Omnimaga

General Discussion => Art => Topic started by: Keoni29 on March 06, 2012, 10:12:05 am

Title: Mockups "please say this is going to be a game"
Post by: Keoni29 on March 06, 2012, 10:12:05 am
Post here pictures of concept art for games. Ask for someones permission to use ideas.

First:
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on March 06, 2012, 10:12:59 am
hm, looks nice ;)
Title: Re: Mockups "please say this is going to be a game"
Post by: LincolnB on March 06, 2012, 05:50:20 pm
That looks really good, what platform were you thinking about for this?
Title: Re: Mockups "please say this is going to be a game"
Post by: parserp on March 06, 2012, 05:52:19 pm
/me starts chanting Prizm, Prizm, Prizm... :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Spyro543 on March 06, 2012, 05:59:25 pm
Well, Keoni just got an Atari 2600 and he was talking about development for it on Omnom one day, so I'm guessing it's for Atari.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on March 07, 2012, 04:13:58 am
Well, Keoni just got an Atari 2600 and he was talking about development for it on Omnom one day, so I'm guessing it's for Atari.
Nope. Too bad atari cannot handle these advanced graphics :P It's for pc. I haven't made an indie game in a while so I decided to make this fun little shooter.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on March 12, 2012, 10:03:13 am
Hey, I really like the mockup. It has a very nice retro look to it. =)
Title: Re: Mockups "please say this is going to be a game"
Post by: runeazn on March 12, 2012, 12:59:15 pm
yeah look at the background :P
Well, Keoni just got an Atari 2600 and he was talking about development for it on Omnom one day, so I'm guessing it's for Atari.
Nope. Too bad atari cannot handle these advanced graphics :P It's for pc. I haven't made an indie game in a while so I decided to make this fun little shooter.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on March 21, 2012, 03:38:01 am
Please contribute some mockups of your own :)
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on March 21, 2012, 08:52:59 am
Can it be anything? (as in calc and pc games)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on March 21, 2012, 08:58:30 am
I don't see any reason why not. Go ahead! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: nxtboy III on March 21, 2012, 10:06:00 am
Wait... We make the screenshot, or we get one off the internet?
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on March 21, 2012, 10:09:59 am
you create an image which displays how your game is going to look
Title: Re: Mockups "please say this is going to be a game"
Post by: nxtboy III on March 21, 2012, 10:14:30 am
Ohh... cool. 8)

EDIT: I just threw this together in like 2 minutes. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on March 21, 2012, 01:36:22 pm
Looks nice :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Darl181 on March 21, 2012, 03:25:15 pm
Not sure if Essence is going to look exactly like this, but I figured I might as well put one together :)

Actually it prolly won't because there should prolly be some sort of HUD...  Also the planes are just flying around instead of shooting or whatever they'll end up doing :P
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on March 21, 2012, 03:59:44 pm
shiny :D
Title: Re: Mockups "please say this is going to be a game"
Post by: nxtboy III on March 21, 2012, 08:42:18 pm
That would be AWESOME!
Title: Re: Mockups "please say this is going to be a game"
Post by: BalancedFury on March 21, 2012, 08:49:30 pm
/me starts chanting Prizm, Prizm, Prizm... :D
lol/me says you should make this in to THE GAME
Title: Re: Mockups "please say this is going to be a game"
Post by: nxtboy III on March 21, 2012, 09:19:38 pm
Looks nice :)

Not really. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: LincolnB on March 22, 2012, 05:00:31 pm
Darl, that looks really impressive.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on March 22, 2012, 05:04:18 pm
Those pics looks really awesome O.O

Also:

(http://www.omnimaga.org/index.php?action=dlattach;topic=12844.0;attach=12085;image)
If this was 384x216 (even if 2x pixel scaling making it 192*108 or something), this would make a nice Casio PRIZM game.
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on March 22, 2012, 05:10:47 pm
^that
[offtopic]what is crystal towers[/offtopic]
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on March 23, 2012, 08:16:45 am
That looks great Darl! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on March 24, 2012, 10:42:03 am
Here are some more mockups of tiles and a screenshot:


Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on March 24, 2012, 04:33:23 pm
Dafuq? big screenie O.O
Also nice :D
Title: Re: Mockups "please say this is going to be a game"
Post by: NanoWar on March 25, 2012, 07:38:09 am
DQM anybody? ._.
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on March 26, 2012, 04:49:16 am
Great :D
Should post some screenies too but no clue of what XD
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on March 26, 2012, 08:44:39 am
Looks awesome Nano! Is that actually something you were working on at one point?
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on March 28, 2012, 02:56:23 pm
^that
[offtopic]what is crystal towers[/offtopic]
Some non-linear 2D platformer that is kinda like Mario and Zelda combined together with Sonic/Megaman-style music.

Also this looks nice Nanowar  and Keoni29 :D

People definitively need to make games from those :D. That reminds me, now that we show mockups of possible games, I showed one from Ys a while ago showing what could be Ancient Ys Vanished/Ancient Land of Ys on a calculator (although noticing it's still being sold as remakes, I'm unsure how tight Xseed/Falcom's copyright enforcement is. I remember on the old board Kamelot sent a C&D to Tenniskid493 for making a Golden Sun calc clone)

(http://www.omnimaga.org/index.php?action=dlattach;topic=5509.0;attach=4723;image)
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on February 21, 2013, 04:30:38 pm
Nightmare from metroid fusion for the gba:

(http://img.removedfromgame.com/imgs/nightmare.png)
Please port that game to the ti84+ :hyper:
Title: Re: Mockups "please say this is going to be a game"
Post by: Matrefeytontias on February 21, 2013, 04:33:29 pm
Metroid fusion to calc ? o_o'

Might be pretty hard, but hoooow much fun to play it :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on February 21, 2013, 04:35:35 pm
Pretty hard to set the mood without the creepy music though. soundchipsoundchipsoundchip!!!
Title: Re: Mockups "please say this is going to be a game"
Post by: Matrefeytontias on February 21, 2013, 04:37:09 pm
I don't think many people would buy the necessary stuffs to make that work but yeah, it would be crazily great :P
Title: Re: Mockups "please say this is going to be a game"
Post by: blue_bear_94 on February 21, 2013, 06:36:17 pm
Here's an old mockup of Kraphyko. The current program doesn't look much like the mockup anymore.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on February 21, 2013, 08:15:51 pm
An Axe, ASM or Grammer Metroid would be nice. I made an xLIB one a few years ago but the controls are so unresponsive because TI-BASIC is incredibly slow >.<
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on February 22, 2013, 04:04:08 am
It would be nice if someone managed to make a metroid game for the new 84+ CSE. Color :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Matrefeytontias on February 22, 2013, 06:43:10 am
@DJ_O but it wasn't that great of a surprise,was it ? :P

@Keoni29 forget about it. I don't remember who made it, but only filling the entire screen with the same color (and not doing anything else in the loop !) allows for a maximum of 6-7 fps. If a game like that were to be made on the 84+CSE, it would most likely only take half or a quarter of the screen to have a correct speed.
Title: Re: Mockups "please say this is going to be a game"
Post by: chickendude on February 22, 2013, 07:19:41 am
There is (or was, at least) an ASM metroid game that was pretty far along:
http://maxcoderz.org/forum/viewforum.php?f=7

tr1p1ea found an old copy of the source a month or two ago:
http://maxcoderz.org/forum/viewtopic.php?f=7&t=17&start=255#p67186
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on April 23, 2013, 11:09:19 am
A concept for a pong+gradius game.
Title: Re: Mockups "please say this is going to be a game"
Post by: Hayleia on April 23, 2013, 12:05:57 pm
@Keoni29 forget about it. I don't remember who made it, but only filling the entire screen with the same color (and not doing anything else in the loop !) allows for a maximum of 6-7 fps. If a game like that were to be made on the 84+CSE, it would most likely only take half or a quarter of the screen to have a correct speed.
That was with no tricks, but using the half resolution trick the fps can be doubled, and even quadrupled using DJ_O's trick that only displays on line among two.
Title: Re: Mockups "please say this is going to be a game"
Post by: Matrefeytontias on April 23, 2013, 06:23:57 pm
What DJ_O's trick ? Did I miss something ?
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on April 24, 2013, 03:46:07 am
@DJ_O but it wasn't that great of a surprise,was it ? :P

@Keoni29 forget about it. I don't remember who made it, but only filling the entire screen with the same color (and not doing anything else in the loop !) allows for a maximum of 6-7 fps. If a game like that were to be made on the 84+CSE, it would most likely only take half or a quarter of the screen to have a correct speed.
The problem is that in TI-BASIC, the more crowded your VAT is, the slower/larger your game gets. I noticed my game ran at 4 FPS early into development, only to slow down to 2 FPS near the end as the game increased in amount of sub-programs and size, even though I almost changed nothing in the main program. I had a similar problem with Illusiat 13 as it got bigger. It might have been caused by a TI-OS or ASM lib glitch, though, because I remember that in TI-BASIC, manipulating large strings caused massive memory leaks and slowdowns in some cases.

As for the CSE, it's possible to get a decent speed if you do it right. Just use the built-in horizontal scrolling or half resolution tricks then do the vertical scrolling like Super Mario Bros 2 or Zelda NES. And of course there's always my scanline trick, as Hayleia mentions.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on May 26, 2013, 08:05:55 am
(http://updo.nl/file/da6581b4.png)

Early concept for our spaceship exploration game. Yep it's inspired by metroid and solar jetman. Not sure if this is the definitive art style though.
Title: Re: Mockups "please say this is going to be a game"
Post by: shmibs on May 26, 2013, 10:55:24 pm
that is amazing =D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on May 27, 2013, 12:24:28 am
Really cool looking :D
Title: Re: Mockups "please say this is going to be a game"
Post by: JamesV on May 27, 2013, 01:59:35 am
Early concept for our spaceship exploration game. Yep it's inspired by metroid and solar jetman. Not sure if this is the definitive art style though.
That looks great Keoni!
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on May 27, 2013, 07:02:19 am
^That. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on May 27, 2013, 07:36:22 am
(http://updo.nl/file/da6581b4.png)

Early concept for our spaceship exploration game. Yep it's inspired by metroid and solar jetman. Not sure if this is the definitive art style though.
Not sure how I feel about the first pic, but I absolutely love the second one. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on May 27, 2013, 08:16:43 am
The initial design was a dark environment that is only lit by the ship and the creatures.
Title: Re: Mockups "please say this is going to be a game"
Post by: Juju on May 28, 2013, 01:19:22 am
Sounds pretty cool.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 11, 2013, 03:12:39 am
First mockup is what could have Zelda looked like if the Casio CFX color screen calculator line (1996-2003) could run assembly programs without requiring to open the calculator case and flash the ROM chip. The mockup shows the screen fading back and forth in and out (notice how pixels go through orange before turning blue). Would that calc line have died if ASM was possible and documented?

128x64 screen
3 colors at once (setup through 3 contrast settings)
32 KB of RAM

The second one is an idea of what Zelda: Sacred Pearls could have looked like if it was made for the PRIZM, using a similar map engine, but using pics to generate dungeon walls instead of Line/pxl-on. It misses most of the HUD and such game would most likely not be done, since even with using pics it would still be too slow (although 40 minutes faster). On top of that, no picture converter exists for 3-bit pics (the ones that can be edited/saved on-calc), so it would just take too long to create or generate the pics. Not to mention such complex pic might take more RAM than simple ones.

Zelda: Sacred Pearls would probably run at decent speed on a CFX, though, but it would look like crap lol.
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on June 14, 2013, 02:59:55 am
Linkes awakening dx on a casio? That would be indeed just awesome :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 16, 2013, 08:03:43 pm
It would not even come close to fit in RAM, though. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on June 17, 2013, 07:16:46 am
compression, hacking, using the hyperspace and a flux compasator, it should work somehow _P
Title: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 17, 2013, 02:07:47 pm
Do you imagine how slow compressing a pic close to 380x200 in size would be in pure Casio BASIC? ???
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on June 17, 2013, 07:00:20 pm
Working on a tilemap lib for the 84C. Currently it draws fullscreen (half-res) but only at 4-5fps which is a shame. But its only a preliminary test.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 17, 2013, 09:46:44 pm
Still seems kinda cool, though. Hopefully you can get it to draw faster at half res. Will it be possible to draw in 320x240 and 160x240 mode too or will we only have 160x120 as option?
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on June 17, 2013, 10:21:00 pm
Well xLIB will likely be 160x120 only at this stage due to memory and speed requirements. As a matter of fact i wanted to go even smaller but i figure fullscreen is a must at the very least.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 17, 2013, 10:32:42 pm
Ah ok. For 160x240 what I thought was that the programmer would just use two 8x8 tile for one pseudo-16x16 tile. And yeah I think in later versions it should have a bit more freedom so that both people who need speed and people who don't need any (for example, Reuben barely needs speed, because nothing else than Reuben have to be redrawn during the walking loop and even if there was, it would only be a single floor tile).

What sucks is that I had a colored version of Reuben 1 overworld back in the days, but I lost it D:

EDIT: Here is an idea of what an RPG could look like, using colorized tiles I made years ago, using 160x120 scaled up to 320x240, but reduced to 256x224 with a black frame like on SNES/NES emulators. That's assuming, of course, that 256 colors can be used:

EDIT 2: Now using CSE BASIC colors:
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on June 17, 2013, 11:41:22 pm
Looks awesome, but would fullscreen still be better?

The only reason is because i added the ability to draw different sized tilemaps in old xLIB but i dont recall anyone ever using it tbh (though im sure some people did). The issue is that the extra code actually slowed down the mapper, yet it was hardly used.

It would be sweet if you could find the colour Reuben, i think i remember seeing coloured mockups of it.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 17, 2013, 11:52:57 pm
Yeah I went with a lower resolution because I felt it was kinda weird on such small LCD to have that many tiles at once on the screen. It might actually not look too bad, though, considering RPG Maker 2003 shows 20x15.

Sadly the colored Reubens were on Earthforge, so i lost them. I had another one somewhere, though (most likely in Juju's Reuben PC remake topic)

And yeah larger tilemnaps were rarely used because scrolling was too slow, no matter how good the lib was.
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on June 18, 2013, 12:16:00 am
Cool, well at 160x120 and 8x8 tiles its 20x15 on the 84C :).
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 18, 2013, 12:29:03 am
The only issue with this is how hard it will be to do direct ports of old games. Reuben maps are 12x8, which is way too small for the CSE screen, but 2x (24x16) is too large. Lots of map engine re-coding would be on the way. ROL3 wouldn't be an issue of course, since maps are 10x8, so 20x16, with half of the 1st and last rows clipped by half, it would be feasible.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on June 18, 2013, 03:24:57 am
DJ, those mockups on the previous page look pretty sweet! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on June 18, 2013, 03:32:21 am
I like the top one for alttp most, why do the other colors look so different then, did you try to make it look as if it was on-calc?
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 18, 2013, 05:01:22 pm
Thanks, and the top one is actually Links Awakening. It was made to show what could an ASM Zelda could have looked like if ASM was even possible on the 1996 color screen Casio calcs.

The other pic that is the same size and have similar colors is if Zelda: Sacred Pearls was ported in pure BASIC on that calc. Pics would be used, along with a similar engine. :P

The large pic is what could Sacred Pearls could look like on the PRIZM if it used pics to draw most of the dungeons. I tried to make all 3 screenshots so that they look as close to what the calc and the languages can do as possible. For example, the CFX series can display 3 colors at once (which can manually be changed via the calc options, but not while in-game), plus the screen color which can't be changed. The PRIZM can use 8 different colors at once in BASIC. The reason why the floor is white on the PRIZM one is because of how horribly slow BASIC is on that model, which would require the usage of ASCII art for enemies and Link, causing a white square to appear around them.
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on June 18, 2013, 09:13:21 pm
I almost thought that this said "please say this is going to be the game".

Those mockups look awesome btw. Are there any colour Zelda's on PRIZM?
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on June 19, 2013, 12:08:33 am
I don't think there are yet. Wana make one Tr1p? :trollface:
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on June 19, 2013, 03:41:16 am
Please finish contra!
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on June 19, 2013, 03:42:15 am
++Keoni. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: deeph on June 19, 2013, 03:58:27 am
tr1p1ea > there's one being developed here : http://www.planet-casio.com/Fr/forums/topic9620-1-Projet-Zelda.html (a pic : http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg (http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg)).

Btw I've just found an old mockup I made for an adaptation of Spy vs Spy (http://en.wikipedia.org/wiki/Spy_vs._Spy_%281984_video_game%29) :

(http://www.mirari.fr/VwWh)
Title: Re: Mockups "please say this is going to be a game"
Post by: turiqwalrus on June 19, 2013, 04:01:40 am
tr1p1ea > there's one being developed here : http://www.planet-casio.com/Fr/forums/topic9620-1-Projet-Zelda.html (a pic : http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg (http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg)).

That pic impresses me to no end. I'd love to see this finished someday :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 19, 2013, 04:12:56 am
Please finish contra!
I wish Deep would continue his Contra clone D:
tr1p1ea > there's one being developed here : http://www.planet-casio.com/Fr/forums/topic9620-1-Projet-Zelda.html (a pic : http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg (http://www.planet-casio.com/files/forums/IMG_0838-90373.jpg)).

Btw I've just found an old mockup I made for an adaptation of Spy vs Spy (http://en.wikipedia.org/wiki/Spy_vs._Spy_%281984_video_game%29) :

(http://www.mirari.fr/VwWh)
Wow I didn't know that Zelda was revived! O.O The last time I tried it it was kinda dead D:

Your mockup looks nice btw!
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on June 19, 2013, 10:24:00 am
Yeah. There are so many great projects that are unfinished. I don't want Hero Core to end like that, so I work on it every now and then.
Title: Re: Re: Mockups "please say this is going to be the game that we lost"
Post by: DJ Omnimaga on June 19, 2013, 01:17:51 pm
That's cool to hear :)
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 21, 2013, 06:49:21 pm
More ideas for map colorization, assuming xLIB supports a similar color palette:
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on June 24, 2013, 09:21:24 am
Nice! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 24, 2013, 05:13:49 pm
Thanks. TO be honest the layout in the first two screenshots reminds me a bit of SNES games, even though the resolution is blockier. My only real concern is how limited the color palette will be. I know that some 256 color palettes barely supports any gray. I also wonder if it will be easy to swap the colors of a sprite, to prevent having duplicate sprite data with only color as difference.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 25, 2013, 05:06:18 pm
Super Nintendo version of SMB3 converted to TI-84+CSE BASIC colors (in case at one point someone decided to use Celtic II or limit himself to those colors for one reason or another)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on June 25, 2013, 05:13:29 pm
That looks pretty sweet! ^^
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on June 25, 2013, 05:15:38 pm
"Whoohoo, just what I needed"-Smb3 gba remake
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 25, 2013, 06:30:44 pm
Yeah the GBA one used SNES sprites from Super Mario All Stars. I think SMB2 did too, but there are new enemies and stuff.

Also I wonder if someone ever considered making a ROM hack of SMB3 using All Stars graphics with a reduced color depth? I think it would definitively look cool. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on June 26, 2013, 03:13:49 am
I think that mario game is going to look more like this on a CSE:
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on June 26, 2013, 03:29:28 am
Not with xLib, it allows you to use the full screen height. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on June 26, 2013, 03:35:47 am
Oh I see. I haven't been paying close attention to CSE technology lately, so that slipped under the radar.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 26, 2013, 03:58:23 am
Even 320x240 mode would be fast enough horizontally. The problem would be vertical scrolling, though. It would have to be like SMB2, but it wouldn't be brutally slow like some people think. Probably 12-20 FPS when scrolling horizontally (with mario moving at 2 pixels intervals). Even in the worst case scenario, there is no way that CSE horizontal scrolling, even at high res, would be like in Super Mario Bros Special for the NEC PC-8801 (not the NES ROM hack).

Basically, for horizontal scrolling on a CSE, you simply wrap the screen around itself using the built-in z-adressing support, then only draw the column of tiles you're scrolling into, along with moving enemies around.
Title: Re: Mockups "please say this is going to be a game"
Post by: blue_bear_94 on June 29, 2013, 10:41:03 am
Here's a title screen mockup for an idea I had on the 68k series...
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on June 29, 2013, 12:57:07 pm
What would be a Club Manager? I see two huge brackets and Chess pawns scattered between them. ???
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on June 29, 2013, 01:03:02 pm
[...] and Chess pawns [...]
I thought that were human heads+necks+sholders.....
Title: Re: Mockups "please say this is going to be a game"
Post by: blue_bear_94 on June 29, 2013, 05:24:00 pm
What would be a Club Manager? I see two huge brackets and Chess pawns scattered between them. ???
As in a program to manage an organization.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on July 01, 2013, 04:15:30 am
Ah ok thanks for the info. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on July 15, 2013, 08:54:55 am
Crosspost, but seriously: make this, CSE coders!
(http://www.omnimaga.org/index.php?action=dlattach;topic=16588.0;attach=15668;image)
2 wide pixels, basic colors and just 3 colors+1transparent per tile.
Title: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on July 15, 2013, 12:27:02 pm
I contemplated porting my old Metroid game when xLIB comes out, but:

1) it will be god-awful slow and unresponsive (unless xLIB sprites are much faster than xLIB 0.Xa)
2) if xLIB CSE lacks scanline mode, pixels will be 2x2 rather than 2x1, meaning 8x8 sprites and tiles.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on July 15, 2013, 01:17:14 pm
I don't think that a playable metroid game can be made in basic on a cse. The metroid games are not very responsive on the regular monochrome calcs and the cse has a slower screen. The mockup can be replicated using basic, but it will be slow I think. especially with vertical scrolling.

Edit: I changed the colors to the c64 palette and did this little photoshop thing to showcase it on a monitor.
Title: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on July 16, 2013, 12:01:32 am
Yeah the issue tho is that nobody will ever bother to take on such large and overwhelming project in ASM, else we would have seen a brand new 83+ ASM Metroid game completed far long ago. To happen we will need Grammer, Axe or very hackish BASIC+xLIB tricks.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on July 16, 2013, 04:15:46 am
I don't think that a playable metroid game can be made in basic on a cse. The metroid games are not very responsive on the regular monochrome calcs and the cse has a slower screen. The mockup can be replicated using basic, but it will be slow I think. especially with vertical scrolling.

Edit: I changed the colors to the c64 palette and did this little photoshop thing to showcase it on a monitor.

That looks awesome Keoni! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on July 21, 2013, 09:53:45 pm
Idea of what an xlibcse-ized version of Nemesiat could look like (that doesn't use the other tiles I posted, but still using old colorized graphics of mine). Map is 10x8 like the original game, but is basically a 20x15 map that includes HP/MP/LV :P and the HUD was moved from the right to the bottom with no border. I have no clue from what the gray tiles were ripped from anymore, but I bet there is Mega Man and RPG Maker stuff in there. The dungeon layout is not from the game, so this is why all maps are the same, but the game has 4 dungeon and a 2-part forest (trees all die after clearing most dungeons):

Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on July 22, 2013, 05:34:59 am
Looks awesome! Here it is in xLIB colours just so you can see:

(http://img.ourl.ca//nemesiatx.png)
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on July 22, 2013, 05:39:22 am
That actually looks pretty awesome :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on July 22, 2013, 05:42:26 am
Does anyone have the xLIBc color pallette in image format? I need it so I can make my mockups with those colors.
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on July 22, 2013, 07:54:55 am
Sure, here is the colour table:

(http://img.ourl.ca//xlib84c.png)
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on July 22, 2013, 07:59:09 am
Hmm, do you have this in hsv format too?
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on July 22, 2013, 11:27:33 am
Seems nice. I worried about the lack of grays but then I saw your rendition of my screenshots and it doesn't look that bad.

Do you still plan a converter for tilesets? What I think is that they should maybe be layered out in 1 or more rows of sprites then people save as BMP, GIF or PNG, then drag and drop over a batch file you made or something.
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on July 22, 2013, 06:07:06 pm
As for tiles they just need to have a width/height that is divisible by 8 (since tiles are 8x8). I usually use 128x64 sized images.
Title: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on July 22, 2013, 06:51:55 pm
Yeah I meant it would be good if we could use any number of rows, so if we have like 113 tiles in our game in total then we're not wasting 704 bytes of archive due to an unused 11 tiles pic chunk.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 22, 2013, 08:22:10 am
I have been working with a parallax propeller chip which can generate video. It has a bit of a weird palette though, so I tried to make a little demo with the limited colors.

From left to right:
Image with original NES palette.
Same image with Propeller Chip colors.
Propeller chip palette. All colors the propeller chip can generate with the driver code I use.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on August 22, 2013, 08:28:12 am
The NES is quite limited anyways. I think the conversion came out quite nicely. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 22, 2013, 08:29:23 am
Yeah, but there is no color orange enough to be a varia suit in the propeller palette. I will keep searching for workarounds. I might tinker a bit with the code to get more vibrant colors out of this chip :)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on August 22, 2013, 09:07:30 am
On the NES it looks like the varaia suit is actually a very pale pink. Here are a couple colours you could use based on the pallet you posted. The NES one is on the far left.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 22, 2013, 09:14:45 am
Oh I see. Well then it isn't such a big problem. I do not own a copy of the original metroid, so I did not know the varia suit was pinkish. Eventually I would like to find it boxed for a good price on a fleamarket :)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on August 22, 2013, 09:16:01 am
I just looked it up on youtube because I couldn't remember. :P It's been ages since I played that game.
Title: Re: Mockups "please say this is going to be a game"
Post by: SpiroH on August 22, 2013, 09:33:14 am
... Eventually I would like to find it boxed for a good price on a fleamarket :)
I already knew that Dutch were real money minders, but you sir are a real flea-market addict! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 22, 2013, 10:35:24 am
So I have been trying to generate an accurate palette, but in the end it all depends on your television I think.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 23, 2013, 03:44:21 am
This person has a nicer video capture device:
(http://www.rayslogic.com/propeller/programming/TV_Palette_indexed.png)
Title: Re: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on August 24, 2013, 01:05:28 am
I have been working with a parallax propeller chip which can generate video. It has a bit of a weird palette though, so I tried to make a little demo with the limited colors.

From left to right:
Image with original NES palette.
Same image with Propeller Chip colors.
Propeller chip palette. All colors the propeller chip can generate with the driver code I use.
I saw this earlier and it looked nice, but I need to read more about that type of chip lol, because I never heard about it until earlier. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 24, 2013, 06:27:40 am
The parallax multicore propeller chip has been around since 2006 :) I knew about it a year ago, but I never got one because they were very expensive in the Netherlands. The price dropped to €7 each, so I got one now. With the video hardware you can generate 4 colors per 16x1 pixels. I managed to get more colors per tile by alternating colors rapidly effectively adding colors. Instead of 4 colors per tile I have 16 now. Theoretically you could have around 300 possible colors with my technique instead of 102 from the box. I am gonna work on horizontal and vertical scanning and sprites today.
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on August 24, 2013, 08:36:09 am
can you post an actual image of it in action (with sprites) instead of a color chart? I'm very interested.
Also please leave in a 4-color mode. I would like to play with that too.
Title: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on August 24, 2013, 11:51:58 am
Is there a lot of flickering?
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 24, 2013, 02:14:24 pm
Well with a non-moving test pattern obviously there is a little bit of flicker noticable, but otherwise it isn't too bad at all.

Edit: So I was testing this on an actual crt yesterday with a new kind of image. I noticed flicker occurs when the colors you blend are very different from eachother, so it is therefore recommended to only blend colors that are close to eachother and create a subtone. I also found out that horizontal scrolling is probably gonna be a bit hackish and is gonna require some cycle accurate coding. I don't use a bitmap framebuffer so shifting the display is done on the fly. The screen buffer contains pointers to tiles. There is another ram area where tiles are stored. You can address 256 tiles. At the moment the video generator just takes up one core out of 8, so I can just use up all cycles of this core. For other stuff I can use a different core.

I am going to experiment with interlacing. Perhaps interlacing gives me nicer color mixing.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on August 28, 2013, 01:26:42 am
Will you post a video? Also I wonder how Metroid would look like on Atari 2600? :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 28, 2013, 01:54:40 am
I am out of town for a day so the metroid 2600 thing has to wait.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on August 28, 2013, 02:06:54 am
I assume it will be something like this? :P (with 1499 being 99 HP plus 14 energy tanks)
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 28, 2013, 02:11:07 am
If it was ported maybe, but if they had to design it for the 2600 it would look a bit different.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on August 29, 2013, 05:20:14 am
Here is metroid as an atari2600 style moon patrol-ish arcade style game. It scrolls and you can only move back and forth on the scrolling screen, jump and shoot forward.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on August 29, 2013, 07:48:54 am
Looks cool. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on August 29, 2013, 04:28:37 pm
Lol nice actually. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on September 05, 2013, 03:51:22 am
Mockups "please say this is NOT going to be a game"

(http://img.ourl.ca//hownottodopixelartforcolorcalculatorgames.gif)

Back in the days, we were greeted by poor use of ASCII art, the complete lack of graphics or stupidly weird adult animations on calculators. With the arrival of powerful BASIC languages and libs on color calcs, let's try to keep it 8-16 bits like and non CD-i/Flash/Stick Figure/Childhood MS Paint-esque. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on September 05, 2013, 03:57:21 am
It took me quite some time to figure out it are supposed to be flames :P
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on September 05, 2013, 04:02:56 am
/me wants that game! O.O
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on September 06, 2013, 12:11:16 am
/me wants that game! O.O
lol <_<

Also now for something better :P: A rushed mockup of what would ROL3 look like on a CSE using a color version of the old graphics:

(http://img.ourl.ca//rol3csemockup.gif)
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on September 06, 2013, 03:21:16 am
looking awesome :D
Now code that dj :P
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on September 06, 2013, 07:45:16 am
Looks pretty nice. :)
Title: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on September 06, 2013, 12:18:30 pm
Thanks. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on September 07, 2013, 01:28:53 am
By the way, I wanted to go back on this post: http://ourl.ca/15441/293377

Quote
(http://www.omnimaga.org/index.php?action=dlattach;topic=12844.0;attach=12276;image)

(http://www.omnimaga.org/index.php?action=dlattach;topic=12844.0;attach=12277;image)

Should there be a CSE/Prime remake Metroid II: The Last Chozo, I think that those wall tiles would fit really well. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on September 16, 2013, 04:49:09 pm
More mockups of what would ROL3 look like if one day it ever made it to the 84+ color calc, in case people missed them in the ROL3 map thread:

(http://img.ourl.ca//rol3prehistorictown.gif) (http://img.ourl.ca//rol384cse-2.png)

Of course the 1st one is more of an actual map, though. Hence why it's larger. Sadly, the large screen resolution pretty much leaks the hidden village area to the right, but oh well.
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on September 16, 2013, 05:33:42 pm
You could make use of double sized pixels? Or just double the resolution of your sprites.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on September 16, 2013, 05:35:18 pm
That would work too, although that would kinda defeats the point of an high res calc lol. xLIB already reduces the res to begin with. Else I could just use different sprites for battles, but it would be cool to stay true to the original in some ways. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Juju on September 22, 2013, 08:19:19 pm
(http://25.media.tumblr.com/013d7c3d82a276d51fa77bc433ccbe5f/tumblr_mtjxicXTMq1r2qetno1_500.png)

Yeah. I'm working on this. Placeholder pics everywhere, but physics, parallax scrolling and random level generation all basically works.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on September 23, 2013, 01:11:19 am
Looks kinda cool. I would change the brick tiles so that instead of a checkerboard it uses a brown color, though, and maybe make the background  more yellow-ish or beige.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on September 23, 2013, 03:57:51 am
Looks pretty cool Juju. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on September 23, 2013, 10:34:34 am
Nice juju! which language? löve?
Title: Re: Mockups "please say this is going to be a game"
Post by: Juju on September 23, 2013, 10:58:55 am
Yup. This is indeed Löve.
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on September 23, 2013, 03:20:46 pm
i should look into it some time x.x
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on November 05, 2013, 03:05:47 am
Based on AssemblyBandit's Pac Man clone:

(http://img.ourl.ca//pacmanmockups.png)

I am unsure if it's possible to have better graphics for the play field while still fitting the entire original maze in one screen, because that pretty much forces you to use 3x3 sprites. 4x4 doesn't work because that would require shrinking down the maze.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on November 05, 2013, 03:17:53 am
Perhaps make it like ms. pacman with a scrolling y-axis and smaller part for the score and stuff.
[ Invalid YouTube link ]
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 05, 2013, 05:27:28 am
Based on AssemblyBandit's Pac Man clone:

(http://img.ourl.ca//pacmanmockups.png)

I am unsure if it's possible to have better graphics for the play field while still fitting the entire original maze in one screen, because that pretty much forces you to use 3x3 sprites. 4x4 doesn't work because that would require shrinking down the maze.
tha would be so awesome O.O
Title: Re: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on November 05, 2013, 10:22:34 am
Perhaps make it like ms. pacman with a scrolling y-axis and smaller part for the score and stuff.
[ Invalid YouTube link ]
nah my goal was to remove scrolling entirely while still keeping the original maze intact, something never done before on monochrome Z80 calcs.
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 07, 2013, 07:05:11 am
It's never done because that makes the game hard to read sometimes. I hope a possible fast grayscale implementation is doable...
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on November 08, 2013, 12:50:48 am
I think on the 84+ it might not be too hard to see. The problem would be if the game was done with the built-in Axe grayscale commands, though, or using crappy ASM routines. Flickering would totally ruin such small graphics, which is why routines that does perfect grayscale would be required (resulting in the game not being 83+ compatible).
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on November 08, 2013, 03:03:33 am
How about flipping it sideways for a bit higher resolution?
Title: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on November 08, 2013, 07:20:57 am
That won't work, since higher than 3x3 still won't fit that way.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on November 11, 2013, 10:53:21 pm
This needs a character and HUD (and of course, a better map :P), but you get the idea:

(http://img.ourl.ca//mockups-1.png)
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on November 12, 2013, 05:23:32 am
Sonic for sega genesis had the same effect in the background. Maybe make it into a sonic game :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 24, 2013, 11:35:00 am
Roguelike?
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 24, 2013, 11:40:20 am
looks awesome :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 24, 2013, 11:41:20 am
But the level generator won't be like this... I don't plan to make a room generator atm I would need some help to implement that (or some time to think about it).
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on November 25, 2013, 01:07:45 pm
I'd have to agree with Sorunome, it does look great. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 25, 2013, 01:19:37 pm
It looks cool but why is the map 12x12 ?
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on November 25, 2013, 01:41:43 pm
I suppose it could support scrolling.
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 25, 2013, 01:49:00 pm
IT already support scrolling. I'm still fighting with level generation. It'll be a simple level generator though. I need now to figure how connect the rooms
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 25, 2013, 02:06:08 pm
Oh you already got some code running ? Awesome !
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 25, 2013, 02:07:01 pm
Heheh! This is just a little code pause. Once it's finished, I should have some new idea for HBE
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on November 25, 2013, 02:28:54 pm
@Eiyeron: Yea, you need to make sure it doesn't generate unsolvable levels. That would be bad... D:
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 25, 2013, 03:08:48 pm
Heh, hell no! Don't to get that. I don't want to have too a bad layout... Problmes I never have to solve before are hard...

EDIT : I did this to show to someone how his tileset should look on  a calc. THat's almost useless because it's too big to be really enjoyable but this, my friends, this is truly magnificient...
It's not my tileset, but WTFPOTATO, it's beautiful!
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 25, 2013, 04:03:50 pm
weeeeeeeee, that is looking awesome :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on November 25, 2013, 07:15:00 pm
Wow those two mockups are really great Eiyeron! O.O Keep in mind that there's already a Rogue-like on the 84+ now, tho, by Phero, but it could be used for different stuff as well. Also that last screenshot is just epic. If you have the sprite sheet, maybe the tiles could be colorized with 84+CSE colors in case someone wanted to make a color game?
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 26, 2013, 04:33:19 am
Anyway, here's how Id like to see the HUD atm (and what should look a dungeon with the finished state if I can set up the doors...

EDIT : Welp, I used the tileset and the DawnBringer 32 color palettes (the one I used for my circular house), and well... Many of its colros are perfectly mixable into beautiful 4-color palettes.

I played with it for like 10 minutes with the same map I did! :3
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 26, 2013, 06:06:17 am
Reminds me of ALTTP
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on November 26, 2013, 06:07:04 am
amazyyy. That looks nice man.
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 26, 2013, 03:17:42 pm
Eyup, pretty awesome ! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 26, 2013, 03:42:57 pm
Haha thanks. Idea: make a full colored ruleset from this. I have the palette if you're interested.

Nicest thing of this: more than one color combination is possible!
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on November 26, 2013, 06:43:37 pm
Heh, hell no! Don't to get that. I don't want to have too a bad layout... Problmes I never have to solve before are hard...

EDIT : I did this to show to someone how his tileset should look on  a calc. THat's almost useless because it's too big to be really enjoyable but this, my friends, this is truly magnificient...
It's not my tileset, but WTFPOTATO, it's beautiful!

Dunno who did those sprites, but they look great. :D Same goes for OMFG.gif.
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 27, 2013, 06:03:55 am
Heh, hell no! Don't to get that. I don't want to have too a bad layout... Problmes I never have to solve before are hard...

EDIT : I did this to show to someone how his tileset should look on  a calc. THat's almost useless because it's too big to be really enjoyable but this, my friends, this is truly magnificient...
It's not my tileset, but WTFPOTATO, it's beautiful!

Dunno who did those sprites, but they look great. :D Same goes for OMFG.gif.
Link here (http://opengameart.org/content/16x16-fantasy-tileset)
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on November 27, 2013, 06:37:05 am
I really like those tiles. Making adventure games is a lot of work though. Herocore took me several weeks just to get the engine done. It is already 12k in size excluding the world map. It is easy enough to make any kind of adventure game using this engine as long as it does not use scrolling (because I have not implemented that)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on November 27, 2013, 12:08:09 pm
@Eiyeron: Ah, cool. Thanks for the link. I'll have to check that site out when I have some more time. It looks pretty nice! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 28, 2013, 01:58:30 pm
Help, I accidentally the first Zelda 1 dungeon
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 28, 2013, 02:07:17 pm
O.O Wow, just wow...
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 28, 2013, 02:39:18 pm
*accedentley* :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 29, 2013, 09:24:08 am
Halp, it keeps happening!
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on November 29, 2013, 09:32:03 am
Wow those colors look really nice. Are they xLib colors?
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 29, 2013, 10:09:27 am
Dawnbringer palette (http://www.pixeljoint.com/forum/forum_posts.asp?TID=16247)
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 29, 2013, 12:16:17 pm
Why u so awesome at pixel art Eiyeron ? O.O
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 29, 2013, 12:16:34 pm
Why u so awesome at pixel art Eiyeron ? O.O
because racecar
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 30, 2013, 06:38:46 am
(http://static.comicvine.com/uploads/original/11111/111119363/3467518-happy-oh-stop-it-you-l.png)
I just redone the map and comprise a little the sprites! :3
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 30, 2013, 09:15:08 am
Where is it ?
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 30, 2013, 09:28:37 am
The map? Zelda 1 first dungeon. It's written in the name.
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 30, 2013, 09:29:47 am
Are you remaking the whole first zelda game O.O/me hides
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 30, 2013, 09:32:16 am
I, *had* the idea, bur that'll be easier if I use a time mapping soft instead of changing by hands every tiles with Grafx2
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on November 30, 2013, 09:32:54 am
DO remake the entire first zelda game. In hp prime basic.
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 30, 2013, 09:33:46 am
I second Keoni's post. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 30, 2013, 09:34:12 am
I third keonis post, zelda would be awesome on the calc :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 30, 2013, 09:34:13 am
Keoni, okay, but give me a HP calc if so.
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 30, 2013, 09:37:52 am
/me creates a Prime out of nothing and gives it to Eiyeron
Title: Re: Mockups "please say this is going to be a game"
Post by: Link on November 30, 2013, 09:44:34 am
/me creates a Prime out of nothing and gives it to Eiyeron

Link is sad to find his optimus prime transformer gone!
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 30, 2013, 09:45:17 am
Street, bad address I still don't have it :/
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 30, 2013, 09:45:54 am
Haha, guess so. :P/me tries again
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 30, 2013, 09:47:39 am
Then just make Zelda for the 84CSE instead
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 30, 2013, 09:48:50 am
Okay. Give me a CSE then.

And no, you won't have any map this weekend, I don't have a comp here, and the Grafx2 on Android don't work
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 30, 2013, 09:49:45 am
Meh. :/ The CSE is still not as epic as the monochrome calcs. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 30, 2013, 09:50:58 am
Meh, then for the normal 84+ :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 30, 2013, 09:52:01 am
It's possible, but not without RLE, or better compression. It's quite the big map. I'll need a 8*8 tile set though.
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 30, 2013, 09:52:27 am
Yay !/me wanna participate to the engine
How 'bout a community driven Zelda project ?
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on November 30, 2013, 09:53:05 am
/me hopes this will actually be a zelda project that gets completed
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 30, 2013, 09:53:50 am
Like Omnom RPG?
Soru, that would be wise If you could split all my sprites/mockups posts in a separate topic, wouldn't it?
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on November 30, 2013, 09:53:56 am
/me hopes too
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on December 01, 2013, 03:56:22 am
Hope too that OmnomRPG gets some progress! ;-P
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on December 01, 2013, 03:57:28 am
Yeah. I'm supposed to be the one to manage the project. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on December 09, 2013, 03:59:24 pm
Even on the CSE a 8x8 tile set is recommended, unless you use ASM, because xLIBC uses 8x8 tiles scaled up at 200% and displays 20x15 tilemaps.
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on December 10, 2013, 05:09:46 am
But witth the expanded view, one can easily manage to use 16*16 meta-tiles! (times made with 8*8 chunks; the tileset I'm coloring can be used like this, because some tiles uses a lot of reusables chunks.)
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on December 11, 2013, 04:06:11 pm
What could be the title screen of an HP Prime clone of Super Sonic Ball:

(http://img.ourl.ca//ssball-1.gif)

Note that it isn't really a mockup, as it's actually a real program, however I forgot to get rid of the CSE part of the logo (the logo was taken from my 84+CSE mockups folder).
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on December 11, 2013, 04:06:56 pm
Oo That's fast and beautiful!
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on December 11, 2013, 05:41:28 pm
That text O.O
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on December 11, 2013, 11:53:53 pm
Thanks lol. Here's an updated version:

(http://img.ourl.ca//ssballhp-1.gif)

Note that the title isn't pre-rendered. It's a smaller 63x15 image that is being deformed chunk by chunk, a bit like the TI-83 Plus version but smoother and not glitchy). On the CSE it would have to be pre-rendered and even then, it would be very hard to get the same frame rate.

EDIT: Here's the source code

Code: [Select]
EXPORT wavyanim()
BEGIN
DIMGROB_P(G4,336,256);
DIMGROB_P(G3,320,240);
DIMGROB_P(G1,63,15, {#0:64,#0:64,#0:64,#0:64,#0:64,#0:64,#0:64,#0:64,#4010401000000000:64,#4010:64,#0:64,#0:64,#4010000000000000:64,#40104010:64,#0:64,#4000000000000:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4010401040100004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4010401000040004:64,#4000400044010:64,#4000400040004:64,#7FFF000900040004:64,#97FFF00097FFF:64,#7FFF7FFF00097FFF:64,#7FFF7FFF00097FFF:64,#97FFF7FFF0009:64,#7FFF00097FFF7FFF:64,#7FFF00097FFF7FFF:64,#7FFF00097FFF7FFF:64,#97FFF7FFF0009:64,#9401040104010:64,#97FFF7FFF7FFF:64,#97FFF7FFF7FFF:64,#7FFF000900097FFF:64,#4010401040100009:64,#7FFF00097FFF0009:64,#7FFF7FFF7FFF0009:64,#67FF67FF000D0009:64,#67FF000D67FF000D:64,#67FF67FF67FF000D:64,#D67FF67FF000D:64,#67FF000D67FF67FF:64,#67FF67FF000D67FF:64,#67FF67FF000D67FF:64,#D67FF000D67FF:64,#4010000D67FF67FF:64,#67FF000D40104010:64,#67FF000D67FF67FF:64,#67FF000D67FF67FF:64,#D67FF000D000D:64,#D401040104010:64,#D67FF000D67FF:64,#D67FF67FF67FF:64,#1200124FFF0012:64,#124FFF00124FFF:64,#124FFF00124FFF:64,#4FFF001200124FFF:64,#124FFF00120012:64,#4FFF00124FFF0012:64,#4FFF00124FFF0012:64,#4FFF00124FFF0012:64,#4010401000120012:64,#124FFF00124010:64,#124FFF00124FFF:64,#124FFF00124FFF:64,#401000124FFF0012:64,#4FFF001240104010:64,#4FFF00124FFF0012:64,#1600124FFF0012:64,#33FF0016001633FF:64,#33FF001633FF0016:64,#33FF001633FF0016:64,#1633FF00160016:64,#16001633FF0016:64,#1633FF001633FF:64,#1633FF001633FF:64,#1633FF001633FF:64,#4010401040100016:64,#33FF001633FF0016:64,#33FF001633FF0016:64,#16001633FF0016:64,#40104010001633FF:64,#1633FF00164010:64,#1633FF001633FF:64,#1BFF001B001633FF:64,#1B1BFF001B1BFF:64,#1BFF1BFF001B1BFF:64,#1BFF1BFF001B1BFF:64,#1B001B1BFF001B:64,#1BFF001B1BFF1BFF:64,#1BFF001B1BFF001B:64,#1BFF001B1BFF001B:64,#2573001B1BFF001B:64,#1B401040104010:64,#1B1BFF1BFF1BFF:64,#1B1BFF1BFF1BFF:64,#1BFF001B001B1BFF:64,#401040104010001B:64,#1BFF1BFF1BFF001B:64,#1BFF1BFF1BFF001B:64,#3FF03FF001F001B:64,#3FF001F03FF001F:64,#3FF03FF03FF001F:64,#1F03FF03FF001F:64,#3FF001F001F03FF:64,#1F03FF001F03FF:64,#1F03FF001F03FF:64,#1F03FF001F03FF:64,#40104010001F03FF:64,#3FF001F40104010:64,#3FF001F03FF03FF:64,#3FF001F03FF03FF:64,#1F03FF001F001F:64,#1F401040104010:64,#1F03FF03FF03FF:64,#1F03FF03FF03FF:64,#1B1BFF001B001B:64,#1B1BFF001B1BFF:64,#1B001B001B1BFF:64,#1BFF001B001B1BFF:64,#1BFF001B001B001B:64,#1BFF001B1BFF001B:64,#1BFF001B1BFF001B:64,#1BFF001B1BFF001B:64,#40104010001B001B:64,#1B1BFF001B4010:64,#1B1BFF001B1BFF:64,#1B1BFF001B1BFF:64,#1B001B1BFF001B:64,#1BFF001B40104010:64,#1BFF001B1BFF001B:64,#16001B001B001B:64,#33FF001633FF0016:64,#33FF001633FF0016:64,#33FF001600160016:64,#1633FF00160016:64,#1633FF00160016:64,#1633FF001633FF:64,#1633FF001633FF:64,#1633FF001633FF:64,#4010401040100016:64,#33FF001633FF0016:64,#33FF001633FF0016:64,#16001633FF0016:64,#40100016001633FF:64,#1633FF00164010:64,#1633FF001633FF:64,#4FFF001200160016:64,#4FFF4FFF00124FFF:64,#124FFF00124FFF:64,#4FFF4FFF00122573:64,#1200124FFF0012:64,#4FFF00124FFF4FFF:64,#4FFF00124FFF4FFF:64,#4FFF00124FFF0012:64,#124FFF4FFF0012:64,#12401040104010:64,#124FFF4FFF4FFF:64,#124FFF00124FFF:64,#4FFF00124FFF4FFF:64,#4010401000124FFF:64,#4FFF00124FFF0012:64,#257300124FFF0012:64,#67FF67FF000D2573:64,#67FF67FF67FF000D:64,#4010000D67FF000D:64,#D67FF67FF000D:64,#67FF000D000D67FF:64,#67FF67FF000D67FF:64,#D67FF000D67FF:64,#D67FF000D67FF:64,#4010000D67FF67FF:64,#67FF000D40104010:64,#67FF000D67FF67FF:64,#67FF000D67FF000D:64,#67FF67FF000D67FF:64,#D40104010000D:64,#D67FF000D67FF:64,#40104010000D67FF:64,#9000900090009:64,#9000900090009:64,#9401000090009:64,#9000900090009:64,#9000900090009:64,#9000900090009:64,#9000900090009:64,#9000900090009:64,#4010401000090009:64,#9000900094010:64,#9000900090009:64,#9000900090009:64,#9000900090009:64,#9000940104010:64,#9000900090009:64,#4401040100009:64,#4000400040004:64,#4000400040004:64,#4000440100004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4010401040100004:64,#4000400040004:64,#4000400040004:64,#4000400040004:64,#4010000400040004:64,#4000400044010:64,#4000400040004:64,#2573257340104010:64,#2573257325732573:64,#2573257325732573:64,#2573257325734010:64,#2573257325732573:64,#2573257325732573:64,#2573257325732573:64,#2573257325732573:64,#2573257325732573:64,#2573401040104010:64,#2573257325732573:64,#2573257325732573:64,#2573257325732573:64,#4010401025732573:64,#2573257325732573:64,#4010257325732573:64,#4010:64});

FOR B FROM 0 TO 240 STEP 16 DO
FOR A FROM 0 TO 320 STEP 16 DO
BLIT_P(G4,A,B,A+16,B+16,G2,0,160,16,176);
END;
END;
62▶A;
0▶B;
0▶C;
0▶D;
.03▶E;
WHILE 1 DO
BLIT_P(G3,0,0,320,240,G4,D,D,320+D,240+D);
FOR A FROM 0 TO 62.75 STEP .25 DO
C+E▶C;
IF C>.5 OR C<-.5 THEN
-E▶E;
END;
B+C▶B;
BLIT_P(G3,32+(A*4),30-B,34+(A*4),114+B,G1,A,0,A+1,15,RGB(128,0,128));
END;
D+1▶D;
IF D=16 THEN
0▶D;
END;
FOR A FROM 0 TO 3 DO
FOR F FROM 0 TO 3 DO
TEXTOUT_P("©2014 DJ Omnimaga - www.omnimaga.org",G3,17+F,215+A,3,#000039);
TEXTOUT_P("Press Enter",G3,107+F,151+A,6,#000039);
END;
END;
TEXTOUT_P("©2014 DJ Omnimaga - www.omnimaga.org",G3,18,216,3,#FFFFFF);
TEXTOUT_P("Press Enter",G3,108,152,6,#FFFFFF);
BLIT_P(G0,G3);
END;
END;
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on December 12, 2013, 06:10:17 am
Wow, that's cool.
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on December 12, 2013, 10:12:20 am
Yup, can you make the bg randomley change the direction? I think that would add to it :)
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on January 01, 2014, 09:12:15 pm
(http://img.ourl.ca/1388609903.gif)

This is an idea of how a 84+CSE version of Supersonic Ball would look like on the title screen, except that instead of 2013 you just have to change it to 2037. Not really a mockup, but you can see the logo effect being different from the 83+/PC/HP Prime versions, where it just shakes instead of waving. It takes advantage of the two screen buffers by switching back and forth.

I had some better looking background tiles, but I purposely made them more simple because I was planning to use pixel-test collision if the game was gonna be made. That project is a long way off, though, since it would be much harder than an Axe and HP PPL version.

The strings of balls are generated via chained sprites support.
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on January 04, 2014, 12:11:24 pm
wait, already 2037? Not 2137? :P
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on January 04, 2014, 12:18:01 pm
Indeed. But yeah if that game ever comes to fruition it will have been insanely hard to make because of how xLIB handles scrolling and its double-buffering feature. Just the Tunnel game was insane to code.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on February 02, 2014, 04:12:53 pm
Mockup of what could be a remake of an early Illusiat game on the Casio PRIZM by abusing RecallPict and Text commands to erase stuff:

(http://img.ourl.ca/illusiatprizmstyle.png)

Yay for 3-bit pixel art :D

Same method as the Zelda mockup posted a while ago, basically this pic is recalled with rocks blocking all sides, then the program would check which path is open then erase the rocks using spaces in a Text command. The sprites would be ASCII art. Recalling the pic would actually be faster than erasing the rocks.


The only problem, though, like the Zelda thing, would be that most rooms would look identical, except rock locations, and since there is no known way to draw 8-color pictures on a computer, you would need to draw them pixel by pixel using a program, so get ready to use a few sets of batteries to do so.
Title: Re: Mockups "please say this is going to be a game"
Post by: blue_bear_94 on February 02, 2014, 07:20:00 pm
Mockup of what could be a remake of an early Illusiat game on the Casio PRIZM by abusing RecallPict and Text commands to erase stuff:

(http://img.ourl.ca/illusiatprizmstyle.png)

Yay for 3-bit pixel art :D

Same method as the Zelda mockup posted a while ago, basically this pic is recalled with rocks blocking all sides, then the program would check which path is open then erase the rocks using spaces in a Text command. The sprites would be ASCII art. Recalling the pic would actually be faster than erasing the rocks.


The only problem, though, like the Zelda thing, would be that most rooms would look identical, except rock locations, and since there is no known way to draw 8-color pictures on a computer, you would need to draw them pixel by pixel using a program, so get ready to use a few sets of batteries to do so.
Is using those commands fast enough?
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on February 02, 2014, 08:30:46 pm
For a turn-based RPG with nothing else other than the main char moving around on maps, this should be fine. An RPG requires about 2 FPS on maps (2.5 is better, though, as in Final Fantasy I through IV, chars move 2.5 tiles a second), and the SNake game someone made ran at 3 FPS.

Drawing the map would be weird. RecallPict has the 0.3 seconds delay, then pics are drawn in a matter of a second. Since, however, there's a 0.3 second delay between every Text() command, erasing a set of vertical rocks might take as long. It should still be bearable for players, though, considering many 84+ BASIC games takes several seconds to load maps.
Title: Re: Mockups "please say this is going to be a game"
Post by: fb39ca4 on February 03, 2014, 12:11:42 am
Can you send me some of those 3 bit files? I might try and make a converter if I can understand the file format, although I can't make any guarantees.
Title: Re: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on February 03, 2014, 12:17:51 pm
I will try to generate some when I have some time. What I find interesting about Prizm pics is that the filesize varies from file to file, which probably means that some compression is being used.
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on February 04, 2014, 08:31:20 am
Using drawTable command you can have a relatively fast per-pixel drawing.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on February 05, 2014, 03:21:32 am
Can you send me some of those 3 bit files? I might try and make a converter if I can understand the file format, although I can't make any guarantees.
I didn't have time to create a decent-looking picture, but here are some old pict file I got:

Title: Re: Mockups "please say this is going to be a game"
Post by: fb39ca4 on February 06, 2014, 04:35:03 pm
Can you also give me the pictures in an ordinary format so that I can see what they are supposed to look like?
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on February 06, 2014, 07:58:56 pm
I'll try to do that soon. It will include the calc GUI and border, though, since I have no clue what are the pic boundaries on the PRIZM.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on February 07, 2014, 10:27:06 am
Ok, here are the images you requested. This is how Pict01 and Pict02 should look like (the axes, coordinates and grid are part of the pics):
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on February 26, 2014, 02:49:58 am
(http://img.ourl.ca/cfxminecraftasmmockup-1.png) (http://img.ourl.ca/cfxminecraftasmmockup-2.png)

Of course an actual Minecraft clone for the Casio CFX-9850G and Graph 65 series would be impossible since the CFX series lacks ASM support (except by flashing the ROM chip) and the processor would give something like 1 FPS or less, but I was bored tonight and thought I would make a mockup of what Minecraft for those old calculator models could look like. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on February 26, 2014, 03:45:06 am
haha, very nice.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on April 02, 2014, 04:56:41 pm
Here's some early concept art for an RPG. Two variants on a shop and a rough Player character. 2x as always for better viewing.



Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on April 02, 2014, 07:27:48 pm
ooh nice house.  I also like the character :D
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on April 03, 2014, 12:42:29 am
I prefer the second version of that shop. And yeah, the char looks nice. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on April 03, 2014, 07:31:51 am
Thanks guys. Still not sure about the shop. The first one is more plain, but there is room for more detail still. I plan on working on the top design more to polish it. The second one seems a bit busy to me. The window is kind of hard to see. Grayscale would help, but I think I'm going to keep it monochrome for now. More coming in a bit. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: willrandship on April 03, 2014, 07:20:15 pm
I think the first would be better especially in a smooth scrolling game, since the bricks would blur the shop logos into quite a mess.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on May 07, 2014, 01:27:58 am
A crude rendition of what Geisis Desert in Illusiat 13 would look like in an unlikely color port (using the unused Terranigma/Soul Blazer IV tiles):

(http://img.ourl.ca/geisisdesertcolor.png)
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on May 07, 2014, 02:12:31 am
Oh my, that's huge!
I'll be also posting some  mockups here soon (TM)
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on May 07, 2014, 02:31:08 am
How did you store the obstacles? Fractal generation?
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on May 07, 2014, 02:36:46 am
This was generated from a picture of the original Illusiat 13 map (where strings were used). I used Mappy to convert it to 8x8 then replaced the tileset.
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on May 07, 2014, 02:37:32 am
Nice, I would have seen some desert structures, but I have played too much Minecraft.
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on May 07, 2014, 02:39:30 am
Haha, same. I should play less minecraft and do more z80 programming.
Title: Re: Mockups "please say this is going to be a game"
Post by: Streetwalrus on May 07, 2014, 04:04:27 am
Wow, indeed nice an huge ! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on May 17, 2014, 12:38:44 am
New mockup of what Reuben CSE battles could look like, with the new menu borders (Final Fantasy-like):

(http://img.ourl.ca/newReubenCSEBattleMockup.png)


Unlike in the original game, the HP/MP would display permanently during battles. There would then be a small space to the left for 6-chars long enemy names
Title: Re: Mockups "please say this is going to be a game"
Post by: bb010g on May 17, 2014, 01:14:34 am
Looking nice!
Title: Re: Mockups "please say this is going to be a game"
Post by: 123outerme on May 17, 2014, 10:53:51 am
That looks pretty cool! When it comes out (if it does), I am downloading it.
Title: Re: Mockups &quot;please say this is going to be a game&quot;
Post by: DJ Omnimaga on May 17, 2014, 11:51:15 am
Thanks guys :D
Title: Re: Mockups "please say this is going to be a game"
Post by: rw24 on May 17, 2014, 11:55:50 am
Epic!!!
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on July 31, 2014, 06:13:16 pm
With the new mViewer GX and ClassPad picture support, along with the new SourceCoder 3 feature to convert images for the PRIZM, I decided to do a mockup of what Illusiat 1 could look like if it was ported to the fx-CP400 and fx-CG10 models. All graphics are from RPG Maker VX Ace:

(http://img.ourl.ca/illusiatcp400mockup.png)
(http://img.ourl.ca/illusiatcg20mockup.png) (http://img.ourl.ca/illusiatcg10mockup.png)


It obviously misses the char stats and magic options at the top, but the HUD would be the same through the entire game. I changed the window borders so the inside is white, because I don't think ClassPad II BASIC text is transparent. The PRIZM version would obviously need to do very minimal redrawing in the HUD, else it would run incredibly slow. Both remakes would be based on the 2001 and TI-81 versions in the way that if you press an arrow, you move to a different room instantly rather than just a few steps away, and the character would always face the same direction.

The second PRIZM mockup uses 3 bit images. I think 3 bit images are transparent like CSE 8xi files, so maybe I could make the guy's face white by default so when he is poisoned (only the original version of the game has status aliments right now) I draw a rectangle over it then redraw a pic over it, making his face green. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: 123outerme on July 31, 2014, 07:25:45 pm
Looks really cool!
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on August 01, 2014, 12:31:01 am
Thanks. By the way the full color PRIZM pic is 22 KB on-calc. If I posterise it in an image software to reduce colors a little bit I get 12 KB. A 8 color pic version of the above saved as full color pic takes about 7-8 KB. The 3 bit image is 3-4 KB depending of the color patterns. If someone uses simple patterns and minimal color games should not be that big. The frame rate is also not too bad (1.3 FPS) considering the details.
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on August 01, 2014, 10:24:10 am
I ould see full color for the background and 3-bit graphisms for the characters. yes this is quite ugly but that can avoid to store a picture for each position and each orientation. (using tables as sprites, you can achieve relative good speed for the Prizm.)

Or switch to C/C++. :troll:
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on August 01, 2014, 01:28:11 pm
Yeah tables would be a good option as well. I saw the Mario sprite a while ago. I would need to learn how to use them, though (although I guess it's not too hard if it's like 84+ Stat Plots, right?)


However, since this version of Illusiat would be based on the 2001 (original) and 2008 (TI-81) versions, this probably won't be needed, since in those versions the character would move an entire room at once.

On the other hand, I wish that 3 bit pics made in SourceCoder would have supported transparency and been drawn on top of everything else, so that I could have made the character face all 4 directions.


EDIT: Also the 3rd picture above doesn't look that bad on the calculator, because on the PRIZM crappy LCD, colors aren't as saturated, so your eyes won't bleed from it. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on October 02, 2014, 03:39:29 pm
8*8 monochrome is hard... Could you give me some pointers to improve the current tileset?

EDIT : oops, Tiled does a bad work at scaling maps...
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on October 02, 2014, 08:08:52 pm
8x8 is a lot more challenging, especially monochrome. You have to focus less on details. More simplistic is usually better.

*Edit* Thoughts/Critiques: The well in the center of the town looks really good, as does the sign. Some of the houses look a bit cramped. Maybe try to make them larger or fool around with them a bit. The rocks look pretty good. The tops and bottom of the fences look ok, but the sides look a bit weird because they aren't the same as the top and bottom. Grass looks ok, not much to say there. Crops could be better, but not sure what to suggest. The sign post leaving town could be cleaned up a bit (mainly the bottom of it). The ledges at the top of the town could use some work too. Maybe fill them in or keep them empty (no pixels inside them). Just ideas you can try out maybe and see how it looks.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on October 03, 2014, 01:15:31 am
I would probably make the cliff tiles where the stairs are a bit higher and darker so it doesn't look like river borders. Also I am unsure what are those stacked rectangular things with rounded edges? ??? Otherwise I like it a lot :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on October 03, 2014, 03:45:58 am
DJ_O, thar was farm plots. I'm bad at it. Gonna try a other style :-/
And that for the C&C, I have changes to do. I hope that it's not too messy.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on October 07, 2014, 02:35:33 am
@Eiyeron:

Scaled one of my buildings down from a few pages ago to see how it would look in 8x8. Here's how it looks inserted into your mockup:
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on October 07, 2014, 12:01:45 pm
The only issue with it is if the programmer wants to maximize character movement freedom so that he can reach as many places as possible, yet doesn't want to deal with sprite masking when the character walks behind stuff. In such cases it might be better to keep buildings closer to multiples of 8 in width and length (15 pixels height would be fine, but not 17).
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on October 07, 2014, 02:13:47 pm
That's a good point. I didn't consider that. Updated:
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 13, 2014, 05:35:03 pm
Update (see the new tiles on the top). i have still to work on the farm (ugly) plots.
(https://pbs.twimg.com/media/B2MA-1EIAAAAIAd.png)

Oh well, sorry for the lateness, but yeah AoC, I like your design. I could use it in a other place.
DJ O : A simple go-through flag will be set for tiles. Either you can go on it, either not. i don't really want to mess with collisions.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on November 13, 2014, 06:02:01 pm
The new tiles are definelty an improvement. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on November 13, 2014, 06:02:52 pm
Thanks. I really should find a way to draw farm plots. But B&W is quite hard to yield details.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on December 10, 2014, 10:22:23 pm
Here's a pretty quick mockup of how H.E.R.O (Atari 2600) would look on the 83+ series.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on December 10, 2014, 11:01:05 pm
Ooh I like how it came out :D. I would like to get this game at one point because it reminds me of Hero Core and Metroid, but it seems to be a bit on the expensive side.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on December 10, 2014, 11:20:59 pm
Yea, I think Hero Core was actually inspired by it. I actually managed to snag the Atari game a short while ago for 18.58 (shipping included). Also, I need to fix the 9 to make it more consistent looking (with the other numbers), but w/e. I could probably make the 1s thicker too.

*Edit* Update:

Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on December 10, 2014, 11:44:38 pm
Yeah the style is really similar seriously. It's entirely possible that it's the same game but a remake. Hero Core looks much harder, though, because I tried it on a real calc and it gets pretty intense O.O
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on December 11, 2014, 02:58:02 am
I played H.E.R.O. on Keoni's 2600 and I can probably say that HeroCore is much easier. This game has invisible death traps and everything plus the controls are weeeirrd.
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on December 11, 2014, 03:29:54 am
Ah right I didn't know about that. I guess H.E.R.O is more like CHAOS and Hero Core then? :P
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on December 11, 2014, 04:23:36 am
Yeah there are dark rooms filled with traps :P
Title: Re: Mockups "please say this is going to be a game"
Post by: JamesV on December 17, 2014, 04:52:57 am
Some kind of approximation of what Alien Breed would look like on the TI-84+CSE. Unfortunately I doubt it will ever happen due to speed restrictions, scrolling requirements, etc. but it's nice to dream :P

(http://imageshack.com/a/img911/2442/n277Jr.png)
Title: Re: Mockups "please say this is going to be a game"
Post by: DJ Omnimaga on December 17, 2014, 07:15:23 am
Maybe an HP Prime or TI-Nspire version? :D

This truly looks nice :D
Title: Re: Mockups "please say this is going to be a game"
Post by: bb010g on December 24, 2014, 01:33:20 am
Maybe an HP Prime or TI-Nspire version? :D
A Prime version would be cool. *cough* *cough* JOIN US *cough *cough*

Can't wait to see this finished. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on December 29, 2014, 12:05:38 pm
Not really something looking like a game but a topic about that kind of program should be done. I toyed with TCOD and simplex noise. I did a simple perlin-like noise to 8 gray scale + position dithering. Here is the coordonate dithering method. You can change the 4 into any power of 2.

Code: (c) [Select]
int u = x&-(4-(x&1));
int v = y&-(4-(y&1));

EDIT : here is the actual code. you'll need TCOD, which seems to be a pretty nice roguelike-based terminal emulator+utilities library
Spoiler For Spoiler:
Code: [Select]
#include <math.h>
#include <iostream>
#include <libtcod/libtcod.hpp>
#include "OpenSimplexNoise.hpp"

float step(float value, int steps) {
if(steps > 1) --steps;
return (int)(value * steps)/(float)steps;
}

float clamp(float value) {
float result = value < 0 ? 0 : value;
return result > 1 ? 1 : result;
}

int main(int argc, char const *argv[])
{
OpenSimplexNoise noise(0);

TCODConsole::initRoot(80,50,"Open Simplex Noisem",false);

bool done = false;
int t = 0;
float scale = 1./50.;
float timescale = 1./600.;
while(!done) {
TCODConsole::root->clear();

for (int x = 0; x < 80; ++x)
{
for (int y = 0; y < 50; ++y)
{
int u = x&-(4-(y&1));
int v = y&-(4-(x&1));
float value = 0;
value += noise.value(u * scale, v * scale, t*timescale );
// value -= noise.value((j&1) * scale, (i&1) * scale, t/100.)/3;
value = ((value + 1)/2.);
value = clamp(value);
value = step(value, 8);
int pixel = value * 255;
TCODConsole::root->setCharBackground(x, y, TCODColor(pixel, pixel, pixel));
}
}
TCODConsole::flush();
t++;


TCOD_key_t key;
TCODSystem::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL);
switch(key.vk) {
case TCODK_ESCAPE:
done = true;
break;

default:
break;
}
}

return 0;
}

EDIT 2 : Hey, I did a terrain generator!

Spoiler For Spoiler:
Code: [Select]
#include <math.h>
#include <iostream>
#include <libtcod/libtcod.hpp>
#include "OpenSimplexNoise.hpp"

using namespace std;

float minusPositiveToZeroOne(float value) {
return ((value + 1.)/2.);

}

float step(float value, int steps) {
if(steps > 1) --steps;
return (int)(value * steps)/(float)steps;
}

float clamp(float value, float min, float max) {
float result = value < min ? min : value;
return result > max ? max : result;
}

float clamp(float value) {
return clamp(value, 0., 1.);
}


float getMaxDistance(int width, int height) {
int maxLength = max(width, height);
return sqrt(maxLength*maxLength);
}

int main(int argc, char const *argv[])
{
OpenSimplexNoise noise(0);

int width = 100;
int height = 100;
TCODConsole::initRoot(width, height,"Open Simplex Noisem",false);

bool done = false;
int t = 0;
float timescale = 1./100.;

float factors[5] = {1, .5, .7, 1, .05};
float scales [5] = {90, 37, 17, 5, 2};
float power  [5] = {1, 1, 1, 4, 1};
float offsets[5] = {0.5, 0, 0,  .1, 0};
bool ridged  [5] = {false, true, false, false, false};

while(!done) {
TCODConsole::root->clear();

for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
float heightMap = 0;
float totalFactor = 0;
for (int i = 0; i < 5; ++i) {
float s = 1./scales[i];
float f = factors[i];
float p = power[i];
float o = offsets[i];
bool ridge = ridged[i];

totalFactor += f;
if(ridge) {
heightMap += 1 - clamp(pow(minusPositiveToZeroOne(fabs(noise.value(x * s, y * s, t*timescale))), p)*f + o);

} else {
heightMap += clamp(pow(minusPositiveToZeroOne(noise.value(x * s, y * s, t*timescale)), p)*f + o);
}
}

heightMap /= totalFactor;
//heightMap = minusPositiveToZeroOne(heightMap);

float dx = width/2 - x;
float dy = height/2 - y;
float distanceSq = dx*dx + dy*dy;
float distance = sqrt(distanceSq);
float factor = pow(1- distance/getMaxDistance(width, height), 0.4);

float heat = minusPositiveToZeroOne(noise.value(x/25., y/25., t*timescale));

float value = heightMap;
value *= pow(factor, 1.5);
int pixel = 255 * value;
if(value < 0.5) {
int blue = 255 * (0.5 + value);
TCODConsole::root->setCharBackground(x, y, TCODColor(pixel, pixel, blue));
}
else{
if(heightMap > .8) {
TCODConsole::root->setCharBackground(x, y, TCODColor(pixel, pixel, pixel));
}
else if(heat > .75) {
int yellow = pixel + (255 - pixel) * (heat);
TCODConsole::root->setCharBackground(x, y, TCODColor(yellow, yellow, pixel));
} else {
int green = pixel + (255 - pixel) * (heat + heightMap)/2;
TCODConsole::root->setCharBackground(x, y, TCODColor(pixel, green, pixel));

}
}


}
}
TCODConsole::flush();
t++;


TCOD_key_t key;
TCODSystem::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL);
switch(key.vk) {
case TCODK_ESCAPE:
done = true;
break;

default:
break;
}
}

return 0;
}
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on January 12, 2015, 09:18:21 am
I found yesterday a rocking tileset. his could be a thing if I could team with someone (and with a good idea).

Soru, you want I to port it to 4G for your projects? ;)
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on January 12, 2015, 01:49:23 pm
What is this palette? It looks really nice :D
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on January 12, 2015, 01:50:38 pm
Wow! For 8x8 tiles those are fantastic! :O
Title: Re: Mockups "please say this is going to be a game"
Post by: Eiyeron on January 12, 2015, 02:05:07 pm
What is this palette? It looks really nice :D

The palette is still Dawnbringer 16/32. This palette rocks and I used it more than once
(http://hem.bredband.net/ricfha/pic/db32_v1_analyze.png) (http://www.pixeljoint.com/forum/forum_posts.asp?TID=16247)
here's the tileset (but I'll use it, so be warned) : http://opengameart.org/content/micro-tileset-overworld-and-dungeon
Title: Re: Mockups "please say this is going to be a game"
Post by: Jonius7 on January 13, 2015, 06:04:13 pm
That looks really interesting, Eiyeron. I can see the terrain generator map being used for an overview/zoomed out map, and the tileset, or similar for the game environment itself.
Title: Re: Mockups "please say this is going to be a game"
Post by: LDStudios on January 14, 2015, 08:13:52 pm
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:

(http://img.ourl.ca/spritesheet-5.png)
Mockups:
(http://img.ourl.ca/example1.png)

(http://img.ourl.ca/example2.png)

(http://img.ourl.ca/example3.png)

Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.
Title: Re: Mockups "please say this is going to be a game"
Post by: blue_bear_94 on January 14, 2015, 08:53:31 pm
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:

(http://img.ourl.ca/spritesheet-5.png)
Mockups:
(http://img.ourl.ca/example1.png)

(http://img.ourl.ca/example2.png)

(http://img.ourl.ca/example3.png)

Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.

Great, now when the CE comes out you can try porting it there.
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on January 15, 2015, 04:33:26 pm
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:

(http://img.ourl.ca/spritesheet-5.png)
Mockups:
(http://img.ourl.ca/example1.png)

(http://img.ourl.ca/example2.png)

(http://img.ourl.ca/example3.png)

Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.


I really like these. ;D Stylistically, it reminds me of NES games, though a bit more colourful.
Title: Re: Mockups "please say this is going to be a game"
Post by: shmibs on January 16, 2015, 02:57:02 pm
that is nice. try decreasing the contrast on the background, though. right now it's difficult to tell the sprites apart from the map.
Title: Re: Mockups "please say this is going to be a game"
Post by: Keoni29 on January 17, 2015, 07:50:08 am
that is nice. try decreasing the contrast on the background, though. right now it's difficult to tell the sprites apart from the map.
Yes definitely, but other than that I really like the way they turned out. Keep on spriting :D
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on January 17, 2015, 03:53:59 pm
that is nice. try decreasing the contrast on the background, though. right now it's difficult to tell the sprites apart from the map.
Yes definitely, but other than that I really like the way they turned out. Keep on spriting :D
Nothing else to add other than to say I agree as well. :P
Title: Re: Mockups "please say this is going to be a game"
Post by: NanoWar on February 05, 2015, 03:48:57 pm
Just some ideas from my old hard drive :)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on February 06, 2015, 05:02:07 pm
That stuff looks great! I'd love to see you do something with some of those unused sprites. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on February 06, 2015, 11:35:25 pm
Just for the luls here is an xLIBC mockup of the PRIZM demo DJ posted earlier:

(http://tr1p1ea.net/files/downloads/screenshots/xprizm1.gif)
Title: Re: Mockups "please say this is going to be a game"
Post by: shmibs on February 07, 2015, 02:44:59 pm
Just some ideas from my old hard drive :)

dragon warrior monsters! =D
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on February 09, 2015, 07:13:29 am
I very quickly resized some other sprites to use to show the character moving in different directions (note some of the pixels are borked).

(http://tr1p1ea.net/files/downloads/screenshots/xprizm2.gif)

I also had these graphics lying around - I got the tiles from somewhere, and the character I was looking at some rougelike 8x8 sprites and animated my own :). I literally made this this afternoon with very minimal coding required - xLIBC Zelda walking demo!!!

(http://tr1p1ea.net/files/downloads/screenshots/xzelda0.gif)
Title: Re: Mockups "please say this is going to be a game"
Post by: Xeda112358 on February 09, 2015, 09:03:06 am
@Nanowar and tr1p1ea: Wow, those are amazing o.o
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on February 09, 2015, 02:39:21 pm
@Tr1p1ea: The character kind of reminds me of Corbin, from Durk's old Zelda clone. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: tr1p1ea on February 09, 2015, 03:39:10 pm
Wow Corbin in colour would be amazing!
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on February 09, 2015, 06:42:47 pm
IIRC Corbin never got finished though right? I know have a demo build floating around on one of my computers somewhere (and possibly source).
Title: Re: Mockups "please say this is going to be a game"
Post by: NanoWar on February 10, 2015, 01:44:57 am
Quote from: shmibs
Quote from: NanoWar
Just some ideas from my old hard drive :)

dragon warrior monsters! =D
Of course, I forgot to mention that. I just did the greyscaling, but I also prepared some b/w sprites of that awesome game.
Title: Re: Mockups "please say this is going to be a game"
Post by: LDStudios on February 24, 2015, 10:07:31 pm
Some mockups using some recently made sprites.
The character base is based on tr1p1ea's rogue sprite about 5 posts up
(https://img.ourl.ca/1-14.png)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on February 25, 2015, 06:25:55 am
Let me resize that for you, that's tiny! Looks really nice though. :)
Title: Re: Mockups "please say this is going to be a game"
Post by: aeTIos on February 25, 2015, 07:08:25 am
Damn that looks really good!
Title: Re: Mockups "please say this is going to be a game"
Post by: LDStudios on February 25, 2015, 05:44:18 pm
Damn that looks really good!
Let me resize that for you, that's tiny! Looks really nice though. :)
Thanks!

Here's an animated mockup:
(http://img.ourl.ca/roguegif.gif)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on February 25, 2015, 05:55:00 pm
That looks great! ;D What did you use to create the animated gif?
Title: Re: Mockups "please say this is going to be a game"
Post by: LDStudios on February 25, 2015, 06:37:40 pm
That looks great! ;D What did you use to create the animated gif?
Thanks, and I used this (http://gifmaker.me)
Title: Re: Mockups "please say this is going to be a game"
Post by: LDStudios on March 01, 2015, 12:01:30 pm
Trees and stuffs
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on March 01, 2015, 12:13:00 pm
Nice sprites!
Title: Re: Mockups "please say this is going to be a game"
Post by: LDStudios on March 06, 2015, 04:28:08 pm
(http://s18.postimg.org/skia1xco5/output_s1_W0h_L.gif) (http://s10.postimg.org/6jt90s61x/output_h1t_Ze_Z.gif) (http://s9.postimg.org/9ktzl0r6j/output_tq8n_Oi.gif)  (http://s27.postimg.org/cheb65f33/output_i_BOa_JU.gif) (http://s2.postimg.org/6pwg7wmdx/output_NGroy4.gif)
(http://s17.postimg.org/nwoz5x5wv/image.png)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on March 06, 2015, 11:58:20 pm
I'm really loving these. :love: I hope you do end up doing something with them. :thumbsup:
Title: Re: Mockups "please say this is going to be a game"
Post by: ben_g on April 20, 2015, 03:18:30 pm
Someone on our team made some concept art of our current main project:
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpt1/v/t34.0-12/11169042_977835478906848_1428563665_n.jpg?oh=e0f83e1e3e07a13bd4ae86d02415c781&oe=5537F6F5&__gda__=1429738246_dbdf9c2d669a9989c6cd43d469bd251a)
I think he drew it really well, so I thought I should share it. The project is an fps with horror and puzzle aspects, called 'The Lost Survivors'.
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on April 20, 2015, 05:06:42 pm
That's some awesome drawing :o
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on July 23, 2015, 03:25:50 pm
Sprites in progress:
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on July 23, 2015, 06:13:43 pm
Are you working on an RPG? :o
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on July 23, 2015, 06:22:58 pm
I'm thinking about it. :D
Title: Re: Mockups "please say this is going to be a game"
Post by: c4ooo on July 28, 2015, 12:02:40 am
(http://i.imgur.com/ezYq5UC.png)
And...
(http://i.imgur.com/X7qBKSO.png)
*c4ooo runs
Title: Re: Mockups "please say this is going to be a game"
Post by: Unicorn on July 29, 2015, 01:48:06 am
Nice backgrounds! They are bg's, right?
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on July 30, 2015, 01:21:44 am
A little bit more work and an early mock-up.
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on July 30, 2015, 07:42:39 am
This is looking really awesome you should totally make it all the way! ;D

EDIT: As in, you should write that RPG :P
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on July 30, 2015, 01:24:23 pm
Thanks. I'm going to give it a try. It's in planning stages right now. :)

*edit* Now with some test grass tiles so it doesn't look so plain:
Title: Re: Mockups "please say this is going to be a game"
Post by: Sorunome on July 30, 2015, 04:22:00 pm
Maybe you should consider grayscale? That'd make things look nicer! :D
Title: Re: Mockups "please say this is going to be a game"
Post by: c4ooo on July 30, 2015, 06:36:39 pm
Just some ideas from my old hard drive :)
Your second image reminds me of the troll fortress in Boulder's Gate [2?]. At closer look they are very different, but both have a 2.5D- mountains and both have a sandy flour. *nostalgia*.
This is the second image btw: [img]https://www.omnimaga.org/art/mockups-'please-say-this-is-going-to-be-a-game'/?action=dlattach;attach=18500;image[img]
(Note I presume that is sand in your image and I presume the different levels are "steps" in a mountain's side.
Title: Re: Mockups "please say this is going to be a game"
Post by: LDStudios on October 28, 2015, 09:26:25 pm
(http://i.imgur.com/a8t6YIT.gif)
Title: Re: Mockups "please say this is going to be a game"
Post by: TIfanx1999 on October 28, 2015, 10:22:47 pm
Oh hey, been a while yea? That looks really nice!