Nemo's but I didn't check out ScoutDavid's yet. This is probably a dumb question, but how do you convert a png to .8xi and use it in an axe program? Thanks in advance.
Title: Re: Graviter art
Post by: Michael_Lee on January 14, 2011, 07:42:41 pm
@ Scoutdavid: Just to let you know, I think you misspelled 'Load'.
Title: Re: Graviter art
Post by: Munchor on January 14, 2011, 07:44:46 pm
Darn, these look great! I didn't know so many of you would reply, and thanks to you all. I think I'll go with Nemo's but I didn't check out ScoutDavid's yet. This is probably a dumb question, but how do you convert a png to .8xi and use it in an axe program? Thanks in advance.

Mine has the code, but also mine has LODE and not LOAD. If I were you I'd download TokensIDE, by merthsoft. It lets you open .8xi and draw the images there.
Title: Re: Graviter art
Post by: leafy on January 15, 2011, 12:55:42 am
No I meant like how do I import it into an axe program? The .8xi file I meant.
Title: Re: Graviter art
Post by: Builderboy on January 15, 2011, 02:01:01 am
[Pic1]->Str1 will import the 767 bytes at Pic1 into the Axe program, and Str1 will now point to that data :)
Title: Re: Graviter art
Post by: leafy on January 15, 2011, 04:58:31 pm
When I try importing Nemo's pic into Tokens IDE and then exporting it as a .8xi, it crops the picture about 1/4 its actual size. Also, when I try moving the picture to the calculator it gives me an "invalid name" error. Fixes?
Title: Re: Graviter art
Post by: nemo on January 15, 2011, 06:41:06 pm
When I try importing Nemo's pic into Tokens IDE and then exporting it as a .8xi, it crops the picture about 1/4 its actual size. Also, when I try moving the picture to the calculator it gives me an "invalid name" error. Fixes?

that's because i enlarged my image to 192x128 so it's not really small. a 96x64 version is attached, so that's why it's 1/4 the actual size.

TiLP has a little bug when moving pictures but i think it'd been fixed, so updating TiLP should fix it. though i'm not 100% sure on that one. unless you use TI's software in which case i've no idea.
Title: Re: Graviter art
Post by: kindermoumoute on January 15, 2011, 06:43:59 pm
Nice picture nemo !
Title: Re: Graviter art
Post by: DJ Omnimaga on January 16, 2011, 03:57:08 pm
Looks nice!
Title: Re: Graviter art
Post by: leafy on April 28, 2011, 03:11:19 am
Sorry, I know I've asked this before, but can somebody help me modify this menu screen? I need to keep the general layout like this, so try not to move around the words too much, but I need to add some grunge or something to the background, and make the menu look overall a bit rougher.
The font is 28 Days Later, you'll need that to edit it. I just need an uncompressed png.
Thanks in advance guys. Can't wait to see what you come up with ^^
Title: Re: Graviter art
Post by: aeTIos on April 28, 2011, 03:14:04 am
That looks AWESOME WOOOW!!!!! :w00t:
Title: Re: Graviter art
Post by: leafy on April 28, 2011, 11:18:04 pm
Also I need some way of choosing a level - like a level selector screen. I just need a basic layout that holds 30 boxes for levels.
Title: Re: Graviter art
Post by: DJ Omnimaga on May 26, 2011, 04:17:19 am
By the way that title screen looked nice too. :D If some grunge stuff was added to it, it would have been nice too with those fonts I think, although the new one is awesome as well. :)