Omnimaga
General Discussion => Art => Topic started by: Darl181 on June 25, 2011, 01:38:27 am
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Preferably 8*8, any type of grayscale (b/w, 3 grays or 4 grays) I'll make do with. TIA ;D
When I tried making it it looked like some malformed blob... x.x
I've started (actually, pretty far through atm) a little side project for when i get coder's block while writing DS.
Hmm... when you finished this, once August 1st hits you should release the source in public so someone can make a basket ball game or something using the object manipulation stuff O.O
I have the object physics separate actually, as a OBJPHYS.8xp...
Tho it's kind of specialized atm regarding detection and such, but I can edit a few things and release it ;)
EDIT: there's an idea..."Axketball" or something
^
I still plan on releasing the library at some point btw.
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The whole hoop or just the basket or the basket and backboard?
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For now I'm looking for just the net.
(I should be able to sprite a flat board and pole in profile on my own...at least hopefully)
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unfortunately, I don't have a good pixel editor on this computer, but I'd say for a 3 level you could do something like
22222222
21010102
02101020
02010120
00201200
00210200
00222200
00000000
where 2 is black, 1 is gray and 0 is white/clear (clear would probably be better)
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/me shows a Zippy a Asprite (http://xeverion.com/Tools/Asprite/) (made by aichi)
anyway...
████████████████
██▒▒ ▒▒ ▒▒ ██
██▒▒ ▒▒ ██
██▒▒ ██
██ ▒▒██
████████
looks good ;)
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oh yeah...forgot about that >.> I'll use that next time. Anyway, hope it works out for you. Alternatively you could just do all b/w and it should still look alright.
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Got it to work pretty well on-calc. Thanks ;D
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Those isolated greyscale pixels might have a bit of a flickering problem, though ><
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Possible, but I have yet to run into any problems with that.
Worst case scenario i could just fill it in solid, and let DispGraphr do the crosshatching for me :P
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Hmm I see you picked up my idea ;D