Author Topic: Mockups "please say this is going to be a game"  (Read 125767 times)

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Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #135 on: September 16, 2013, 04:49:09 pm »
More mockups of what would ROL3 look like if one day it ever made it to the 84+ color calc, in case people missed them in the ROL3 map thread:



Of course the 1st one is more of an actual map, though. Hence why it's larger. Sadly, the large screen resolution pretty much leaks the hidden village area to the right, but oh well.
« Last Edit: September 16, 2013, 05:17:27 pm by DJ Omnimaga »

Offline aeTIos

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Re: Mockups "please say this is going to be a game"
« Reply #136 on: September 16, 2013, 05:33:42 pm »
You could make use of double sized pixels? Or just double the resolution of your sprites.
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Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #137 on: September 16, 2013, 05:35:18 pm »
That would work too, although that would kinda defeats the point of an high res calc lol. xLIB already reduces the res to begin with. Else I could just use different sprites for battles, but it would be cool to stay true to the original in some ways. :P

Offline Juju

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Re: Mockups "please say this is going to be a game"
« Reply #138 on: September 22, 2013, 08:19:19 pm »


Yeah. I'm working on this. Placeholder pics everywhere, but physics, parallax scrolling and random level generation all basically works.

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Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #139 on: September 23, 2013, 01:11:19 am »
Looks kinda cool. I would change the brick tiles so that instead of a checkerboard it uses a brown color, though, and maybe make the background  more yellow-ish or beige.

Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #140 on: September 23, 2013, 03:57:51 am »
Looks pretty cool Juju. :)

Offline Sorunome

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Re: Mockups "please say this is going to be a game"
« Reply #141 on: September 23, 2013, 10:34:34 am »
Nice juju! which language? löve?

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Re: Mockups "please say this is going to be a game"
« Reply #142 on: September 23, 2013, 10:58:55 am »
Yup. This is indeed Löve.

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Re: Mockups "please say this is going to be a game"
« Reply #143 on: September 23, 2013, 03:20:46 pm »
i should look into it some time x.x

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Re: Mockups "please say this is going to be a game"
« Reply #144 on: November 05, 2013, 03:05:47 am »
Based on AssemblyBandit's Pac Man clone:



I am unsure if it's possible to have better graphics for the play field while still fitting the entire original maze in one screen, because that pretty much forces you to use 3x3 sprites. 4x4 doesn't work because that would require shrinking down the maze.
« Last Edit: November 05, 2013, 03:06:53 am by DJ Omnimaga »

Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #145 on: November 05, 2013, 03:17:53 am »
Perhaps make it like ms. pacman with a scrolling y-axis and smaller part for the score and stuff.
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Offline Sorunome

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Re: Mockups "please say this is going to be a game"
« Reply #146 on: November 05, 2013, 05:27:28 am »
Based on AssemblyBandit's Pac Man clone:



I am unsure if it's possible to have better graphics for the play field while still fitting the entire original maze in one screen, because that pretty much forces you to use 3x3 sprites. 4x4 doesn't work because that would require shrinking down the maze.
tha would be so awesome O.O

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Offline DJ Omnimaga

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Re: Re: Re: Mockups "please say this is going to be a game"
« Reply #147 on: November 05, 2013, 10:22:34 am »
Perhaps make it like ms. pacman with a scrolling y-axis and smaller part for the score and stuff.
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nah my goal was to remove scrolling entirely while still keeping the original maze intact, something never done before on monochrome Z80 calcs.

Offline Eiyeron

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Re: Mockups "please say this is going to be a game"
« Reply #148 on: November 07, 2013, 07:05:11 am »
It's never done because that makes the game hard to read sometimes. I hope a possible fast grayscale implementation is doable...

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Re: Mockups "please say this is going to be a game"
« Reply #149 on: November 08, 2013, 12:50:48 am »
I think on the 84+ it might not be too hard to see. The problem would be if the game was done with the built-in Axe grayscale commands, though, or using crappy ASM routines. Flickering would totally ruin such small graphics, which is why routines that does perfect grayscale would be required (resulting in the game not being 83+ compatible).