Omnimaga

General Discussion => Art => Topic started by: epic7 on January 05, 2013, 10:47:25 pm

Title: Propeller animation
Post by: epic7 on January 05, 2013, 10:47:25 pm
So for my game, Drillminer, the digging machine can fly around.

I have 1 still sprite, but I have no idea how to make a semi-realistic spinning propeller.

Can anybody help make a flying animation?
Title: Re: Propeller animation
Post by: ElementCoder on January 06, 2013, 07:51:26 am
Here's my try (it's animated slowly) is it something useful? :)
(http://i.picasion.com/pic63/66a356f3eaf29f9fa4040b8eb041e58c.gif)
Title: Re: Propeller animation
Post by: Vijfhoek on January 06, 2013, 07:57:33 am
I'd just have 3-4 frames of a motionblurred propeller turning around. If I were good at it, I'd have sprited it for you, but I am not :/.
Title: Re: Propeller animation
Post by: ElementCoder on January 06, 2013, 07:59:49 am
You could just draw a grey circle with a moving white line in it indeed (that's what you mean I guess).
Title: Re: Propeller animation
Post by: Vijfhoek on January 06, 2013, 08:01:48 am
I did.
^ waste of page space, like a boss.
Title: Re: Propeller animation
Post by: epic7 on January 07, 2013, 09:42:26 pm
Here's my try (it's animated slowly) is it something useful? :)
(http://i.picasion.com/pic63/66a356f3eaf29f9fa4040b8eb041e58c.gif)
Wow, that's really nice!
Just what I need :D
Title: Re: Propeller animation
Post by: Nick on January 08, 2013, 02:37:43 am
hmm, too late..

I'll post it anyways. I suddenly remebered a couple of minutes ago, but didn't see the post yet, so here it is

(http://img.removedfromgame.com/imgs/drill.gif)
Title: Re: Propeller animation
Post by: epic7 on January 08, 2013, 09:47:41 pm
I like the animation, but it kinda looks like it's being cut off

(http://img.removedfromgame.com/imgs/0-prop.gif)
Title: Re: Propeller animation
Post by: Sorunome on January 08, 2013, 11:35:35 pm
Mhmm, do you render every single frame of the original gif?
Title: Re: Propeller animation
Post by: shmibs on January 09, 2013, 11:34:25 am
if you're worried about it looking cut off, the version nick made might work better. the problem is that the other is an angular perspective, while the helicopter body is seen head on (well, side on).
Title: Re: Propeller animation
Post by: epic7 on January 09, 2013, 06:16:27 pm
hmm, too late..

I'll post it anyways. I suddenly remebered a couple of minutes ago, but didn't see the post yet, so here it is

(http://img.removedfromgame.com/imgs/drill.gif)


That style might work better, although it kinda looks like it's just getting longer and shorter
Title: Re: Propeller animation
Post by: Sorunome on January 09, 2013, 07:19:21 pm
That style might work better, although it kinda looks like it's just getting longer and shorter
That is essentially what it is, looking at rotating EXACLTY from the side.
Title: Re: Propeller animation
Post by: epic7 on January 09, 2013, 08:39:57 pm
Still looks kinda awkward, tho
Title: Re: Propeller animation
Post by: aeTIos on January 11, 2013, 04:50:50 am
You would need some thickness from the side to show it's actually rotationg and not getting longer and shorter.
Title: Re: Propeller animation
Post by: Keoni29 on January 11, 2013, 07:34:38 am
Can you make the frequency of the propeller depend on the acceleration in the upward direction of the vehicle?
Title: Re: Propeller animation
Post by: epic7 on January 11, 2013, 10:34:52 am
I can probably do that.
But I have to make the movement engine less crappy first :P
Title: Re: Propeller animation
Post by: Stefan Bauwens on January 12, 2013, 09:38:06 am
hmm, too late..

I'll post it anyways. I suddenly remebered a couple of minutes ago, but didn't see the post yet, so here it is

(http://img.removedfromgame.com/imgs/drill.gif)

I must say Good Job! It looks nice, and that's the way I would have done it too. :)

Also epic7, sometimes it depends how you're lookiing at a gif to understand it. You must kinda try to make yourself believe that you're looking at a real propeller and not an animaton. :P

I think it looks like a turning propeller, but I can understand that if you look a certain way at it, it may look strange, but that's normal.