Author Topic: Some random sprites by DJ Omnimaga  (Read 32091 times)

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Offline Eiyeron

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Re: Some random sprites by DJ Omnimaga
« Reply #75 on: August 14, 2013, 03:40:56 pm »
They look nice. Some modifications to make more tiles could be a good idea.

Offline DJ Omnimaga

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Re: Some random sprites by DJ Omnimaga
« Reply #76 on: September 16, 2013, 12:51:50 am »


Those are sprites from my last 2010 Axe project Super Sonic Ball. Note that any animation was possible, but I only showed the most notable ones in the GIF. I also merged the masked sprite data together.
« Last Edit: September 16, 2013, 12:52:24 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Sorunome

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Re: Some random sprites by DJ Omnimaga
« Reply #77 on: September 16, 2013, 09:01:38 am »
I like the numbers :)

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Offline tpt1234567890

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Re: Some random sprites by DJ Omnimaga
« Reply #78 on: October 29, 2013, 05:55:54 pm »

Offline DJ Omnimaga

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Re: Some random sprites by DJ Omnimaga
« Reply #79 on: April 15, 2014, 11:21:01 am »
This is a color Reuben swinging his sword (identical to the in-game animation, just with colors added)

In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Sorunome

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Re: Some random sprites by DJ Omnimaga
« Reply #80 on: April 15, 2014, 11:21:32 am »
haha, nice one! :D

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Offline Streetwalrus

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Re: Some random sprites by DJ Omnimaga
« Reply #81 on: April 15, 2014, 11:25:49 am »
Yeah it's pretty cool.

Offline DJ Omnimaga

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Re: Some random sprites by DJ Omnimaga
« Reply #82 on: November 06, 2014, 06:38:43 pm »
I was experimenting with HP PPL again and I wanted to created tiles that are generated by code then saved in a graphic buffer somewhere for later use. Here is an example of what I can draw below (the top color is different because the whole wall rectangle is rendered in two parts, to allow grass floors, for example.

I used lines and polygons (gradients) for the most part.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline aeTIos

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Re: Some random sprites by DJ Omnimaga
« Reply #83 on: November 06, 2014, 07:21:24 pm »
That looks sexy. :3
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Offline DJ Omnimaga

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Re: Some random sprites by DJ Omnimaga
« Reply #84 on: November 07, 2014, 05:05:00 am »
Thanks. :) Also I just tried this on a real calculator with all borders and gradients enabled and the 48x64 block is generated instantly O.O.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Sorunome

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Re: Some random sprites by DJ Omnimaga
« Reply #85 on: November 07, 2014, 10:23:39 am »
Looking awesome, and nice that it is so fast ^.^

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Offline DJ Omnimaga

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Re: Some random sprites by DJ Omnimaga
« Reply #86 on: November 12, 2014, 03:47:16 pm »
Thanks. Also, now I got the middle parts copied earlier in the tile cache and made darker so I can use some walls as backgrounds. I also make the rest layed out horizontally for ease of use in HP PPL.

I have some static tiles I won't share just yet that I stored in PNG format in the program, but I decided to copy them horizontally in the same temporary tile cache as the dynamic wall tiles. That way, from such tile cache (recreated at the beginning of each level), it will be much easier to draw tilemaps than doing so from two different tilesets at once, let alone one that is multiple rows and columns.

Example of tile cache:



To tell how fast this process is, I can generate this tile cache THEN draw it zoomed in 2x approximately 20 times per second. :P


EDIT: 30 FPS without sprite scaling *.*
« Last Edit: November 12, 2014, 03:51:11 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eiyeron

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Re: Some random sprites by DJ Omnimaga
« Reply #87 on: November 13, 2014, 05:27:59 pm »
Procedural generation is one of my favorite programmation thingies. You have my interest now. Please goron.

Offline Sorunome

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Re: Some random sprites by DJ Omnimaga
« Reply #88 on: November 14, 2014, 06:59:03 am »
I like those red tiles with the text.
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Offline Streetwalrus

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Re: Some random sprites by DJ Omnimaga
« Reply #89 on: November 15, 2014, 12:45:42 pm »
I like those red tiles with the text.
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Yes you do. :P

I'm looking forward to the game that's gonna come out of this. :D