Omnimaga

General Discussion => Art => Topic started by: nemo on November 29, 2010, 05:28:41 pm

Title: Racetrack Sprite
Post by: nemo on November 29, 2010, 05:28:41 pm
i was messing around with the program below, and out popped this picture. it looked kinda cool, so i thought i'd post it here. best part? the tracks are 8 pixels tall (:

Code: [Select]
ClrDraw
[FFFFFFFFFFFFFFFF]->Pic1
0->D->F
Repeat getKey(15)
If F:D+1->D
Else:D-1->D:End
If D=0 or (D=-88)
F xor 1->F:End
C+4->C
Pt-Change(88+D,sin(C)//6+30,Pic1
DispGraph
End

edit: will upload a PNG of it soon
Title: Re: Racetrack Sprite
Post by: Munchor on November 29, 2010, 05:30:10 pm
i was messing around with the program below, and out popped this picture. it looked kinda cool, so i thought i'd post it here. best part? the tracks are 8 pixels tall (:

Code: [Select]
ClrDraw
[FFFFFFFFFFFFFFFF]->Pic1
0->D->F
Repeat getKey(15)
If F:D+1->D
Else:D-1->D:End
If D=0 or (D=-88)
F xor 1->F:End
C+4->C
Pt-Change(88+D,sin(C)//6+30,Pic1
DispGraph
End

The .8Xi worked on Ti-connect and it looks quite cool, can you make a loop and make it go right infinetely?
Title: Re: Racetrack Sprite
Post by: nemo on November 29, 2010, 05:31:00 pm
it'd take a little work, but yes you could
Title: Re: Racetrack Sprite
Post by: Munchor on November 29, 2010, 05:32:34 pm
it'd take a little work, but yes you could

I once made a game maker file, not really a game, that was a racetrack going right when you pressed the right key, and it went faster, the longer the keypress was. it had a limit of speed, though.
Title: Re: Racetrack Sprite
Post by: DJ Omnimaga on November 30, 2010, 01:01:59 am
Nice, so you made a program but it unintentionally created the picture above? I like when that happens. ;D
Title: Re: Racetrack Sprite
Post by: FinaleTI on November 30, 2010, 03:09:01 pm
Nice. ;)
When I pick up Blur again, I may use this.