The problem is that I need it to be isometric instead of normal pixels.
(Which really isn't common anywhere)
I'm trying to make the end result NOT be slanted like you see in that first design. Until then, I'll deal with it, but it just kinda limits things.
I tried rotating the design 45 degrees but it caused anti-aliasing which made it hard to deal with.
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Isometric - Three-dimensional view that shows the height, width, and depth of an object. However, it does not change when changing the perspective.
Basically, take a normal map and turn it about 90 degrees.