Author Topic: Super Meat Boy for the Calc (possible?)  (Read 3864 times)

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Offline Billeekid

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Super Meat Boy for the Calc (possible?)
« on: September 22, 2011, 02:38:51 pm »
This is more of a thought than an ambition.  Wouldn't it be possible to make a Super Meat Boy for the calc with reasonable success?  Obviously sprites and tilesets would have to be significantly less detailed for most calcs.  I just thought it sounded like a fun idea maybe someone could turn into a project. Maybe it could be done with some of the physics based coding tools I've seen on here.  Meat Boy already is a cube so it wouldn't be to hard to just make him a square, atleast I wouldn't really care how detailed he'd be.  I just got to thinking that maybe you could replicate a game where you're able to sprint, jump off walls, and control your character mid flight.  Those features are a great combo.   
« Last Edit: September 22, 2011, 02:39:40 pm by Billeekid »

Offline BalancedFury

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Re: Super Meat Boy for the Calc (possible?)
« Reply #1 on: September 22, 2011, 09:41:17 pm »
Which calc? 84, 83, nspire, CX, or Prizm?
I hope it will be 84 though
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Offline chattahippie

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Re: Super Meat Boy for the Calc (possible?)
« Reply #2 on: September 22, 2011, 09:44:18 pm »
You could definitely use Zedd to better replicate SMB's acceleration and physics
And yeah, I think if you made level packs (each world) into appvars, the entire game might be able to fit on a TI84+

Offline Darl181

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Re: Super Meat Boy for the Calc (possible?)
« Reply #3 on: September 22, 2011, 09:46:48 pm »
(actual gameplay at ~24 secs)

Seems pretty interesting..some parts of it might not be possible (like the parts when ~50 clones spawn etc) but it should be doable :)
« Last Edit: September 22, 2011, 09:48:06 pm by Darl181 »
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Offline leafy

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Re: Super Meat Boy for the Calc (possible?)
« Reply #4 on: September 22, 2011, 10:02:27 pm »
I tried making it a while ago but quickly gave up. The project is called The Slime if you want any of that source (although you probaly dont :P)
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Offline BalancedFury

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Re: Super Meat Boy for the Calc (possible?)
« Reply #5 on: September 22, 2011, 10:03:05 pm »
I tried making it a while ago but quickly gave up. The project is called The Slime if you want any of that source (although you probaly dont :P)
The Slime?
I think i've heard that name somewhere...
I just can't remember
I think it was a movie...
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Offline leafy

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Re: Super Meat Boy for the Calc (possible?)
« Reply #6 on: September 22, 2011, 10:35:24 pm »
http://ourl.ca/96130

You can see some similarities.
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Offline LincolnB

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Re: Super Meat Boy for the Calc (possible?)
« Reply #7 on: September 22, 2011, 10:36:56 pm »
btw leafiness0, the demo in the thread link you just posted looks l33t. just saying. I really like that character sprite animations.
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Offline Yeong

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Re: Super Meat Boy for the Calc (possible?)
« Reply #8 on: September 22, 2011, 10:37:34 pm »
is that a glitched screen at the bottom half of screenshot?
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Offline LincolnB

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Re: Super Meat Boy for the Calc (possible?)
« Reply #9 on: September 22, 2011, 10:38:17 pm »
it looks like the RAM itself to me. it's an easy problem to fix.
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Offline Darl181

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Re: Super Meat Boy for the Calc (possible?)
« Reply #10 on: September 22, 2011, 10:38:47 pm »
It's loading the stuff outside the tilemap.  If it weren't for the solid border you'd prolly be able to jump all around the calc's RAM :P

I actually was making a game based off that concept, but I couldn't get the reading to work right... :\
« Last Edit: September 22, 2011, 10:39:23 pm by Darl181 »
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