Omnimaga
General Discussion => Art => Topic started by: Keoni29 on April 18, 2014, 08:40:45 am
-
I read this (http://www.duelinganalogs.com/article/the-nes-that-never-was/)article today about nes graphics without palette restrictions. I thought it was cool, so I made a mockup of what metroid could have looked like without 3+1 color palette restrictions. It still uses the nes colors though.
-
That does look pretty cool. :D
Edit : Well, that's an interesting fact I didn't know about. Did the GBC have this restriction too ?
-
Yes, sprites are more or less limited in colors, yet some devs were genius enough to give us 16-bit visual orgy.
(http://images.nintendolife.com/screenshots/50952/large.jpg)
EDIT : Realized that a alone screenshot doens't give justice: learn that the game does uses a clock to track if you're at day or at night (game time, not yours) and change smoothly the palette to give us a neat blue sky, then orange evening and a dark night.
-
Wow this one does look totally awesome too. :D
-
Yup, but it suffered of a poor reputation: it came after the GBA, so it was quite hidden by it. Quite the fun game it is.
Edit : to get back progressively on the topic's rail, the GBC is restricted but it's capable of a lot of colors (virtually 65k if you use double image).
-
Wait you confused me. :/ Is this screenie NES or GBC ?
-
It's gbc and not nes.
-
That looks great indeed. I wish that the NES allowed more colors at once too. Some devs really did an impressive job at making stuff look great despite the limitations, though.
-
Looks very nice Keoni! ^^ I had some Sprites from Super Ghouls and Ghosts that I was down converting to an NES pallet. I should see if I can find them and post them. They were pretty true to the original restrictions, but I think a few of them had 4 colours per sprite instead of 3.
*edit* I like that the hud was moved out of the play area as well.
-
Yeah that was a major improvement in the second game: the hud in a sepeparate part of the screen. It is sometimes difficult to see.
-
Also lol I just noticed it's the first dragon boss. What's his name already ? He is much bigger and pretty difficult in Zero Mission.
-
It's kraid. He is much bigger indeed. This is the first time he appears in a video game. His second appearance was in Super Metroid.
-
Also in Super Metroid he spans 2 screens in height *.*
-
He does in Zero Mission too.