General Discussion => Art => Topic started by: Speler on November 11, 2007, 10:37:00 am
Title: Sprite Requests
Post by: Speler on November 11, 2007, 10:37:00 am
I need some monochrome sprites for an RPG project I'm working on:
-8x8 Blocks to make houses -8x8 'Path'
This is all I need immediately. The sooner I get these the sooner I'll post more details (as well as screenshots and a demo). As I need individual sprites I'll post them.
Thanks!
Title: Sprite Requests
Post by: Liazon on November 11, 2007, 10:53:00 am
don't have anything yet, but more RPGs = \o/\o/\o/
good luck!
Title: Sprite Requests
Post by: lordofthegeeks on November 11, 2007, 10:59:00 am
you can use the animal crossing sprites I have.
there is a 2 'houses' on it. and a path
Title: Sprite Requests
Post by: Delnar_Ersike on November 11, 2007, 01:35:00 pm
Title: Sprite Requests
Post by: DJ Omnimaga on November 11, 2007, 01:50:00 pm
Title: Sprite Requests
Post by: Speler on November 12, 2007, 12:07:00 pm
Awesome, I think I have what I need to get the coding started. I'll need to load a graphics editor onto my calculator tonight to speed things along though.
Title: Sprite Requests
Post by: nitacku on November 12, 2007, 03:05:00 pm
Implicit ftw! :P
But seriously, Implicit makes creating any type of graphics a breeze.
Title: Sprite Requests
Post by: Speler on November 13, 2007, 02:07:00 pm
Thanks for all the stuff guys!
Okay, should I have a major ocean/any bodies of water? If not I'd have to redesign a bit of the story (minor piece) and if I do what kind of graphics should I have?
Title: Sprite Requests
Post by: Zera on November 14, 2007, 05:14:00 am
QuoteBegin-DJ Omnimaga+11 Nov, 2007, 19:5-->
QUOTE (DJ Omnimaga @ 11 Nov, 2007, 19:50)
Pixel-bleeding to substitute grayscale? Interesting...
Title: Sprite Requests
Post by: DJ Omnimaga on November 14, 2007, 06:11:00 am
if you take the two first screenshots and switch them quickly repeatdly using xLIB you actually get the grayscale effect. The second technique would be more appropriate for the TI-89 C/ASM language though
Title: Sprite Requests
Post by: Speler on November 17, 2007, 08:11:00 am
Steps to more information for you! -Move rest of sprites to calculator -Finish designing world map outline -Map for hometown and surrounding areas -Fix some bugs... -Eyecandy!
Title: Sprite Requests
Post by: DJ Omnimaga on November 17, 2007, 12:45:00 pm
cool! I can't wait for the screenies! Will they be animated?
Title: Sprite Requests
Post by: Liazon on November 17, 2007, 01:42:00 pm
just wondering, is this w/ xlib?
Title: Sprite Requests
Post by: Speler on November 20, 2007, 10:35:00 am
DJ Omnimaga and Liazon: Yes and yes.
Meh, my world map is apparently to big to fit in archive, so unless someone has a good way to compress matrices (of any size) I'll have to do some redesigning.
Title: Sprite Requests
Post by: Liazon on November 20, 2007, 01:03:00 pm
O_O that's a lot of map then...
Title: Sprite Requests
Post by: Halifax on November 20, 2007, 01:46:00 pm
Haha, wow. And yes I have some advice for you on compressing. The only question I have is does it contain decimal values, and does it have any numbers over 999 or under 0?
Title: Sprite Requests
Post by: Speler on November 20, 2007, 03:31:00 pm
Yes, no and yes.
Title: Sprite Requests
Post by: Halifax on November 20, 2007, 03:48:00 pm
Well then I can't really help you. :(
One thing I would recommend is maybe CIB by kalan_vod, or translating all the values from the matrix into a string. That would drastically decrease the size.
I could probably whip up a program that converts a matrix into a string, and converts a string into a matrix.
Although if you did not have decimals in your matrix, I could probably set you up with a better compression rate. Oh, well I will experiment more with it tonight.