Well, Keoni just got an Atari 2600 and he was talking about development for it on Omnom one day, so I'm guessing it's for Atari.Nope. Too bad atari cannot handle these advanced graphics :P It's for pc. I haven't made an indie game in a while so I decided to make this fun little shooter.
Well, Keoni just got an Atari 2600 and he was talking about development for it on Omnom one day, so I'm guessing it's for Atari.Nope. Too bad atari cannot handle these advanced graphics :P It's for pc. I haven't made an indie game in a while so I decided to make this fun little shooter.
/me starts chanting Prizm, Prizm, Prizm... :Dlol/me says you should make this in to THE GAME
Looks nice :)
(http://www.omnimaga.org/index.php?action=dlattach;topic=12844.0;attach=12085;image)If this was 384x216 (even if 2x pixel scaling making it 192*108 or something), this would make a nice Casio PRIZM game.
^thatSome non-linear 2D platformer that is kinda like Mario and Zelda combined together with Sonic/Megaman-style music.
[offtopic]what is crystal towers[/offtopic]
@Keoni29 forget about it. I don't remember who made it, but only filling the entire screen with the same color (and not doing anything else in the loop !) allows for a maximum of 6-7 fps. If a game like that were to be made on the 84+CSE, it would most likely only take half or a quarter of the screen to have a correct speed.That was with no tricks, but using the half resolution trick the fps can be doubled, and even quadrupled using DJ_O's trick that only displays on line among two.
@DJ_O but it wasn't that great of a surprise,was it ? :PThe problem is that in TI-BASIC, the more crowded your VAT is, the slower/larger your game gets. I noticed my game ran at 4 FPS early into development, only to slow down to 2 FPS near the end as the game increased in amount of sub-programs and size, even though I almost changed nothing in the main program. I had a similar problem with Illusiat 13 as it got bigger. It might have been caused by a TI-OS or ASM lib glitch, though, because I remember that in TI-BASIC, manipulating large strings caused massive memory leaks and slowdowns in some cases.
@Keoni29 forget about it. I don't remember who made it, but only filling the entire screen with the same color (and not doing anything else in the loop !) allows for a maximum of 6-7 fps. If a game like that were to be made on the 84+CSE, it would most likely only take half or a quarter of the screen to have a correct speed.
Early concept for our spaceship exploration game. Yep it's inspired by metroid and solar jetman. Not sure if this is the definitive art style though.That looks great Keoni!
(http://updo.nl/file/da6581b4.png)Not sure how I feel about the first pic, but I absolutely love the second one. :D
Early concept for our spaceship exploration game. Yep it's inspired by metroid and solar jetman. Not sure if this is the definitive art style though.
tr1p1ea > there's one being developed here : http://www.planet-casio.com/Fr/forums/topic9620-1-Projet-Zelda.html (a pic : http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg (http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg)).
Please finish contra!I wish Deep would continue his Contra clone D:
tr1p1ea > there's one being developed here : http://www.planet-casio.com/Fr/forums/topic9620-1-Projet-Zelda.html (a pic : http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg (http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg)).Wow I didn't know that Zelda was revived! O.O The last time I tried it it was kinda dead D:
Btw I've just found an old mockup I made for an adaptation of Spy vs Spy (http://en.wikipedia.org/wiki/Spy_vs._Spy_%281984_video_game%29) :
(http://www.mirari.fr/VwWh)
[...] and Chess pawns [...]I thought that were human heads+necks+sholders.....
What would be a Club Manager? I see two huge brackets and Chess pawns scattered between them. ???As in a program to manage an organization.
I don't think that a playable metroid game can be made in basic on a cse. The metroid games are not very responsive on the regular monochrome calcs and the cse has a slower screen. The mockup can be replicated using basic, but it will be slow I think. especially with vertical scrolling.
Edit: I changed the colors to the c64 palette and did this little photoshop thing to showcase it on a monitor.
... Eventually I would like to find it boxed for a good price on a fleamarket :)I already knew that Dutch were real money minders, but you sir are a real flea-market addict! :D
I have been working with a parallax propeller chip which can generate video. It has a bit of a weird palette though, so I tried to make a little demo with the limited colors.I saw this earlier and it looked nice, but I need to read more about that type of chip lol, because I never heard about it until earlier. :P
From left to right:
Image with original NES palette.
Same image with Propeller Chip colors.
Propeller chip palette. All colors the propeller chip can generate with the driver code I use.
/me wants that game! O.Olol <_<
(http://www.omnimaga.org/index.php?action=dlattach;topic=12844.0;attach=12276;image)
(http://www.omnimaga.org/index.php?action=dlattach;topic=12844.0;attach=12277;image)
Based on AssemblyBandit's Pac Man clone:tha would be so awesome O.O
(http://img.ourl.ca//pacmanmockups.png)
I am unsure if it's possible to have better graphics for the play field while still fitting the entire original maze in one screen, because that pretty much forces you to use 3x3 sprites. 4x4 doesn't work because that would require shrinking down the maze.
Perhaps make it like ms. pacman with a scrolling y-axis and smaller part for the score and stuff.nah my goal was to remove scrolling entirely while still keeping the original maze intact, something never done before on monochrome Z80 calcs.
[ Invalid YouTube link ]
Heh, hell no! Don't to get that. I don't want to have too a bad layout... Problmes I never have to solve before are hard...
EDIT : I did this to show to someone how his tileset should look on a calc. THat's almost useless because it's too big to be really enjoyable but this, my friends, this is truly magnificient...
It's not my tileset, but WTFPOTATO, it's beautiful!
Link here (http://opengameart.org/content/16x16-fantasy-tileset)Heh, hell no! Don't to get that. I don't want to have too a bad layout... Problmes I never have to solve before are hard...
EDIT : I did this to show to someone how his tileset should look on a calc. THat's almost useless because it's too big to be really enjoyable but this, my friends, this is truly magnificient...
It's not my tileset, but WTFPOTATO, it's beautiful!
Dunno who did those sprites, but they look great. :D Same goes for OMFG.gif.
Why u so awesome at pixel art Eiyeron ? O.Obecause racecar
/me creates a Prime out of nothing and gives it to Eiyeron
EXPORT wavyanim()
BEGIN
DIMGROB_P(G4,336,256);
DIMGROB_P(G3,320,240);
DIMGROB_P(G1,63,15, {#0:64,#0:64,#0:64,#0:64,#0:64,#0:64,#0:64,#0:64,#4010401000000000:64,#4010:64,#0:64,#0:64,#4010000000000000:64,#40104010:64,#0:64,#4000000000000:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4010401040100004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4010401000040004:64,#4000400044010:64,#4000400040004:64,#7FFF000900040004:64,#97FFF00097FFF:64,#7FFF7FFF00097FFF:64,#7FFF7FFF00097FFF:64,#97FFF7FFF0009:64,#7FFF00097FFF7FFF:64,#7FFF00097FFF7FFF:64,#7FFF00097FFF7FFF:64,#97FFF7FFF0009:64,#9401040104010:64,#97FFF7FFF7FFF:64,#97FFF7FFF7FFF:64,#7FFF000900097FFF:64,#4010401040100009:64,#7FFF00097FFF0009:64,#7FFF7FFF7FFF0009:64,#67FF67FF000D0009:64,#67FF000D67FF000D:64,#67FF67FF67FF000D:64,#D67FF67FF000D:64,#67FF000D67FF67FF:64,#67FF67FF000D67FF:64,#67FF67FF000D67FF:64,#D67FF000D67FF:64,#4010000D67FF67FF:64,#67FF000D40104010:64,#67FF000D67FF67FF:64,#67FF000D67FF67FF:64,#D67FF000D000D:64,#D401040104010:64,#D67FF000D67FF:64,#D67FF67FF67FF:64,#1200124FFF0012:64,#124FFF00124FFF:64,#124FFF00124FFF:64,#4FFF001200124FFF:64,#124FFF00120012:64,#4FFF00124FFF0012:64,#4FFF00124FFF0012:64,#4FFF00124FFF0012:64,#4010401000120012:64,#124FFF00124010:64,#124FFF00124FFF:64,#124FFF00124FFF:64,#401000124FFF0012:64,#4FFF001240104010:64,#4FFF00124FFF0012:64,#1600124FFF0012:64,#33FF0016001633FF:64,#33FF001633FF0016:64,#33FF001633FF0016:64,#1633FF00160016:64,#16001633FF0016:64,#1633FF001633FF:64,#1633FF001633FF:64,#1633FF001633FF:64,#4010401040100016:64,#33FF001633FF0016:64,#33FF001633FF0016:64,#16001633FF0016:64,#40104010001633FF:64,#1633FF00164010:64,#1633FF001633FF:64,#1BFF001B001633FF:64,#1B1BFF001B1BFF:64,#1BFF1BFF001B1BFF:64,#1BFF1BFF001B1BFF:64,#1B001B1BFF001B:64,#1BFF001B1BFF1BFF:64,#1BFF001B1BFF001B:64,#1BFF001B1BFF001B:64,#2573001B1BFF001B:64,#1B401040104010:64,#1B1BFF1BFF1BFF:64,#1B1BFF1BFF1BFF:64,#1BFF001B001B1BFF:64,#401040104010001B:64,#1BFF1BFF1BFF001B:64,#1BFF1BFF1BFF001B:64,#3FF03FF001F001B:64,#3FF001F03FF001F:64,#3FF03FF03FF001F:64,#1F03FF03FF001F:64,#3FF001F001F03FF:64,#1F03FF001F03FF:64,#1F03FF001F03FF:64,#1F03FF001F03FF:64,#40104010001F03FF:64,#3FF001F40104010:64,#3FF001F03FF03FF:64,#3FF001F03FF03FF:64,#1F03FF001F001F:64,#1F401040104010:64,#1F03FF03FF03FF:64,#1F03FF03FF03FF:64,#1B1BFF001B001B:64,#1B1BFF001B1BFF:64,#1B001B001B1BFF:64,#1BFF001B001B1BFF:64,#1BFF001B001B001B:64,#1BFF001B1BFF001B:64,#1BFF001B1BFF001B:64,#1BFF001B1BFF001B:64,#40104010001B001B:64,#1B1BFF001B4010:64,#1B1BFF001B1BFF:64,#1B1BFF001B1BFF:64,#1B001B1BFF001B:64,#1BFF001B40104010:64,#1BFF001B1BFF001B:64,#16001B001B001B:64,#33FF001633FF0016:64,#33FF001633FF0016:64,#33FF001600160016:64,#1633FF00160016:64,#1633FF00160016:64,#1633FF001633FF:64,#1633FF001633FF:64,#1633FF001633FF:64,#4010401040100016:64,#33FF001633FF0016:64,#33FF001633FF0016:64,#16001633FF0016:64,#40100016001633FF:64,#1633FF00164010:64,#1633FF001633FF:64,#4FFF001200160016:64,#4FFF4FFF00124FFF:64,#124FFF00124FFF:64,#4FFF4FFF00122573:64,#1200124FFF0012:64,#4FFF00124FFF4FFF:64,#4FFF00124FFF4FFF:64,#4FFF00124FFF0012:64,#124FFF4FFF0012:64,#12401040104010:64,#124FFF4FFF4FFF:64,#124FFF00124FFF:64,#4FFF00124FFF4FFF:64,#4010401000124FFF:64,#4FFF00124FFF0012:64,#257300124FFF0012:64,#67FF67FF000D2573:64,#67FF67FF67FF000D:64,#4010000D67FF000D:64,#D67FF67FF000D:64,#67FF000D000D67FF:64,#67FF67FF000D67FF:64,#D67FF000D67FF:64,#D67FF000D67FF:64,#4010000D67FF67FF:64,#67FF000D40104010:64,#67FF000D67FF67FF:64,#67FF000D67FF000D:64,#67FF67FF000D67FF:64,#D40104010000D:64,#D67FF000D67FF:64,#40104010000D67FF:64,#9000900090009:64,#9000900090009:64,#9401000090009:64,#9000900090009:64,#9000900090009:64,#9000900090009:64,#9000900090009:64,#9000900090009:64,#4010401000090009:64,#9000900094010:64,#9000900090009:64,#9000900090009:64,#9000900090009:64,#9000940104010:64,#9000900090009:64,#4401040100009:64,#4000400040004:64,#4000400040004:64,#4000440100004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4010401040100004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4010000400040004:64,#4000400044010:64,#4000400040004:64,#2573257340104010:64,#2573257325732573:64,#2573257325732573:64,#2573257325734010:64,#2573257325732573:64,#2573257325732573:64,#2573257325732573:64,#2573257325732573:64,#2573257325732573:64,#2573401040104010:64,#2573257325732573:64,#2573257325732573:64,#2573257325732573:64,#4010401025732573:64,#2573257325732573:64,#4010257325732573:64,#4010:64});
FOR B FROM 0 TO 240 STEP 16 DO
FOR A FROM 0 TO 320 STEP 16 DO
BLIT_P(G4,A,B,A+16,B+16,G2,0,160,16,176);
END;
END;
62▶A;
0▶B;
0▶C;
0▶D;
.03▶E;
WHILE 1 DO
BLIT_P(G3,0,0,320,240,G4,D,D,320+D,240+D);
FOR A FROM 0 TO 62.75 STEP .25 DO
C+E▶C;
IF C>.5 OR C<-.5 THEN
-E▶E;
END;
B+C▶B;
BLIT_P(G3,32+(A*4),30-B,34+(A*4),114+B,G1,A,0,A+1,15,RGB(128,0,128));
END;
D+1▶D;
IF D=16 THEN
0▶D;
END;
FOR A FROM 0 TO 3 DO
FOR F FROM 0 TO 3 DO
TEXTOUT_P("©2014 DJ Omnimaga - www.omnimaga.org",G3,17+F,215+A,3,#000039);
TEXTOUT_P("Press Enter",G3,107+F,151+A,6,#000039);
END;
END;
TEXTOUT_P("©2014 DJ Omnimaga - www.omnimaga.org",G3,18,216,3,#FFFFFF);
TEXTOUT_P("Press Enter",G3,108,152,6,#FFFFFF);
BLIT_P(G0,G3);
END;
END;
Mockup of what could be a remake of an early Illusiat game on the Casio PRIZM by abusing RecallPict and Text commands to erase stuff:Is using those commands fast enough?
(http://img.ourl.ca/illusiatprizmstyle.png)
Yay for 3-bit pixel art :D
Same method as the Zelda mockup posted a while ago, basically this pic is recalled with rocks blocking all sides, then the program would check which path is open then erase the rocks using spaces in a Text command. The sprites would be ASCII art. Recalling the pic would actually be faster than erasing the rocks.
The only problem, though, like the Zelda thing, would be that most rooms would look identical, except rock locations, and since there is no known way to draw 8-color pictures on a computer, you would need to draw them pixel by pixel using a program, so get ready to use a few sets of batteries to do so.
Can you send me some of those 3 bit files? I might try and make a converter if I can understand the file format, although I can't make any guarantees.I didn't have time to create a decent-looking picture, but here are some old pict file I got:
Maybe an HP Prime or TI-Nspire version? :DA Prime version would be cool. *cough* *cough* JOIN US *cough *cough*
int u = x&-(4-(x&1));
int v = y&-(4-(y&1));
What is this palette? It looks really nice :D
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:Great, now when the CE comes out you can try porting it there.
(http://img.ourl.ca/spritesheet-5.png)
Mockups:
(http://img.ourl.ca/example1.png)
(http://img.ourl.ca/example2.png)
(http://img.ourl.ca/example3.png)
Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:
(http://img.ourl.ca/spritesheet-5.png)
Mockups:
(http://img.ourl.ca/example1.png)
(http://img.ourl.ca/example2.png)
(http://img.ourl.ca/example3.png)
Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.
that is nice. try decreasing the contrast on the background, though. right now it's difficult to tell the sprites apart from the map.Yes definitely, but other than that I really like the way they turned out. Keep on spriting :D
Nothing else to add other than to say I agree as well. :Pthat is nice. try decreasing the contrast on the background, though. right now it's difficult to tell the sprites apart from the map.Yes definitely, but other than that I really like the way they turned out. Keep on spriting :D
Just some ideas from my old hard drive :)
Of course, I forgot to mention that. I just did the greyscaling, but I also prepared some b/w sprites of that awesome game.Quote from: NanoWarJust some ideas from my old hard drive :)
dragon warrior monsters! =D
Damn that looks really good!
Let me resize that for you, that's tiny! Looks really nice though. :)Thanks!
That looks great! ;D What did you use to create the animated gif?Thanks, and I used this (http://gifmaker.me)
Just some ideas from my old hard drive :)Your second image reminds me of the troll fortress in Boulder's Gate [2?]. At closer look they are very different, but both have a 2.5D- mountains and both have a sandy flour. *nostalgia*.