Author Topic: Image 50*50 : Axe Parser Tutorial  (Read 32437 times)

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Offline kindermoumoute

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Image 50*50 : Axe Parser Tutorial
« on: October 12, 2010, 02:43:27 pm »
I'm doing a tutorial on Axe Parser (in French), I need 50 * 50 image to illustrate my chapters. You can put colours or not, as you want. I ask just you surprise me ;D.

List :
  • Main image of the tutorial, an image representing the Axe Parser. Here I ask colours.
  • "TP n°1 : pluie de numéro" ==> Exercise is to create a game that shows a random number that falls from top to bottom of the screen, as in screenshot :
    Spoiler For Spoiler:
  • "Les pointeur" ==> I need explicit image who represents pointer in Axe.
  • "Les tableaux" ==> Same as pointer, but with arrays.
  • "Les caractère ASCII" ==> ASCII character.
  • "Les niveaux de gris" ==> The grayscale.
« Last Edit: November 03, 2010, 01:36:57 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Empyreal

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #1 on: October 12, 2010, 03:48:17 pm »
An on-calculator tutorial?  That'd be really cool! ;D  Too bad I can't read French...  Here's a little something I just made.  Is this sort of what you're looking for?  I tried to keep it pretty minimalistic.



Offline AngelFish

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #2 on: October 12, 2010, 03:52:14 pm »
You might want to change the English "Conditionals" to the French "Conditionnel."

Feel free to correct my French if that isn't the correct form.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #3 on: October 12, 2010, 04:07:32 pm »
Pretty image! but that's not "Conditionals", but "Conditions" in French (gtranslate is bad Qwerty.55 ^^).
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Empyreal

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #4 on: October 12, 2010, 05:15:25 pm »
Oops, sorry! :-[
I didn't even think about that!  In fact, I had to redesign the logo to cram "conditionals" in there.  "Conditions" would've made my job easier...
Anyway, here's a fixed version.

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #5 on: October 12, 2010, 05:21:39 pm »
I took it, it's beautiful, thank you!
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #6 on: October 12, 2010, 10:18:53 pm »
Nice :D

Offline AngelFish

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #7 on: October 12, 2010, 10:37:28 pm »
Pretty image! but that's not "Conditionals", but "Conditions" in French (gtranslate is bad Qwerty.55 ^^).

That wasn't Google Translate... :P
« Last Edit: October 12, 2010, 10:37:48 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #8 on: October 13, 2010, 06:49:42 am »
I added a request with theme "my first program".

So I consider that the image "conditions" meets the criteria. It remains :
Loops
My first program

At your brushes  8)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Empyreal

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #9 on: October 13, 2010, 11:58:03 pm »
Quote from: kindermoumoute
So I consider that the image "conditions" meets the criteria. It remains :
Loops
My first program
Are those the titles you want?  Correct language and everything? ;)

Offline DJ Omnimaga

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #10 on: October 13, 2010, 11:59:48 pm »
From what I notice, I am sure they are right. However, in case it is not the case, maybe Kindermoumoute can confirm if he meant "boucles" and "mon premier programme"
« Last Edit: October 14, 2010, 12:00:54 am by DJ Omnimaga »

Offline Empyreal

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #11 on: October 14, 2010, 12:11:03 am »
Okay, thanks DJ Omnimaga! :) 

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #12 on: October 14, 2010, 02:29:02 am »
From what I notice, I am sure they are right. However, in case it is not the case, maybe Kindermoumoute can confirm if he meant "boucles" and "mon premier programme"
Sure this is it.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #13 on: October 14, 2010, 03:20:18 am »
Cool I was right then ;D

One concern I got is how will you fit "Mon premier programme" in the image, though ???

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #14 on: October 14, 2010, 12:22:42 pm »
I don't know  ;D , suprise me
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%