General Discussion > Art

Not Going Overboard...

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arti:
I recently began to work again on After Apocalypse (RPG). I've done some rough programming, and now I'm working hard on the graphics.

My only problem is that there will be way too many graphics.

I saw and played so many good RPG's that don't have 1000 tiles, and still have diversity - what's their secret?

DJ Omnimaga:
Maybe their tiles are good? %)

Well in reuben I used like 500 tiles I think, its because trees and walls borders are different than the middle of them, unlike the old NES games, in other words the tiles are too complex. I dunno what is the secret of RPGs with only a few tiles, maybe they use them in a special way

dysfunction:
It's all in good tile design. Not that diverse tiles are bad, and actually you might be surprised at how many tiles these good rpgs you've played had. I'm certainly not an authority on conserving tiles (Aura will probably have a few THOUSAND).  

mdjenkins86:
TSOD doesn't use that many tiles at all, only around 350 at most.  I instead use bigger sprites when needed.  Because the mapper can draw invisible sprites, this isn't a problem...so I may actually have 1 sprite on the whole screen.  Because collision detection is a binary system...that is a 0 or a 1...I can create beautiful maps with only 10 sprites on the screen and not have  to conpensate.  My mapper is intellegent :)   My collion detection is a cheating bastard that looks smart but really isn't. :)

Wow 1000 sprites.  I could construct an entire universe with 1000 sprites.  


Another reason why you guys have so many sprites is probably because you use 8x8 or 16x16 sprites.

I use 20x20 sprites...but the resoultion on the 89 looks much finner so the sprites are much sharper. :)

DJ Omnimaga:
I use 8x8 sprites. In fact what I do is that I make many different sprites that can be merged together in differnt ways, like the tree in reuben quest so the map doesnt look tiled, just take a look at the trees in those screenshots:


also as you can see the delimitation between water and land isnt always horizontal or vertical but also diagonal as well, not to mention that In reuben quest 2 there is variable water depth so there are areas in gray and deeper areas in black, also with diagonal delimitation. Basically I have 15 8x8 water tiles in Reuben Quest: The Lost Mirror.

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