General Discussion > Art

Some random sprites by DJ Omnimaga

(1/20) > >>

DJ Omnimaga:
Here are almost all tiles and sprites that were used in Reuben Quest: Ev Awakening, Reuben Quest: The Lost Mirror and The Reign Of Legends 3. Note: For the 3 level grayscale monsters from Reuben serie, they were ripped from various games such as Lufia: The Fortress Of Doom, Final Fantasy II and III for the NES, Dragon Warrior serie, Metroid. Two enemy sprites were ripped from battle backgrounds in FFII or III I believe, or parts of a monster, then modified to make something new. The same was done with two of the battle backgrounds.

The ROL3 sprites are located at the bottom on left and right sides.

All that stuff was created/modified from December 2003 through January 2005.

Otherwise, everything else was done by me. Here they are below. Please give credits to the respective game and game company if you use sprites I converted and to myself if you use the sprites I drawn myself from scratch.

Magic Banana:
You've also got a Moblin from Zelda in there. :)

Did you convert the sprites from other games using a conversion program or did you grayscale them yourself?

DJ Omnimaga:
Oh yeah I forgot about that one.

All the Reuben enemy sprites that were ripped/modified were converted to 4 level grayscale, then I manually converted them to 3 level (the hardest part, as some looks crappy this way. You need to decide if the dark gray layer is gonna be black or gray, if the light gray layer is gonna be gray or white, and it varies from a sprite to another. In some cases, it can even require some editing. One of the sprite (the Golem) was resized, too.)

For the tiles/textures, I created them from the ROL3 tiles or from scratch using Photofiltre and Paint. The ROL3 tiles/sprites were all created on calc from scratch. Those took 2 months x.x

ztrumpet:
Those look amazing!  Awesome work on them DJ! :D

DJ Omnimaga:
Thanks :D

Most credits for the big monsters (except the monochrome ones) goes to the respective game companies, though :P

Navigation

[0] Message Index

[#] Next page

Go to full version