Omnimaga

General Discussion => Art => Topic started by: Keoni29 on April 18, 2014, 08:40:45 am

Title: NES graphics without restrictions
Post by: Keoni29 on April 18, 2014, 08:40:45 am
I read this  (http://www.duelinganalogs.com/article/the-nes-that-never-was/)article today about nes graphics without palette restrictions. I thought it was cool, so I made a mockup of what metroid could have looked like without 3+1 color palette restrictions. It still uses the nes colors though.


Title: Re: NES graphics without restrictions
Post by: Streetwalrus on April 18, 2014, 09:39:53 am
That does look pretty cool. :D
Edit : Well, that's an interesting fact I didn't know about. Did the GBC have this restriction too ?
Title: Re: NES graphics without restrictions
Post by: Eiyeron on April 18, 2014, 10:17:08 am
Yes, sprites are more or less limited in colors, yet some devs were genius enough to give us 16-bit visual orgy.
(http://images.nintendolife.com/screenshots/50952/large.jpg)
EDIT : Realized that a alone screenshot doens't give justice: learn that the game does uses a clock to track if you're at day or at night (game time, not yours) and change smoothly the palette to give us a neat blue sky, then orange evening and a dark night.
Title: Re: NES graphics without restrictions
Post by: Streetwalrus on April 18, 2014, 10:37:40 am
Wow this one does look totally awesome too. :D
Title: Re: NES graphics without restrictions
Post by: Eiyeron on April 18, 2014, 03:38:22 pm
Yup, but it suffered of a poor reputation: it came after the GBA, so it was quite hidden by it. Quite the fun game it is.

Edit : to get back progressively on the topic's rail, the GBC is restricted but it's capable of a lot of colors (virtually 65k if you use double image).
Title: Re: NES graphics without restrictions
Post by: Streetwalrus on April 18, 2014, 05:46:09 pm
Wait you confused me. :/ Is this screenie NES or GBC ?
Title: Re: NES graphics without restrictions
Post by: Keoni29 on April 18, 2014, 06:07:21 pm
It's gbc and not nes.
Title: Re: NES graphics without restrictions
Post by: DJ Omnimaga on April 19, 2014, 01:06:23 am
That looks great indeed. I wish that the NES allowed more colors at once too.  Some devs really did an impressive job at making stuff look great despite the limitations, though.
Title: Re: NES graphics without restrictions
Post by: TIfanx1999 on April 19, 2014, 07:46:26 am
Looks very nice Keoni! ^^ I had some Sprites from Super Ghouls and Ghosts that I was down converting to an NES pallet. I should see if I can find them and post them. They were pretty true to the original restrictions, but I think a few of them had 4 colours per sprite instead of 3.


*edit* I like that the hud was moved out of the play area as well.
Title: Re: NES graphics without restrictions
Post by: Keoni29 on April 19, 2014, 07:51:39 am
Yeah that was a major improvement in the second game: the hud in a sepeparate part of the screen. It is sometimes difficult to see.
Title: Re: NES graphics without restrictions
Post by: Streetwalrus on April 19, 2014, 11:08:03 am
Also lol I just noticed it's the first dragon boss. What's his name already ? He is much bigger and pretty difficult in Zero Mission.
Title: Re: NES graphics without restrictions
Post by: Keoni29 on April 19, 2014, 11:11:25 am
It's kraid. He is much bigger indeed. This is the first time he appears in a video game. His second appearance was in Super Metroid.
Title: Re: NES graphics without restrictions
Post by: DJ Omnimaga on April 19, 2014, 12:10:58 pm
Also in Super Metroid he spans 2 screens in height *.*
Title: Re: NES graphics without restrictions
Post by: Streetwalrus on April 19, 2014, 12:58:51 pm
He does in Zero Mission too.