Author Topic: Post your random sprites!  (Read 89645 times)

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Offline Sorunome

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Re: Post your random sprites!
« Reply #150 on: October 19, 2013, 10:48:14 am »
yeah....what are you using then?

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Offline LDStudios

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Re: Post your random sprites!
« Reply #151 on: October 19, 2013, 10:56:41 am »
yeah....what are you using then?
Pixel art made using nSpaint, game programmed in lua



Offline Sorunome

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Re: Post your random sprites!
« Reply #152 on: October 19, 2013, 11:00:57 am »
i meant as a graphical library for lua.
EDIT: wait, you mean for the nspire, right?
*facehoof*
« Last Edit: October 19, 2013, 11:01:15 am by Sorunome »

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Offline LDStudios

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Re: Post your random sprites!
« Reply #153 on: October 19, 2013, 11:03:56 am »
i meant as a graphical library for lua.
EDIT: wait, you mean for the nspire, right?
*facehoof*
Yes



Offline Eiyeron

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Re: Post your random sprites!
« Reply #154 on: October 26, 2013, 08:09:07 am »
I updated a little bit my house, and added grass!
« Last Edit: October 26, 2013, 08:11:14 am by Eiyeron »

Offline TIfanx1999

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Re: Post your random sprites!
« Reply #155 on: October 26, 2013, 08:13:51 am »
Magnifique! :D Looks great! :D

Offline DJ Omnimaga

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Re: Post your random sprites!
« Reply #156 on: October 26, 2013, 03:06:06 pm »
Darn, very good. :)

Offline Sorunome

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Re: Post your random sprites!
« Reply #157 on: October 26, 2013, 05:07:14 pm »
i like the rainbow background :trollface:

no seriousley, it is looking good :)

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Offline DJ Omnimaga

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Re: Post your random sprites!
« Reply #158 on: October 26, 2013, 06:05:56 pm »
What if Super Sonic Ball was possible for the 84+CSE? (assuming that collision detection wasn't done in a way that requires the background to be a single color or two)



That said, I think I had an idea for a worst case scenario where I would be stuck using pixel test collision and still wanted to use sprites.
« Last Edit: October 26, 2013, 06:15:30 pm by DJ Omnimaga »

Offline Sorunome

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Re: Post your random sprites!
« Reply #159 on: October 26, 2013, 06:09:05 pm »
is the CSE fast enough for that? O.O

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Offline DJ Omnimaga

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Re: Post your random sprites!
« Reply #160 on: October 26, 2013, 06:21:35 pm »
It probably depends if my loss of speed in my Tunnel game was due to collision+knowing where to draw things or rather displaying stuff. For the Tunnel game, I had about 16x210 worth of material to display every frame, but with Super Sonic Ball, I would have at least 7 8x8 sprites to draw every frame, which means 8x112 worth of stuff. Sprite chaining is possible, though.

The Tunnel game ran at 4-5 FPS btw. A Super Sonic Ball CSE done the current xLIBC way would have no parallax scrolling nor animated sprites (except the ball). Even in pure ASM it would still lack parallax scrolling. An xLIBC version would also be 8 KB larger because of the sprite data and it would need an extra 9 KB of RAM to run because of the list in which levels are stored (I don't think xLIB vars supports 999 values).
« Last Edit: October 26, 2013, 06:23:50 pm by DJ Omnimaga »

Offline tpt1234567890

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Re: Post your random sprites!
« Reply #161 on: October 29, 2013, 05:54:49 pm »
looks real nice!

Offline LDStudios

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Re: Post your random sprites!
« Reply #162 on: November 21, 2013, 05:12:49 pm »



Offline DJ Omnimaga

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Re: Post your random sprites!
« Reply #163 on: November 21, 2013, 07:21:03 pm »
You should use this one for on-calc logos :P (with studios to the right in green text or something)

Offline flyingfisch

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Re: Post your random sprites!
« Reply #164 on: November 21, 2013, 07:22:22 pm »
You guys may want to start uploading these to OSL ;)



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