Author Topic: Some random sprites by DJ Omnimaga  (Read 59360 times)

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Offline Yeong

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Re: Some Random Sprites
« Reply #15 on: April 15, 2012, 11:12:51 am »
lol. :P
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Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #16 on: April 16, 2012, 03:20:49 am »
I don't remember exactly. If I remember it was some sort of Crocomire head or undead Kraid head. Also I'm unsure but I think the char sprite and HUD icons are from Diortem rather than Metroid II.
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Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #17 on: May 06, 2012, 02:49:53 pm »

Charset of the main characters of a cancelled ROL2 PC remake. Currently used by Juju in an unnamed RPG. http://ourl.ca/16090
Eljin Merix Zormy Ji
Guil Manu Kyra



Fake mockup of how a Casio PRIZM remake of Reuben Quest: Ev Awakening could look like. All tiles except the trees and Reuben are from RPG Maker 2003 default chipsets (although the mountain tiles were modified). Menu is by me and the fonts are the default PRIZM fonts. That pic was used at http://ourl.ca/16089



This is a part of the cutscene before the final battle in Zelda: Dark Link Quest. Sorry for the poor quality, it was ripped from the Youtube video because I was too lazy to install the game in Wabbitemu and beat it. :P

« Last Edit: May 06, 2012, 02:52:17 pm by DJ_O »
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Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #18 on: January 27, 2013, 07:50:59 pm »
More tiles (Idk if I posted them before but I had an hard time finding them): They were for a cancelled Nemesiat II project. You can actually see the trees earlier in this thread

EDIT: This was not from the short-lived project, but I converted the tiles to RPG Maker format and did a quick mockup of how calc maps could have looked like. Maybe someone might be interested in re-using the tiles :P





And for those who are lazier and don't want to go through the hassle of editing maps with diagonally-aligned trees, this is how it looks like when they aren't (there are two possible scenarios, but none looks as good as diagonal trees):



Maybe if the Reuben Quest: The Sacred Scroll project ever gets finished and someone decides to port it to the 84+ those tiles could be used? :D
« Last Edit: January 27, 2013, 08:47:08 pm by DJ_O »
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Offline TIfanx1999

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Re: Some Random Sprites
« Reply #19 on: January 27, 2013, 10:57:56 pm »
Those Nemesiat tiles actually look pretty nice! ^^
« Last Edit: January 27, 2013, 10:58:37 pm by Art_of_camelot »

Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #20 on: January 28, 2013, 12:10:08 am »
Thanks. I actually updated some a bit for fun, because I discovered that some were either broken or misaligned. Also, earlier in this thread I had another version of the sprite sheet with some extra tiles. I appended them to the current sprite sheet. All the tiles before minor updates/fixes dates back from 2007 (except the char sprite which is from Mid 2005 or so and was supposed to be for a Final Fantasy 1 sequel for calcs). Hopefully they can be of any use for someone :)

Also, another test of the tiles. Lol it's rare that I go on such map design rampage O.O

« Last Edit: January 28, 2013, 12:23:54 am by DJ_O »
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Offline TIfanx1999

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Re: Some Random Sprites
« Reply #21 on: January 28, 2013, 12:21:47 am »
Hmm... looks like a monastery at the foot of a mountain. :) Looks like your having some fun with these old tiles. ^^
« Last Edit: January 28, 2013, 12:22:22 am by Art_of_camelot »

Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #22 on: January 28, 2013, 12:25:46 am »
Yeah they kinda go well together so I had some inspiration. :P Maybe one day I could team up with an Axe coder and design RPG maps in PixelScape or something, kinda in a same fashion as Grendel/Zera :P
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Offline TIfanx1999

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Re: Some Random Sprites
« Reply #23 on: January 28, 2013, 12:29:11 am »
Yea, that'd be cool. 8)

Offline aeTIos

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Re: Some Random Sprites
« Reply #24 on: January 28, 2013, 04:59:31 am »
Some should actually use those tiles, they look awesome :o
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Re: Some Random Sprites
« Reply #25 on: January 28, 2013, 02:00:19 pm »
Thanks. Of course the trees are quite hard to use in their current state, but I'm particularly fond of how the mountain tiles came out, despite being very simple. In general, I found out that only 4 of the mountain tiles are really useful, and they can be used for other purposes such as caverns.

The cool thing would be if somebody made a game where collision detection can be altered in a way so that you can walk on mountain tops, but only after climbing up stairs and you can't go straight from a mountain tile to a regular floor one.
« Last Edit: January 28, 2013, 02:05:20 pm by DJ_O »
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Offline TIfanx1999

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Re: Some Random Sprites
« Reply #26 on: January 28, 2013, 02:01:43 pm »
I'd have to agree, the mountains look great. :D The trees aren't as good, but they're ok.

Offline ben_g

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Re: Some Random Sprites
« Reply #27 on: January 28, 2013, 02:05:40 pm »

I like this one. It looks very clean and clear.
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Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #28 on: January 28, 2013, 02:55:46 pm »
Yeah that one was meant to be smooth and clear. Do you prefer the one in the large image? It fixes some of the borders.

Also this was made out of boredom, just in case such game would ever happen :P

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Re: Some Random Sprites
« Reply #29 on: January 28, 2013, 03:01:05 pm »
O.O Wow, fantastic!