Author Topic: Solitaire Card Graphics  (Read 4027 times)

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Offline DrDnar

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Solitaire Card Graphics
« on: April 12, 2014, 03:09:31 am »
As some of you may be aware, I've been working on a Solitaire clone for the TI-84 Plus C SE. The game is fully functional, but is lacking face card graphics. The graphics need to be 24 pixels wide by 25 pixels high. I need graphics for the J, Q, and K of each suit. See the attached images for what the game currently looks like, and templates for the current graphics. The areas marked in gray are part of the card's suit and rank indicator, and are not usable. There is enough space remaining in the app for ten 4-color graphics, or twenty 2-color graphics. A combination of the two would also work (e.g. eight 4-color graphics and four monochrome graphics), and might produce the best result, since there isn't enough space for twelve 4-color graphics.

Yes, you get a credit on the about screen.

EDIT: There's going to be over 1500 bytes left without the graphics, and each 4-color sprite would be about 150 bytes, so there's space for ten---not eight---4-color graphics.
« Last Edit: April 15, 2014, 04:58:32 pm by DrDnar »
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Offline DrDnar

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Re: Solitaire Card Graphics
« Reply #1 on: April 24, 2014, 04:58:36 pm »
I've tried my hand at creating sprite graphics. I'm having a lot of trouble adapting the graphics to a low resolution. If I try to make the images top/bottom symmetric, everything is so small that the image isn't clear if you stand back. But I'm not sure that abandoning symmetry looks any better. And does it even make any sense to do it this way?

Attached are the old Windows graphics, and also two different versions of the king graphic. Thoughts?

I've also freed up some more space by moving interrupts back into RAM. It's less crash-resistant, but doing so frees enough space for a full twelve 4-color images. There'll be about 100 free bytes left with 12 images. Each image can have its own unique 4-color palette, though the background will need to be white if you want it to match.
« Last Edit: April 26, 2014, 11:19:08 pm by DrDnar »
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Offline DJ Omnimaga

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Re: Solitaire Card Graphics
« Reply #2 on: April 26, 2014, 11:59:45 pm »
I actually prefer the 2nd one.
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Re: Solitaire Card Graphics
« Reply #3 on: April 27, 2014, 12:01:30 am »
Yeah, I like the 2nd one better.

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Re: Solitaire Card Graphics
« Reply #4 on: April 27, 2014, 05:20:09 am »
Yup, I like the second one more too :)

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Offline Streetwalrus

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Re: Solitaire Card Graphics
« Reply #5 on: April 29, 2014, 12:20:03 pm »
Yeah more details=better. ;)
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Offline DrDnar

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Re: Solitaire Card Graphics
« Reply #6 on: May 02, 2014, 05:40:02 am »
I've been working on more graphics. Here is a test with kings and jacks completed; I haven't gotten around to doing queens, for which I've been considering replacing yellow or red in the palette with blue (each card is allowed to have a different palette). I'm not entirely certain that these giant faces mesh well with the graphics of the rest of cards.

There are exactly 143 free bytes remaining with all 12 graphics.
« Last Edit: May 02, 2014, 06:15:58 am by DrDnar »
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Offline bb010g

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Re: Solitaire Card Graphics
« Reply #7 on: May 02, 2014, 08:13:26 am »
I'm not entirely certain that these giant faces mesh well with the graphics of the rest of cards.
You should try redesigning the normal cards in the face style.
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Offline DrDnar

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Re: Solitaire Card Graphics
« Reply #8 on: May 02, 2014, 08:59:25 am »
I'm not sure what you're suggesting. Are you suggesting I make the suits bigger? The layout doesn't really allow for it. Are you suggesting I change the graphic so it's just one giant suit?

Besides, those aren't actually graphics; each suit is printed separately, so there's just four suit graphics and a list of where they go on each rank (the list is just 104 bytes, including look-up table). There isn't room to add 40 more graphics of any kind, if that's what you're suggesting.
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Re: Solitaire Card Graphics
« Reply #9 on: May 02, 2014, 10:06:09 am »
I'm thinking a bit of the Windows 7 solitaire with the large suits. It only does one graphic per card and relies upon the number for rand identification.
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Offline DrDnar

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Re: Solitaire Card Graphics
« Reply #10 on: May 04, 2014, 03:02:52 am »
So something like this? It seems like a strange style to me, though.
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Offline Runer112

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Re: Solitaire Card Graphics
« Reply #11 on: May 04, 2014, 08:19:03 am »
So something like this? It seems like a strange style to me, though.

Seems strange to me, too. Although aces usually do have that large suit symbol, so if you could keep that in only for aces, that would be a nice touch.

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Re: Solitaire Card Graphics
« Reply #12 on: May 04, 2014, 09:19:49 am »
That negative looks odd IMO O.O

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Offline Streetwalrus

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Re: Solitaire Card Graphics
« Reply #13 on: May 04, 2014, 10:22:34 am »
I think inverted colors are some kind of cursor.
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Offline DrDnar

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Re: Solitaire Card Graphics
« Reply #14 on: May 07, 2014, 01:54:37 am »
I think inverted colors are some kind of cursor.
Yes.

Seems strange to me, too. Although aces usually do have that large suit symbol, so if you could keep that in only for aces, that would be a nice touch.
It would use up every remaining free byte, if I managed to pull it off.

In other news, I really don't think this works. Perhaps I should try to rework the faces to be much smaller and make the background some kind of simple pattern, though it'll be really hard to do in four colors.
« Last Edit: May 07, 2014, 02:01:38 am by DrDnar »
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