Author Topic: Sprite compendium- the ultimate source for game artwork.  (Read 6228 times)

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Offline turiqwalrus

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Sprite compendium- the ultimate source for game artwork.
« on: February 01, 2012, 02:54:18 pm »
Well, I decided that I needed something to work on, and this is the result!

This is going to be a collection of sprites usable by anyone, and everyone's welcome to contribute. To start with, I am attaching a small weapons sheet with monochrome and grayscale weapons
here's a link to saintrunner's sprite thread, containing a good amount of well-designed sprites for calculator and computer.

please give credit to the author of the sprites if you plan on using it!
people put hard work into making artwork and deserve some sort of credit for it.
CONDITIONS FOR SUBMITTING SPRITES:
-files must be of the PNG file type
-no exact copies of existing sprites
-any size is welcome, but 8*8 or 16*16 are preferred(they're easier to implement in a game :P)
« Last Edit: February 03, 2012, 11:37:56 am by turiqwalrus »

Offline nxtboy III

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #1 on: February 01, 2012, 10:13:40 pm »
Wow, for my After Dark game I use weapons that are 8x8. This could be useful!
Oh, and here are some sprites:

Offline saintrunner

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #2 on: February 01, 2012, 10:20:02 pm »
Check my sig for a link to my sprite thread (too many to post all here plus I am doing computer sprites too now)
any can be used as long as I get credit of either an ingame shout out, readme shout out, or even a single uprating would do. lol I like the stuff I'm seeing you all make! nice job
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline turiqwalrus

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #3 on: February 02, 2012, 03:09:00 pm »
Oh, and here are some sprites:
cool! I especially like the large zombie...
Is it OK if I compile these into a single file and put them on the first post(with credit to you, of course)?

and I've also attached a foods file to this post :D
« Last Edit: February 03, 2012, 04:24:38 pm by turiqwalrus »

Offline nxtboy III

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #4 on: February 02, 2012, 06:02:42 pm »
Sure. :)

Offline turiqwalrus

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #5 on: February 03, 2012, 04:24:07 pm »
right... here's the next batch: terrain!
I included basic terrains(grass, hill, etc.) and some larger multiple-part sprites(a house and a tower)

Offline NUGGET

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #6 on: February 03, 2012, 05:27:51 pm »
 _
« Last Edit: February 03, 2012, 06:28:27 pm by NUGGET »

Offline nxtboy III

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #7 on: February 03, 2012, 06:11:18 pm »
!!!!!!
turiqwalrus, all the sprites you posted, did you make them??
Nugget, those look AWESOME!!!!!!

EDIT: Nugget, we cannot use these????
« Last Edit: February 03, 2012, 06:14:07 pm by nxtboy III »

Offline NUGGET

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #8 on: February 03, 2012, 06:17:03 pm »
EDIT: Nugget, we cannot use these????

Nope.  I'm using them for my own game right now, and I highly dislike sharing sprites I use for an actual project for other people to use for their games as well.  As I said, I just wanted to contribute with an exhibition.

Offline saintrunner

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #9 on: February 03, 2012, 06:17:18 pm »
NUGGET: this thread is for sprites to share, not show off.
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline NUGGET

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #10 on: February 03, 2012, 06:20:46 pm »
NUGGET: this thread is for sprites to share, not show off.

With that approach, you won't get many sprites to be given here; Instead, by providing open sprites as well as example sprites, you can help others along with formulating their own, which is just as important to do, if not more important.  The more people can then learn by example and become better, the more sprites in general you will have, some for example, some for sharing.  I'll just say, it's a common thing done in the spriting world, and it's more influential and supporting to budding talented spritists than it is detrimental.
« Last Edit: February 03, 2012, 06:25:13 pm by NUGGET »

Offline nxtboy III

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #11 on: February 03, 2012, 06:23:15 pm »
Maybe some people could make some 16x16 sprites....

OT:
turiqwalrus- do you think you could make some sprites for me?

Offline saintrunner

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #12 on: February 03, 2012, 06:24:04 pm »
Talk to Turiqwalrus about that, he started this thread
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Iambian

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #13 on: February 03, 2012, 06:32:13 pm »
Not entirely sure *where* these sprites originated from, but they were provided to me by Zera. I think he said he ripped quite a few of them from a selection of Gameboy games. Anyway, this tileset is found in Escheron: Shadow over Ragnoth, a game that I've been working on for quite some time (coupled with lots and lots of breaks, hehe).

EDIT: The tiles between 3 and 11 are actually land-water tiles. They're grayed out because of an interesting property of these water tiles: The dark gray layer can be used as a transparency layer. This allows me to animate them at the same time as the water tile (7). This is provided as a small hint on a technique you can use if you need to have some form of layering when you do grayscale stuffs.

EDIT2: I think Zera would let me post the tileset freely like this. I mean, E:SoR is supposed to be released as open-source once the thing is pulled together, so I suppose sharing like this would be a natural extension of that. I just don't want to release too many details because that would just spoil the game.

EDIT3: inb4 these are 4-layer grayscale tiles.
« Last Edit: February 03, 2012, 06:42:30 pm by Iambian »
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Offline ZippyDee

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Re: Sprite compendium- the ultimate source for game artwork.
« Reply #14 on: February 03, 2012, 06:34:48 pm »
NUGGET: this thread is for sprites to share, not show off.
With that approach, you won't get many sprites to be given here; Instead, by providing open sprites as well as example sprites, you can help others along with formulating their own, which is just as important to do, if not more important.  The more people can then learn by example and become better, the more sprites in general you will have, some for example, some for sharing.  I'll just say, it's a common thing done in the spriting world, and it's more influential and supporting to budding talented spritists than it is detrimental.
You can provide your examples wherever you want. The whole point of this thread is to have a compilation of sprites that are all available to be used. So someone could just look through this thread and find a sprite they needed without having to worry if it's okay to use or not. That's the issue that's going on here.

« Last Edit: February 03, 2012, 06:35:25 pm by ZippyDee »
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