Omnimaga
General Discussion => Art => Topic started by: nemo on June 08, 2010, 07:17:15 pm
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pic 1: (http://i48.tinypic.com/11ii8g5.png)
pic 2: (http://i49.tinypic.com/1z53pyu.png)
pic 3: (http://i46.tinypic.com/24e3tzm.png)
pic 4: (http://i46.tinypic.com/2ztjdkl.png)
pic 5: (http://i50.tinypic.com/2f06q9f.png)
pic 6: (http://i48.tinypic.com/2z7qvjq.png)
pic 7: (http://i50.tinypic.com/2zjcfgz.png)
i know, some look grayscale. trust me. all of them are monochrome. this was from messing around with axe logic.
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That was an hard choice x.x
I was debatting between 1 through 5 then 1, 2 and 4. Finally chosen 1
They look nice btw
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None of them really appeal to me, but I think the third picture is the best among them, and the second one would be the next best.
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slightly off topic: What's this for?
On topic: how do you vote?
EDIT: never mind, stupid me, I didn't see.
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to vote you must select one of the choices on the poll at the top of the topic
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it's going to be the title screen of my axe parser contest entry, more or less. omnimaga is used as a nameplace.
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I like 2 and 3 the most, but I can't pick both, so I'll settle with 2.
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Aaah I see ^^
Is the title screen tile-based?
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yes. however, it's not stored in any similarity to the tilemapping tutorials on omnimaga. it basically has a list of numbers it pulls from, gets each digit of the number using a for( loop, finding the modulus, and at the end of the for( loop dividing the number by ten, since it uses base 10 right now, though i'm trying to convert it to hexadecimal for easier storage.
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Aaah I see.
I was asking since I wanted to make sure it was not an entire pic. Some people store their entire title screens as pic in BASIC games and I find this to be a bad practice if the title screen is very simple. If everything can be drawn under 700 ish bytes I always find it better that you draw stuff manually like you are doing.
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They all are really nice! Excellent job on them. :D