Omnimaga

General Discussion => Art => Topic started by: yunhua98 on July 19, 2010, 04:34:49 pm

Title: Pokemon Sprites
Post by: yunhua98 on July 19, 2010, 04:34:49 pm
Due to boredom and too many sightings of Pokemon Clones with bad graphics and complaining no one is willing to draw graphics for them (e.g. http://www.ticalc.org/archives/files/fileinfo/185/18537.html)  I decided to draw four-level greyscale sprites of every pokemon in the Original Pokemon.

Here's what I have so far:

Also, anyone can help.  Just make sure the graphics are the ones used in Pokemon Red/Blue.

btw, I wasn't referring to Pokemon Purple, Bucleye's clone, FinaleTI's, or Metagross's.
Title: Re: Pokemon Sprites
Post by: shmibs on July 19, 2010, 04:36:56 pm
these are kind of huge; im not sure if anyone would be able to use a 50*50 in a game

still, very well done and good luck with the rest
Title: Re: Pokemon Sprites
Post by: yunhua98 on July 19, 2010, 04:39:24 pm
oh yeah...
well, just use MSPaint and resize it. :P

and I forgot to mention, feel free to edit them.
Title: Re: Pokemon Sprites
Post by: TIfanx1999 on July 19, 2010, 04:54:32 pm
http://www.spriters-resource.com/gameboy/pokerb/sheet/8727
Title: Re: Pokemon Sprites
Post by: yunhua98 on July 19, 2010, 04:57:23 pm
Actually, that's what I've been using, still I wish calcs had higher resolutions and supported more levels of grayscale (OR BETTER YET, COLOR!), but we all know what to expect from TI. :)
Then we could just rip the sprites directly and all gameboy game clones would be 20x better and TI's calcs would sell 20x as well.
Title: Re: Pokemon Sprites
Post by: meishe91 on July 19, 2010, 05:53:19 pm
You could always just use the 50x50's for the evolution screen or something :)
Title: Re: Pokemon Sprites
Post by: Magic Banana on July 19, 2010, 06:35:35 pm
So wait, what's different between the ones posted and the sprite sheet on http://www.spriters-resource.com/gameboy/pokerb/sheet/8727 (http://www.spriters-resource.com/gameboy/pokerb/sheet/8727) like Art_of_camelot posted?  ???
They seem to look the same to me, and they are also an inconsistent size, which doesn't help much either.  :-\
Title: Re: Pokemon Sprites
Post by: yunhua98 on July 19, 2010, 06:39:59 pm
yay!  Someone actually can't tell the difference!
the link AOC posted are many level grayscale, whereas mine are four-level.  Technically anyone can do this, but apparently most people aren't.

(e.g) (http://www.ticalc.org/archives/files/ss/208/20847.gif)
Title: Re: Pokemon Sprites
Post by: TIfanx1999 on July 19, 2010, 07:25:47 pm
Actually, both are 4 color. The sheet I posted is from the original gameboy game, as all the gameboy had was 4 colors. Some of Yunhua98's are slightly smaller than the originals for some reason (Charizard and Venusaur for example).
Title: Re: Pokemon Sprites
Post by: Magic Banana on July 19, 2010, 07:35:23 pm
Yeah, that's why I was asking how it was different, seeing as how the Game Boy sprites were in 4 grayscale anyway. Here's part of that spritesheet converted to 4 colors, with no deterioration in quality.
Title: Re: Pokemon Sprites
Post by: yunhua98 on July 19, 2010, 09:35:11 pm
Are you guys counting white as a level?  If I messed up, my bad, sorry. Can one of of the admins delete this topic?  or should I just lock it?
Title: Re: Pokemon Sprites
Post by: DJ Omnimaga on July 20, 2010, 12:40:27 am
Usually we count white, black, dark gray and light gray as levels.
Title: Re: Pokemon Sprites
Post by: yunhua98 on July 20, 2010, 02:14:19 pm
That's what I thought.  The pic that I used was from a long time ago and was eight-level.  Odd.

Edit: Oh wait, I think I had color pics and use GIMP to make them greyscale.  Sorry guys.  I'm going to lock this since I screwed up and these are useless. :-[