Author Topic: Mockups "please say this is going to be a game"  (Read 54149 times)

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Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #255 on: October 03, 2014, 01:15:31 am »
I would probably make the cliff tiles where the stairs are a bit higher and darker so it doesn't look like river borders. Also I am unsure what are those stacked rectangular things with rounded edges? ??? Otherwise I like it a lot :)
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Offline Eiyeron

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Re: Mockups "please say this is going to be a game"
« Reply #256 on: October 03, 2014, 03:45:58 am »
DJ_O, thar was farm plots. I'm bad at it. Gonna try a other style :-/
And that for the C&C, I have changes to do. I hope that it's not too messy.

Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #257 on: October 07, 2014, 02:35:33 am »
@Eiyeron:

Scaled one of my buildings down from a few pages ago to see how it would look in 8x8. Here's how it looks inserted into your mockup:

Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #258 on: October 07, 2014, 12:01:45 pm »
The only issue with it is if the programmer wants to maximize character movement freedom so that he can reach as many places as possible, yet doesn't want to deal with sprite masking when the character walks behind stuff. In such cases it might be better to keep buildings closer to multiples of 8 in width and length (15 pixels height would be fine, but not 17).
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #259 on: October 07, 2014, 02:13:47 pm »
That's a good point. I didn't consider that. Updated:

Offline Eiyeron

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Re: Mockups "please say this is going to be a game"
« Reply #260 on: November 13, 2014, 05:35:03 pm »
Update (see the new tiles on the top). i have still to work on the farm (ugly) plots.


Oh well, sorry for the lateness, but yeah AoC, I like your design. I could use it in a other place.
DJ O : A simple go-through flag will be set for tiles. Either you can go on it, either not. i don't really want to mess with collisions.

Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #261 on: November 13, 2014, 06:02:01 pm »
The new tiles are definelty an improvement. :)

Offline Eiyeron

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Re: Mockups "please say this is going to be a game"
« Reply #262 on: November 13, 2014, 06:02:52 pm »
Thanks. I really should find a way to draw farm plots. But B&W is quite hard to yield details.

Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #263 on: December 10, 2014, 10:22:23 pm »
Here's a pretty quick mockup of how H.E.R.O (Atari 2600) would look on the 83+ series.
« Last Edit: December 10, 2014, 10:25:43 pm by Art_of_camelot »

Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #264 on: December 10, 2014, 11:01:05 pm »
Ooh I like how it came out :D. I would like to get this game at one point because it reminds me of Hero Core and Metroid, but it seems to be a bit on the expensive side.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #265 on: December 10, 2014, 11:20:59 pm »
Yea, I think Hero Core was actually inspired by it. I actually managed to snag the Atari game a short while ago for 18.58 (shipping included). Also, I need to fix the 9 to make it more consistent looking (with the other numbers), but w/e. I could probably make the 1s thicker too.

*Edit* Update:

« Last Edit: December 10, 2014, 11:34:19 pm by Art_of_camelot »

Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #266 on: December 10, 2014, 11:44:38 pm »
Yeah the style is really similar seriously. It's entirely possible that it's the same game but a remake. Hero Core looks much harder, though, because I tried it on a real calc and it gets pretty intense O.O
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline aeTIos

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Re: Mockups "please say this is going to be a game"
« Reply #267 on: December 11, 2014, 02:58:02 am »
I played H.E.R.O. on Keoni's 2600 and I can probably say that HeroCore is much easier. This game has invisible death traps and everything plus the controls are weeeirrd.
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Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #268 on: December 11, 2014, 03:29:54 am »
Ah right I didn't know about that. I guess H.E.R.O is more like CHAOS and Hero Core then? :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #269 on: December 11, 2014, 04:23:36 am »
Yeah there are dark rooms filled with traps :P
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