Author Topic: Slot machine  (Read 5467 times)

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Offline kindermoumoute

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Slot machine
« on: October 13, 2010, 07:45:24 am »
Hello,
I have a program slot (quickly). Only at the display of the machine, I thought of a main inteface (which takes the whole screen) with 8*8 small tiles on parade (very quickly) until you press the stop button.



So I ask cherries, number 7, a beer and a small ax (style Axe Parser) in 8*8.
And if you could give ideas on the interface screen for a 96 * 64.

PS: Please put 3 grayscale (no more) for tile 8*8.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

SirCmpwn

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Re: Slot machine
« Reply #1 on: October 13, 2010, 08:51:40 am »
Here you go!  I'm sorry, the Axe is not very good :(

Offline kindermoumoute

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Re: Slot machine
« Reply #2 on: October 13, 2010, 10:27:06 am »
Not bad, i'll try it!
No idea for interface 96*64?
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline yunhua98

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Re: Slot machine
« Reply #3 on: October 13, 2010, 06:11:12 pm »
here's an interface, you can use the blank boxes on the left however you want.  ;)

EDIT:  you might want to add an border around the picture
« Last Edit: October 13, 2010, 06:11:39 pm by yunhua98 »

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Offline DJ Omnimaga

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Re: Slot machine
« Reply #4 on: October 14, 2010, 12:16:33 am »
That looks nice :D

I wonder if it would be better if a shadow was added?

Offline kindermoumoute

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Re: Slot machine
« Reply #5 on: October 14, 2010, 02:33:19 am »
here's an interface, you can use the blank boxes on the left however you want.  ;)

EDIT:  you might want to add an border around the picture
Ok, i'll try it.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline meishe91

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Re: Slot machine
« Reply #6 on: October 14, 2010, 02:41:50 am »
Those look cool :) It'd be cool if you could animate the arm on the slot machine to go up and down when it starts spinning :D
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Offline kindermoumoute

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Re: Slot machine
« Reply #7 on: October 14, 2010, 12:19:39 pm »
That's what i think too :D
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline kindermoumoute

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Re: Slot machine
« Reply #8 on: October 15, 2010, 04:22:48 pm »
Look nice :

I'll post when i finish game.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: Slot machine
« Reply #9 on: October 15, 2010, 05:41:29 pm »
O.O

Woah that looks impressive. Only thing I would change is making the text at the top so it blinks slower so we can see it easier.

Offline yunhua98

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Re: Slot machine
« Reply #10 on: October 15, 2010, 05:44:39 pm »
here's it with the lever down

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Offline kindermoumoute

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Re: Slot machine
« Reply #11 on: October 16, 2010, 11:07:35 am »
Thank, I think i'll put lever in 2 tiles 8*8 if I can (more easy).
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline jacques

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Re: Slot machine
« Reply #12 on: October 16, 2010, 11:28:27 am »
Wow, that looks very nice ! :)
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Offline DJ Omnimaga

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Re: Slot machine
« Reply #13 on: October 16, 2010, 02:36:00 pm »
Thank, I think i'll put lever in 2 tiles 8*8 if I can (more easy).
That might be a good idea, otherwise using like an entire pic for the second slot machine state would waste a lot of space.