Author Topic: Propeller animation  (Read 3832 times)

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Offline epic7

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Propeller animation
« on: January 05, 2013, 10:47:25 pm »
So for my game, Drillminer, the digging machine can fly around.

I have 1 still sprite, but I have no idea how to make a semi-realistic spinning propeller.

Can anybody help make a flying animation?

Offline ElementCoder

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Re: Propeller animation
« Reply #1 on: January 06, 2013, 07:51:26 am »
Here's my try (it's animated slowly) is it something useful? :)

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Offline Vijfhoek

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Re: Propeller animation
« Reply #2 on: January 06, 2013, 07:57:33 am »
I'd just have 3-4 frames of a motionblurred propeller turning around. If I were good at it, I'd have sprited it for you, but I am not :/.

Offline ElementCoder

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Re: Propeller animation
« Reply #3 on: January 06, 2013, 07:59:49 am »
You could just draw a grey circle with a moving white line in it indeed (that's what you mean I guess).

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Offline Vijfhoek

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Re: Propeller animation
« Reply #4 on: January 06, 2013, 08:01:48 am »
I did.
^ waste of page space, like a boss.
« Last Edit: January 06, 2013, 08:02:10 am by Vijfhoek »

Offline epic7

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Re: Propeller animation
« Reply #5 on: January 07, 2013, 09:42:26 pm »
Here's my try (it's animated slowly) is it something useful? :)

Wow, that's really nice!
Just what I need :D

Offline Nick

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Re: Propeller animation
« Reply #6 on: January 08, 2013, 02:37:43 am »
hmm, too late..

I'll post it anyways. I suddenly remebered a couple of minutes ago, but didn't see the post yet, so here it is



Offline epic7

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Re: Propeller animation
« Reply #7 on: January 08, 2013, 09:47:41 pm »
I like the animation, but it kinda looks like it's being cut off


Offline Sorunome

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Re: Propeller animation
« Reply #8 on: January 08, 2013, 11:35:35 pm »
Mhmm, do you render every single frame of the original gif?

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Offline shmibs

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Re: Propeller animation
« Reply #9 on: January 09, 2013, 11:34:25 am »
if you're worried about it looking cut off, the version nick made might work better. the problem is that the other is an angular perspective, while the helicopter body is seen head on (well, side on).

Offline epic7

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Re: Propeller animation
« Reply #10 on: January 09, 2013, 06:16:27 pm »
hmm, too late..

I'll post it anyways. I suddenly remebered a couple of minutes ago, but didn't see the post yet, so here it is




That style might work better, although it kinda looks like it's just getting longer and shorter

Offline Sorunome

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Re: Propeller animation
« Reply #11 on: January 09, 2013, 07:19:21 pm »
That style might work better, although it kinda looks like it's just getting longer and shorter
That is essentially what it is, looking at rotating EXACLTY from the side.

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Offline epic7

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Re: Propeller animation
« Reply #12 on: January 09, 2013, 08:39:57 pm »
Still looks kinda awkward, tho

Offline aeTIos

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Re: Propeller animation
« Reply #13 on: January 11, 2013, 04:50:50 am »
You would need some thickness from the side to show it's actually rotationg and not getting longer and shorter.
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Offline Keoni29

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Re: Propeller animation
« Reply #14 on: January 11, 2013, 07:34:38 am »
Can you make the frequency of the propeller depend on the acceleration in the upward direction of the vehicle?
« Last Edit: January 11, 2013, 07:34:44 am by Keoni29 »
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