Omnimaga

General Discussion => Art => Topic started by: Speler on November 11, 2007, 10:37:00 am

Title: Sprite Requests
Post by: Speler on November 11, 2007, 10:37:00 am
I need some monochrome sprites for an RPG project I'm working on:

-8x8 Blocks to make houses
-8x8 'Path'

This is all I need immediately.  The sooner I get these the sooner I'll post more details (as well as screenshots and a demo).  As I need individual sprites I'll post them.

Thanks!
Title: Sprite Requests
Post by: Liazon on November 11, 2007, 10:53:00 am
don't have anything yet, but more RPGs = \o/\o/\o/

good luck!
Title: Sprite Requests
Post by: lordofthegeeks on November 11, 2007, 10:59:00 am
you can use the animal crossing sprites I have.

there is a 2 'houses' on it. and a path
Title: Sprite Requests
Post by: Delnar_Ersike on November 11, 2007, 01:35:00 pm
The house blocks aka bricks:

11111111
00100000
00100000
11111111
11111111
00001000
00001000
11111111

The path sprite (the one provided is one in which the path is vertical; you can easily change it to be horizontal or a corner sprite):

10010001
10100001
10000011
10001001
11000001
10000101
10010001
10100001
Title: Sprite Requests
Post by: DJ Omnimaga on November 11, 2007, 01:50:00 pm
user posted imageuser posted image
user posted imageuser posted image
user posted image
Title: Sprite Requests
Post by: Speler on November 12, 2007, 12:07:00 pm
Awesome, I think I have what I need to get the coding started.  I'll need to load a graphics editor onto my calculator tonight to speed things along though.
Title: Sprite Requests
Post by: nitacku on November 12, 2007, 03:05:00 pm
Implicit ftw! :Ptongue.gif

But seriously, Implicit makes creating any type of graphics a breeze.
Title: Sprite Requests
Post by: Speler on November 13, 2007, 02:07:00 pm
Thanks for all the stuff guys!

Okay, should I have a major ocean/any bodies of water?  If not I'd have to redesign a bit of the story (minor piece) and if I do what kind of graphics should I have?
Title: Sprite Requests
Post by: Zera on November 14, 2007, 05:14:00 am
QuoteBegin-DJ Omnimaga+11 Nov, 2007, 19:5-->
QUOTE (DJ Omnimaga @ 11 Nov, 2007, 19:50)
user posted imageuser posted image
user posted imageuser posted image
user posted image

 Pixel-bleeding to substitute grayscale? Interesting...
Title: Sprite Requests
Post by: DJ Omnimaga on November 14, 2007, 06:11:00 am
if you take the two first screenshots and switch them quickly repeatdly using xLIB you actually get the grayscale effect. The second technique would be more appropriate for the TI-89 C/ASM language though
Title: Sprite Requests
Post by: Speler on November 17, 2007, 08:11:00 am
Steps to more information for you!
-Move rest of sprites to calculator
-Finish designing world map outline
-Map for hometown and surrounding areas
-Fix some bugs...
-Eyecandy!
Title: Sprite Requests
Post by: DJ Omnimaga on November 17, 2007, 12:45:00 pm
cool! I can't wait for the screenies! Will they be animated?
Title: Sprite Requests
Post by: Liazon on November 17, 2007, 01:42:00 pm
just wondering, is this w/ xlib?
Title: Sprite Requests
Post by: Speler on November 20, 2007, 10:35:00 am
DJ Omnimaga and Liazon:  Yes and yes.

Meh, my world map is apparently to big to fit in archive, so unless someone has a good way to compress matrices (of any size) I'll have to do some redesigning.
Title: Sprite Requests
Post by: Liazon on November 20, 2007, 01:03:00 pm
O_Oshocked2.gif that's a lot of map then...
Title: Sprite Requests
Post by: Halifax on November 20, 2007, 01:46:00 pm
Haha, wow. And yes I have some advice for you on compressing. The only question I have is does it contain decimal values, and does it have any numbers over 999 or under 0?
Title: Sprite Requests
Post by: Speler on November 20, 2007, 03:31:00 pm
Yes, no and yes.
Title: Sprite Requests
Post by: Halifax on November 20, 2007, 03:48:00 pm
Well then I can't really help you. :(sad.gif

One thing I would recommend is maybe CIB by kalan_vod, or translating all the values from the matrix into a string. That would drastically decrease the size.

I could probably whip up a program that converts a matrix into a string, and converts a string into a matrix.

Although if you did not have decimals in your matrix, I could probably set you up with a better compression rate. Oh, well I will experiment more with it tonight.