Omnimaga

General Discussion => Art => Topic started by: MRide on September 04, 2010, 02:19:15 pm

Title: Sprites, Please?
Post by: MRide on September 04, 2010, 02:19:15 pm
Hello, I'm am looking for some sprites to use in-battle for my game.
The sprites should be monochrome, and kept reasonably simple, as the game is pure BASIC, and I'll be drawing them with line( commands.
They will just be displayed once on the screen, though, so no speed worries.  They can take up maybe 1/2 to 2/3 of the height of the screen and 1/4 to 1/3 the width (as two of them will be displayed at one time.)

The first is for the main character.
He should be standing in profile, facing right, maybe in some sort of fighting position.
Also, I would like another one of him holding a bazooka-looking thing over his shoulder.

The next one (or two) will be enemies.  They should be facing left, and be alien-looking.

The last one will be some sort of deranged, half-starved scientist guy, maybe holding a gun.  He, too should be facing left.

I thank you in advance, and apologize for my being an awful artist.
Title: Re: Sprites, Please?
Post by: MRide on September 05, 2010, 12:52:19 pm
*bump*
Title: Re: Sprites, Please?
Post by: matthias1992 on September 05, 2010, 01:01:29 pm
i cant help you out sorry...
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 05, 2010, 01:20:14 pm
I am afraid all our spriters are gone now, so sprite requests will most likely remain unanswered until Christmas time, sorry :(

For such sprite maybe Illusiat 10 enemy sprites could be useful, though.
Title: Re: Sprites, Please?
Post by: MRide on September 05, 2010, 03:29:30 pm
Oh, well, that's okay.  Thanks for the suggestion, DJ.  I look at those.  In the meantime, I'll work on the storyline and other little goodies.
Title: Re: Sprites, Please?
Post by: yunhua98 on September 05, 2010, 08:35:09 pm
I will have time tommorrow, but since your using line, does that mean it will have to be mostly made with lines?
Title: Re: Sprites, Please?
Post by: shmibs on September 05, 2010, 09:04:39 pm
not necessarily
line could be used in an rle-esqu fashion, meaning that you just should avoid dithering or any other quick transitions from black to white and back again.
use more cell shading type techniques(sort of like these sprites i made a while back[although there is a bit of dithering present...])
Title: Re: Sprites, Please?
Post by: apcalc on September 05, 2010, 09:10:54 pm
They look nice!

Good job shmibs! :)
Title: Re: Sprites, Please?
Post by: MRide on September 05, 2010, 10:00:52 pm
I'm on my phone right now, so I can't see them, but I'll look when I get back home.  Thanks in advance. :P
Title: Re: Sprites, Please?
Post by: shmibs on September 05, 2010, 10:05:00 pm
:P those were just a couple of random sprites i pulled out of a folder to help express an idea.
i could try making so real sprites if you'd like, but it would be easier if you were a little more explicit as to what kind of character/pose and all that you want as i have very little imagination XD
EDIT: that so should be some. this new keyboard is very odd sometimes

HOPEFULLY A HELPFUL SECOND EDIT: ok, here is a monochrome hero of sorts facing right. does that type work, or do you want something a little less tween-aged?

A THIRD, SLIGHTLY MORE INQUISITIVE EDIT: these are just being used for stills, right? is there a reason you cant use text sprites? that would make things a whole lot easier

FOURTH, SOMEWHAT SELF DEPRICATING EDIT: wow, that wasnt what you asked for at all(and here i am telling you to be more specific :P). ok, here is the same fellow, but less cheerful and more fight-oriented(and in a profile view to boot)
Title: Re: Sprites, Please?
Post by: meishe91 on September 05, 2010, 10:31:18 pm
Ya, I believe they are stills. It's because though he is using them battles, so he just wants it to look nice. Unless you mean Vertical Text Sprites (hmmm...idea for a new spriter...).
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 05, 2010, 10:33:24 pm
If I remember he doesn't plan to use any ASM libs, though, so such complex sprites might become a problem. That's unless he plans to display them pixel by pixel.

They look pretty nice, though.
Title: Re: Sprites, Please?
Post by: meishe91 on September 05, 2010, 10:35:14 pm
Well if he uses Line( and Pxl-On(/Pt-On( commands it shouldn't be that much of an issue, I don't think anyways.
Title: Re: Sprites, Please?
Post by: FinaleTI on September 05, 2010, 10:39:38 pm
Well, actually if he wanted to do sprites with the Line( command, he could compress the sprites using the same method that Contra 83 uses to draw the screens for each level.

MRide, if you wanted to do so, or even check it out, I've attached an image renderer I made that lets you draw a pic as a compressed sprite.

The controls are arrows the move the cursor, 2nd to place a point, Alpha to recall a picture (0-9, cuz this is pure basic) to act as a guide. Mode finishes and compress the sprite.
prgmAIR is the editor and prgmAIMGR is the renderer.
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 05, 2010, 10:42:34 pm
Yeah but with line it might be kinda hard to create such complex sprite x.x. However with a converter I guess it could work.
Title: Re: Sprites, Please?
Post by: MRide on September 05, 2010, 11:56:29 pm
Thanks for the sprite, shmibs.  It looks great.  If I use the right line commands, it won't take too long, because, yes, I am just using them as stills.
Also, I'll take a look at that renderer, Finale TI.  Thanks
Title: Re: Sprites, Please?
Post by: shmibs on September 06, 2010, 12:19:09 am
im happy to help; hopefully they will work
here is herodude with a bazooka
oh, and i fixed up the other two a bit because they looked odd(making that a total of 5 edits :o)
Title: Re: Sprites, Please?
Post by: meishe91 on September 06, 2010, 12:36:03 am
Those are looking incredible Shmibs. Great work on those.
Title: Re: Sprites, Please?
Post by: shmibs on September 06, 2010, 03:15:16 am
one more and then im off to bed
this guy is a evil midget scientist holding a power rod of some sort(dont ask; im very tired XD)
Title: Re: Sprites, Please?
Post by: MRide on September 06, 2010, 12:19:53 pm
Wow, shmibs, these are great.  Thanks!
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 07, 2010, 03:00:46 am
Looks pretty nice Shmibs. I am happy to see more pixel artists around here, especially with Raylin and Magic being extremly busy x.x (from waht I read on Cemetech, Raylin also lost his contest entry then had to redo it again quick x.x and both has school)
Title: Re: Sprites, Please?
Post by: MRide on September 20, 2010, 10:06:06 pm
Is there an easy way to get the sprites onto the calc?  I do want them as line commands, but even with FinaleTI's render-er, it seems very tedious.  I found a couple picture to line command converters on ticalc, but I can't figure out how to get the actual sprite on my calc.
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 20, 2010, 10:59:19 pm
I generally just put them in one 96x64 picture then convert to 8xi with TI Connect or use a bmp to z80 converter. I think SourceCoder 2.5 might be of use for you for that, but I'm not sure.
Title: Re: Sprites, Please?
Post by: meishe91 on September 20, 2010, 11:02:02 pm
Since it is a bitmap file you can go into an photo editor, make sure the size is 96*64. Save it as that size and then just connect to your calculator with TI-Connect and then just transfer it over. Unless you meant something else.
Title: Re: Sprites, Please?
Post by: MRide on September 20, 2010, 11:16:25 pm
Well, the sprite doesn't take up the whole screen.  Would the methods you are talking about still work if I had to make the sprite only part of the screen?
Title: Re: Sprites, Please?
Post by: meishe91 on September 20, 2010, 11:21:21 pm
Well all you have to do is change the dimensions to 96*64. I don't necessarily know what happens if you transfer a smaller one but odd things can happen because I've done it before, that was only one pixel off though. All it does is transfer the image onto the graphscreen or into a picture (I can't remember which).
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 22, 2010, 12:05:39 pm
Sadly for smaller sprites, if SourceCoder won't do it, then you need to use a bmp to hex converter or something and copy the hex by hand :S

I believe LordConiupiter posted one but I think it only does 8x8 and it's lost somewhere in the Axe sub-forum.
Title: Re: Sprites, Please?
Post by: MRide on September 22, 2010, 02:50:38 pm
Now I've got hex code, should I just use Axe or something to put it on the screen, and then use one of the pic to line converters?
Title: Re: Sprites, Please?
Post by: meishe91 on September 22, 2010, 02:58:16 pm
Wait, what are these for exactly? What are you trying to do with them? I thought this was gonna be a pure TI-BASIC game.
Title: Re: Sprites, Please?
Post by: MRide on September 22, 2010, 03:08:50 pm
yeah, but you can't display sprites with hex in BASIC.  I'm trying to get a pic of the sprite, so I can use a program to change it to line commands. (unless you know of a better way)
Title: Re: Sprites, Please?
Post by: FinaleTI on September 22, 2010, 03:15:29 pm
Actually, you can display hex sprites in BASIC.
http://www.ticalc.org/archives/files/fileinfo/385/38508.html (http://www.ticalc.org/archives/files/fileinfo/385/38508.html)
tifreak's hex2sprite program is pretty useful.
Title: Re: Sprites, Please?
Post by: MRide on September 22, 2010, 03:18:57 pm
Ooohhhhh....How fast is that?
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 22, 2010, 03:21:11 pm
From what I remember, this was pretty slow, though. He used it in Age Of Darkness Revenge, I think, and each sprite took 2 seconds to render on a regular 83+
Title: Re: Sprites, Please?
Post by: FinaleTI on September 22, 2010, 03:24:50 pm
Considering that it's pure BASIC and it supports 3 sizes, it's not too bad.
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 22, 2010, 03:35:35 pm
Yeah true. I just wasn't too sure if it would be practical in-game, since people got annoyed at The Reign Of Legends 3 map loading speed (about 3 tiles a second)
Title: Re: Sprites, Please?
Post by: MRide on September 22, 2010, 06:06:20 pm
So if I use that, does anyone know if the pic to line converters on ticalc work?
Title: Re: Sprites, Please?
Post by: ztrumpet on September 22, 2010, 06:24:46 pm
So if I use that, does anyone know if the pic to line converters on ticalc work?
Let's see, I keep making these and deleting them, so...

":
For(B,0,7 //Y Loop
For(A,0,1 //X Loop
Ans+sub("0123456789ABCDEF",1+pxl-Test(B,4A+3)+2pxl-Test(B,4A+2)+4pxl-Test(B,4A+1)+8pxl-Test(B,4A),1
End
End
End
sub(Ans,2,length(Ans)-1

That stores the Hex of an 8*8 sprite in the top left-hand corner of the screen to Ans. :)
Title: Re: Sprites, Please?
Post by: meishe91 on September 22, 2010, 07:51:49 pm
My spriter also exports the image you make into hexadecimal. But what is this picture to line thing you're talking about? Like what is done in Contra and such?
Title: Re: Sprites, Please?
Post by: nemo on September 22, 2010, 08:02:23 pm
Code: [Select]
"                                       .one space
For(A,0,15
Ans+sub("0123456789ABCDEF",sum(seq(2^(3-B)pxl-Test(iPart(A/2),B+8fPart(A/2)),B,0,3))+1,1
End
sub(Ans,2,16

i think this is the smallest way to get an 8x8 sprite to hex in basic. written by yours truly. it's probably the slowest too, though. but speed is negligible in this situation, i think.
Title: Re: Sprites, Please?
Post by: meishe91 on September 22, 2010, 10:50:12 pm
Ok, I have no idea what sprites you are using, but I'm assuming the ones that are in this thread. So, I took each picture and made a .bmp file of each one pressed into the top left corner. That way if you wanna manually put them on your calculator you can. If you don't then I have put the picture files in the .zip file too. I also got the hexadecimal code for each one and typed it out into the .txt file that is there. Also, just in case of some typos, I put the actual string of hexadecimal code for each one there too. I will work on a program that will take a image on the graph screen and with a few simple inputs will convert it into line commands from a list.

If you want to move the picture around to a different part of the screen you can use the program I created here (http://ourl.ca/4567).
Title: Re: Sprites, Please?
Post by: MRide on September 22, 2010, 11:15:47 pm
The programs I am talking about (pic to line) are like these:
http://www.ticalc.org/archives/files/fileinfo/379/37930.html (http://www.ticalc.org/archives/files/fileinfo/379/37930.html)
http://www.ticalc.org/archives/files/fileinfo/231/23126.html (http://www.ticalc.org/archives/files/fileinfo/231/23126.html)

Thanks, meishe.  Did you have to resize the bitmap?  When I tried, the quality on calc was greatly dimished.
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 22, 2010, 11:20:53 pm
Mhmm I wonder how reliable those are. I should try them out someday. Do they create massive files for complex pics, though?
Title: Re: Sprites, Please?
Post by: MRide on September 22, 2010, 11:22:48 pm
Yeah, that's what I was wondering.  The second one looks a little better (just based off the description)
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 22, 2010, 11:23:48 pm
Graphmastur also made such program before, but with complex pics (such as Illusiat 13 title screen) you get an ERR:MEMORY and it takes minutes to display/convert.
Title: Re: Sprites, Please?
Post by: MRide on September 22, 2010, 11:39:06 pm
Is there a copy of that around here?  I trust graphmastur's work more than some file from ticalc.
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 23, 2010, 12:07:55 am
http://tibasicdev.wikidot.com/archives:line
Title: Re: Sprites, Please?
Post by: meishe91 on September 23, 2010, 12:09:40 am
The programs I am talking about (pic to line) are like these:
http://www.ticalc.org/archives/files/fileinfo/379/37930.html (http://www.ticalc.org/archives/files/fileinfo/379/37930.html)
http://www.ticalc.org/archives/files/fileinfo/231/23126.html (http://www.ticalc.org/archives/files/fileinfo/231/23126.html)

Thanks, meishe.  Did you have to resize the bitmap?  When I tried, the quality on calc was greatly dimished.

All I did was change the palette size, not the image size. That way the image stays the same but you get the correct dimensions.

Edit:
Ok, got the program I said I would create ready now. It didn't take long to create, just didn't start until late. Anywho, here it is.

Note:
All "Ls" and "Es" in these code sets are the scientific notation E and the little list header thing L.

Code: [Select]
Prompt X,Y,W,H
1→D
For(A,Y,Y+H-1
For(B,X,X+W-1
If pxl-Test(A,B
Then
BE6+AE4→K
Repeat not(pxl-Test(A,B
B+1→B
End
K+E2B-E2+A→LP(D
D+1→D
End
End
End

X and Y are the coordinates at which the sprite starts. H and W are the width of the sprite. This program, if you hadn't looked yet, exports the coordinates of a line into one element per line in LP. If you want an actual program that will actually put each line in a Line( command, I could probably whip something up. This just seemed like you were going to do so that's why it is in a list.

The program I used to check that program was this:

Code: [Select]
ClrDraw
For(A,1,dim(LP
LP(A
Line(iPart(E2fPart(Ans/E8)),-iPart(E2fPart(Ans/E6)),iPart(E2fPart(Ans/E4)),-iPart(E2fPart(Ans/E2
End

Hope some of this helps you.

Edit:
Little screenshot of everything working.

(http://img.removedfromgame.com/imgs/1285226593-Example.gif)

Note:
That program I suggested to you to move the sprite will work but with a couple tweaks. The file that is there is currently broken, I don't know how it happened, and I need to fix it. But I think it is just a few DelVar commands that need to be tokenized at the top of the program and a space needs to be placed after the quote to be put into Str1. Oh, and just make sure what ever picture you are using is in Pic1.

Edit:
Note:
Something I should also mention is that I created these programs with the graph window of:

Xmin: 0
Xmax: 94
Ymin: -62
Ymax: 0
Xscl: 1
Yscl: 1
Title: Re: Sprites, Please?
Post by: meishe91 on September 24, 2010, 08:12:39 pm
*Bump*

Not sure if many people, especially MRide, saw this since I updated it all. Did it help any?
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 24, 2010, 08:31:42 pm
For such edits I really recommend bumping with new posts when it has been longer than the double-post limit, since they can easily get missed.

Btw that looks quite nice, the sprite at the end of the screenshot seems to appear much faster :)
Title: Re: Sprites, Please?
Post by: MRide on September 24, 2010, 08:33:37 pm
Sorry, I've been incredibly busy this past week.  My activity will be dramatically decreasing for a while.
Anywho, that looks amazing, meishe.  You've been a big help.  If I get some time over the weekend, I'll work on getting the sprites implemented.  (The rest of the battle system is coming along fine, btw)
Title: Re: Sprites, Please?
Post by: meishe91 on September 24, 2010, 08:43:02 pm
@DJ
Well all those edits were all still within like six hours so I couldn't bump it with a new post since it was still on the new post list or what ever that is called.

Also, what are you comparing the speed at which it is displayed to?

@MRide
Oh, that's a shame :( Also, thanks :) Hope it helps. What graph window are you using in IQ?
Title: Re: Sprites, Please?
Post by: MRide on September 24, 2010, 08:47:10 pm
Same one as you :).  It's pretty standard for games that use graph commands.
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 24, 2010, 08:48:45 pm
I was comparing with the speed earlier in the screenshot, which was pixel by pixel.

ALso sorry to hear MRide, I hope school gives you some more free time again soon for coding x.x
Title: Re: Sprites, Please?
Post by: meishe91 on September 24, 2010, 09:04:46 pm
Same one as you :).  It's pretty standard for games that use graph commands.

Ya, but some people make zero their Ymin and sixty-two their Ymax, and odd things like that. But cool, I don't have to modify it now :P

@DJ
Ah ok, that's what I thought. They are two completely different things since the first one is part of the copy-paste program I made, which does it pixel-by-pixel, as apposed to just displaying the list that was created. I might remake that program to do it like that instead of pixel-by-pixel.
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 24, 2010, 10:30:03 pm
Ah ok I see.
Title: Re: Sprites, Please?
Post by: Madskillz on September 25, 2010, 01:50:55 am
Quote
Ya, but some people make zero their Ymin and sixty-two their Ymax, and odd things like that. But cool, I don't have to modify it now Tongue
I'm pretty sure I used to do that...
Title: Re: Sprites, Please?
Post by: meishe91 on September 25, 2010, 02:01:11 am
Quote
Ya, but some people make zero their Ymin and sixty-two their Ymax, and odd things like that. But cool, I don't have to modify it now Tongue
I'm pretty sure I used to do that...

Oh, um, did I say odd? I meant fantastic :P
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 25, 2010, 02:01:31 am
Yeah I remember seeing programs that did that. I prefer -62 Ymin and 0 Ymas because then it's in the same order as with Text( and I just need to use the negative symbol
Title: Re: Sprites, Please?
Post by: meishe91 on September 25, 2010, 02:04:11 am
Ya, it makes the math a lot easier.
Title: Re: Sprites, Please?
Post by: MRide on September 27, 2010, 09:54:38 pm
Edit:
Ok, got the program I said I would create ready now. It didn't take long to create, just didn't start until late. Anywho, here it is.

Note:
All "Ls" and "Es" in these code sets are the scientific notation E and the little list header thing L.

Code: [Select]
Prompt X,Y,W,H
1→D
For(A,Y,Y+H-1
For(B,X,X+W-1
If pxl-Test(A,B
Then
BE6+AE4→K
Repeat not(pxl-Test(A,B
B+1→B
End
K+E2B-E2+A→LP(D
D+1→D
End
End
End

X and Y are the coordinates at which the sprite starts. H and W are the width of the sprite. This program, if you hadn't looked yet, exports the coordinates of a line into one element per line in LP. If you want an actual program that will actually put each line in a Line( command, I could probably whip something up. This just seemed like you were going to do so that's why it is in a list.

The program I used to check that program was this:

Code: [Select]
ClrDraw
For(A,1,dim(LP
LP(A
Line(iPart(E2fPart(Ans/E8)),-iPart(E2fPart(Ans/E6)),iPart(E2fPart(Ans/E4)),-iPart(E2fPart(Ans/E2
End

Hmm....I just tried and got weird results.  It seems there is something wrong with the second set of coordinates generated.  The right edge is all correct, but it gets really messed up with the second X and Y coordinates.  I have gone over to make sure I've typed the program in accurately.  Are you sure this is the correct code?
Title: Re: Sprites, Please?
Post by: meishe91 on September 27, 2010, 10:46:59 pm
Fairly sure. I can check again. I did fix one typo a few days ago. Have you retyped it today?

Edit:
It works for me ??? I just retyped it. Are you sure it is the the first program that is off? Could it be the display routine?
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 27, 2010, 11:18:36 pm
Maybe a RAM clear is required? (or entire archive if you did stuff in your archive)
Title: Re: Sprites, Please?
Post by: MRide on September 27, 2010, 11:19:19 pm
Hmmm...weird. I just tried again and it worked.  I wonder if it was window setting that was off or something?
No matter.  It works now. (yay!)  Now to implement them...
Also DJ, you said the Illusiat 10 enemy sprites might be good enemy sprites for this?
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 27, 2010, 11:32:37 pm
I do not remember. Could you quote the post in question? There have been many posts lately so I kinda forgot. Illusiat 10 sprites are made of lines, text and pixel changes, though. You would need to check my code for them. One of them is a picture, though. I posted it in the pixel art sub-forum.
Title: Re: Sprites, Please?
Post by: meishe91 on September 27, 2010, 11:36:04 pm
Ah ok, ya I was gonna ask to make sure your window setting was right. But glad it worked :)
Title: Re: Sprites, Please?
Post by: MRide on September 29, 2010, 07:50:42 pm
I am afraid all our spriters are gone now, so sprite requests will most likely remain unanswered until Christmas time, sorry :(

For such sprite maybe Illusiat 10 enemy sprites could be useful, though.
@ DJ: Here is the post you asked about.  Not sure if they would work now though. They might look out of place next to shmibs's sprites.  (I haven't actually looked at them, but I don't want the enemy sprites looking too small or big or anything, or just not similar enough to shmibs's )
Title: Re: Sprites, Please?
Post by: shmibs on September 29, 2010, 08:40:54 pm
i could try making other sprites if you like

what would you want monster-wise?
Title: Re: Sprites, Please?
Post by: MRide on September 29, 2010, 09:05:12 pm
Ok.  My description in the first post was pretty bad, so here goes.

Preferably two different alien sprites.  (In the game, they are supposed to be sort of humanoid, but mutated)  They should be in profile, facing left.  No more than 36 pixels high (preferably a few less), and less than half the screen width.  Not sure how much detail you can get, but a head (or maybe two?), a few arms, legs, would be fine.  Have fun with the mutations :).  Also, to make this clear, they should be two different, separate sprites (not like one partially behind the other or anything).

Tell me if you need any clarifications.  TIA, shmibs
Title: Re: Sprites, Please?
Post by: shmibs on September 29, 2010, 10:31:54 pm
ok, when you said alien the first thing that popped into my head was avp
it's more different, of course, but the inspiration is obvious

does that work? and if so, would you like me to do something original for the other :P
Title: Re: Sprites, Please?
Post by: MRide on September 29, 2010, 10:42:09 pm
That looks great! :)
I'm not too particular about the exact looks of it.  If you want to do something original, go for it.
Title: Re: Sprites, Please?
Post by: meishe91 on September 29, 2010, 10:43:46 pm
Wow! That looks great shmibs :)
Title: Re: Sprites, Please?
Post by: shmibs on September 29, 2010, 11:04:49 pm
ok, cool!
im not sure if i'll get to another one tonight, though, because my parents are coming home soon and my father will undoubtedly want to commandeer the computron
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on September 30, 2010, 12:25:39 am
I am afraid all our spriters are gone now, so sprite requests will most likely remain unanswered until Christmas time, sorry :(

For such sprite maybe Illusiat 10 enemy sprites could be useful, though.
@ DJ: Here is the post you asked about.  Not sure if they would work now though. They might look out of place next to shmibs's sprites.  (I haven't actually looked at them, but I don't want the enemy sprites looking too small or big or anything, or just not similar enough to shmibs's )
Ah I see. Yeah I am not sure if they would fit. I might post them later, but a lot of them are just too simple.
Title: Re: Sprites, Please?
Post by: MRide on October 02, 2010, 12:08:02 pm
So, how's that second enemy coming, shmibs?
Title: Re: Sprites, Please?
Post by: shmibs on October 02, 2010, 01:12:32 pm
sorry about the slowness. i havent really been on here for the past two days because of my father

anyways, i decided to try something completely different than the other. im not sure if they'll work well together, though, and if you dont like it i'd gladly make another. it's some sort of fish-man wearing a t-shirt and carrying a massive gun
Title: Re: Sprites, Please?
Post by: MRide on October 02, 2010, 02:15:26 pm
I like it!  Nice job, shmibs.  Thanks a lot for all the sprites you've done for me.  That should be the last one I'll need.
Title: Re: Sprites, Please?
Post by: meishe91 on October 02, 2010, 04:36:55 pm
That looks really cool Shmibs! Great work on them :)
Title: Re: Sprites, Please?
Post by: shmibs on October 02, 2010, 07:16:02 pm
I like it!  Nice job, shmibs.  Thanks a lot for all the sprites you've done for me.  That should be the last one I'll need.
alright then, glad i could help!
if there does happen to be anything else, don't hesitate to ask.
Title: Re: Sprites, Please?
Post by: DJ Omnimaga on October 03, 2010, 04:50:30 am
This looks kinda nice :)