Omnimaga

General Discussion => Art => Topic started by: DrDnar on April 12, 2014, 03:09:31 am

Title: Solitaire Card Graphics
Post by: DrDnar on April 12, 2014, 03:09:31 am
As some of you may be aware, I've been working on a Solitaire clone for the TI-84 Plus C SE. The game is fully functional, but is lacking face card graphics. The graphics need to be 24 pixels wide by 25 pixels high. I need graphics for the J, Q, and K of each suit. See the attached images for what the game currently looks like, and templates for the current graphics. The areas marked in gray are part of the card's suit and rank indicator, and are not usable. There is enough space remaining in the app for ten 4-color graphics, or twenty 2-color graphics. A combination of the two would also work (e.g. eight 4-color graphics and four monochrome graphics), and might produce the best result, since there isn't enough space for twelve 4-color graphics.

Yes, you get a credit on the about screen.

EDIT: There's going to be over 1500 bytes left without the graphics, and each 4-color sprite would be about 150 bytes, so there's space for ten---not eight---4-color graphics.
Title: Re: Solitaire Card Graphics
Post by: DrDnar on April 24, 2014, 04:58:36 pm
I've tried my hand at creating sprite graphics. I'm having a lot of trouble adapting the graphics to a low resolution. If I try to make the images top/bottom symmetric, everything is so small that the image isn't clear if you stand back. But I'm not sure that abandoning symmetry looks any better. And does it even make any sense to do it this way?

Attached are the old Windows graphics, and also two different versions of the king graphic. Thoughts?

I've also freed up some more space by moving interrupts back into RAM. It's less crash-resistant, but doing so frees enough space for a full twelve 4-color images. There'll be about 100 free bytes left with 12 images. Each image can have its own unique 4-color palette, though the background will need to be white if you want it to match.
Title: Re: Solitaire Card Graphics
Post by: DJ Omnimaga on April 26, 2014, 11:59:45 pm
I actually prefer the 2nd one.
Title: Re: Solitaire Card Graphics
Post by: Juju on April 27, 2014, 12:01:30 am
Yeah, I like the 2nd one better.
Title: Re: Solitaire Card Graphics
Post by: Sorunome on April 27, 2014, 05:20:09 am
Yup, I like the second one more too :)
Title: Re: Solitaire Card Graphics
Post by: Streetwalrus on April 29, 2014, 12:20:03 pm
Yeah more details=better. ;)
Title: Re: Solitaire Card Graphics
Post by: DrDnar on May 02, 2014, 05:40:02 am
I've been working on more graphics. Here is a test with kings and jacks completed; I haven't gotten around to doing queens, for which I've been considering replacing yellow or red in the palette with blue (each card is allowed to have a different palette). I'm not entirely certain that these giant faces mesh well with the graphics of the rest of cards.

There are exactly 143 free bytes remaining with all 12 graphics.
Title: Re: Solitaire Card Graphics
Post by: bb010g on May 02, 2014, 08:13:26 am
I'm not entirely certain that these giant faces mesh well with the graphics of the rest of cards.
You should try redesigning the normal cards in the face style.
Title: Re: Solitaire Card Graphics
Post by: DrDnar on May 02, 2014, 08:59:25 am
I'm not sure what you're suggesting. Are you suggesting I make the suits bigger? The layout doesn't really allow for it. Are you suggesting I change the graphic so it's just one giant suit?

Besides, those aren't actually graphics; each suit is printed separately, so there's just four suit graphics and a list of where they go on each rank (the list is just 104 bytes, including look-up table). There isn't room to add 40 more graphics of any kind, if that's what you're suggesting.
Title: Re: Solitaire Card Graphics
Post by: bb010g on May 02, 2014, 10:06:09 am
I'm thinking a bit of the Windows 7 solitaire with the large suits. It only does one graphic per card and relies upon the number for rand identification.
Title: Re: Solitaire Card Graphics
Post by: DrDnar on May 04, 2014, 03:02:52 am
So something like this? It seems like a strange style to me, though.
Title: Re: Solitaire Card Graphics
Post by: Runer112 on May 04, 2014, 08:19:03 am
So something like this? It seems like a strange style to me, though.

Seems strange to me, too. Although aces usually do have that large suit symbol, so if you could keep that in only for aces, that would be a nice touch.
Title: Re: Solitaire Card Graphics
Post by: Sorunome on May 04, 2014, 09:19:49 am
That negative looks odd IMO O.O
Title: Re: Solitaire Card Graphics
Post by: Streetwalrus on May 04, 2014, 10:22:34 am
I think inverted colors are some kind of cursor.
Title: Re: Solitaire Card Graphics
Post by: DrDnar on May 07, 2014, 01:54:37 am
I think inverted colors are some kind of cursor.
Yes.

Seems strange to me, too. Although aces usually do have that large suit symbol, so if you could keep that in only for aces, that would be a nice touch.
It would use up every remaining free byte, if I managed to pull it off.

In other news, I really don't think this works. Perhaps I should try to rework the faces to be much smaller and make the background some kind of simple pattern, though it'll be really hard to do in four colors.
Title: Re: Solitaire Card Graphics
Post by: Eiyeron on May 07, 2014, 02:44:02 am
Very nice work dude,  that could be in old consoles too!
Title: Re: Solitaire Card Graphics
Post by: DrDnar on May 09, 2014, 01:03:09 am
I thought that maybe removing some of the black lines would improve the graphics a little. Do you think the new versus the old is an improvement?

I'm about read to just publish these as the finals, though. I'm still not happy with them.
Title: Re: Solitaire Card Graphics
Post by: Streetwalrus on May 09, 2014, 01:08:05 am
I prefer and like the old ones personally. :)
Title: Re: Solitaire Card Graphics
Post by: DJ Omnimaga on May 09, 2014, 03:06:00 am
I actually prefer the 2nd set myself. However the first one looks less cartoony so it will probably fit better for a card game.