General Discussion > Art

Solitaire Card Graphics

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DrDnar:
As some of you may be aware, I've been working on a Solitaire clone for the TI-84 Plus C SE. The game is fully functional, but is lacking face card graphics. The graphics need to be 24 pixels wide by 25 pixels high. I need graphics for the J, Q, and K of each suit. See the attached images for what the game currently looks like, and templates for the current graphics. The areas marked in gray are part of the card's suit and rank indicator, and are not usable. There is enough space remaining in the app for ten 4-color graphics, or twenty 2-color graphics. A combination of the two would also work (e.g. eight 4-color graphics and four monochrome graphics), and might produce the best result, since there isn't enough space for twelve 4-color graphics.

Yes, you get a credit on the about screen.

EDIT: There's going to be over 1500 bytes left without the graphics, and each 4-color sprite would be about 150 bytes, so there's space for ten---not eight---4-color graphics.

DrDnar:
I've tried my hand at creating sprite graphics. I'm having a lot of trouble adapting the graphics to a low resolution. If I try to make the images top/bottom symmetric, everything is so small that the image isn't clear if you stand back. But I'm not sure that abandoning symmetry looks any better. And does it even make any sense to do it this way?

Attached are the old Windows graphics, and also two different versions of the king graphic. Thoughts?

I've also freed up some more space by moving interrupts back into RAM. It's less crash-resistant, but doing so frees enough space for a full twelve 4-color images. There'll be about 100 free bytes left with 12 images. Each image can have its own unique 4-color palette, though the background will need to be white if you want it to match.

DJ Omnimaga:
I actually prefer the 2nd one.

Juju:
Yeah, I like the 2nd one better.

Sorunome:
Yup, I like the second one more too :)

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