Author Topic: Graviter art  (Read 13492 times)

0 Members and 1 Guest are viewing this topic.

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Graviter art
« Reply #15 on: January 14, 2011, 07:42:41 pm »
@ Scoutdavid: Just to let you know, I think you misspelled 'Load'.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Graviter art
« Reply #16 on: January 14, 2011, 07:44:46 pm »
Darn, these look great! I didn't know so many of you would reply, and thanks to you all. I think I'll go with Nemo's but I didn't check out ScoutDavid's yet. This is probably a dumb question, but how do you convert a png to .8xi and use it in an axe program? Thanks in advance.

Mine has the code, but also mine has LODE and not LOAD. If I were you I'd download TokensIDE, by merthsoft. It lets you open .8xi and draw the images there.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter art
« Reply #17 on: January 15, 2011, 12:55:42 am »
No I meant like how do I import it into an axe program? The .8xi file I meant.
In-progress: Graviter (...)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Graviter art
« Reply #18 on: January 15, 2011, 02:01:01 am »
[Pic1]->Str1 will import the 767 bytes at Pic1 into the Axe program, and Str1 will now point to that data :)

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter art
« Reply #19 on: January 15, 2011, 04:58:31 pm »
When I try importing Nemo's pic into Tokens IDE and then exporting it as a .8xi, it crops the picture about 1/4 its actual size. Also, when I try moving the picture to the calculator it gives me an "invalid name" error. Fixes?
In-progress: Graviter (...)

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Graviter art
« Reply #20 on: January 15, 2011, 06:41:06 pm »
When I try importing Nemo's pic into Tokens IDE and then exporting it as a .8xi, it crops the picture about 1/4 its actual size. Also, when I try moving the picture to the calculator it gives me an "invalid name" error. Fixes?

that's because i enlarged my image to 192x128 so it's not really small. a 96x64 version is attached, so that's why it's 1/4 the actual size.

TiLP has a little bug when moving pictures but i think it'd been fixed, so updating TiLP should fix it. though i'm not 100% sure on that one. unless you use TI's software in which case i've no idea.


Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Graviter art
« Reply #21 on: January 15, 2011, 06:43:59 pm »
Nice picture nemo !
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Graviter art
« Reply #22 on: January 16, 2011, 03:57:08 pm »
Looks nice!

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter art
« Reply #23 on: April 28, 2011, 03:11:19 am »
Sorry, I know I've asked this before, but can somebody help me modify this menu screen? I need to keep the general layout like this, so try not to move around the words too much, but I need to add some grunge or something to the background, and make the menu look overall a bit rougher.
The font is 28 Days Later, you'll need that to edit it. I just need an uncompressed png.
Thanks in advance guys. Can't wait to see what you come up with ^^
In-progress: Graviter (...)

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Graviter art
« Reply #24 on: April 28, 2011, 03:14:04 am »
That looks AWESOME WOOOW!!!!! :w00t:
I'm not a nerd but I pretend:

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter art
« Reply #25 on: April 28, 2011, 11:18:04 pm »
Also I need some way of choosing a level - like a level selector screen. I just need a basic layout that holds 30 boxes for levels.
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Graviter art
« Reply #26 on: May 26, 2011, 04:17:19 am »
By the way that title screen looked nice too. :D If some grunge stuff was added to it, it would have been nice too with those fonts I think, although the new one is awesome as well. :)