Omnimaga
General Discussion => Art => Topic started by: Billeekid on September 22, 2011, 02:38:51 pm
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This is more of a thought than an ambition. Wouldn't it be possible to make a Super Meat Boy for the calc with reasonable success? Obviously sprites and tilesets would have to be significantly less detailed for most calcs. I just thought it sounded like a fun idea maybe someone could turn into a project. Maybe it could be done with some of the physics based coding tools I've seen on here. Meat Boy already is a cube so it wouldn't be to hard to just make him a square, atleast I wouldn't really care how detailed he'd be. I just got to thinking that maybe you could replicate a game where you're able to sprint, jump off walls, and control your character mid flight. Those features are a great combo.
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Which calc? 84, 83, nspire, CX, or Prizm?
I hope it will be 84 though
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You could definitely use Zedd to better replicate SMB's acceleration and physics
And yeah, I think if you made level packs (each world) into appvars, the entire game might be able to fit on a TI84+
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(actual gameplay at ~24 secs)
Seems pretty interesting..some parts of it might not be possible (like the parts when ~50 clones spawn etc) but it should be doable :)
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I tried making it a while ago but quickly gave up. The project is called The Slime if you want any of that source (although you probaly dont :P)
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I tried making it a while ago but quickly gave up. The project is called The Slime if you want any of that source (although you probaly dont :P)
The Slime?
I think i've heard that name somewhere...
I just can't remember
I think it was a movie...
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http://ourl.ca/96130
You can see some similarities.
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btw leafiness0, the demo in the thread link you just posted looks l33t. just saying. I really like that character sprite animations.
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is that a glitched screen at the bottom half of screenshot?
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it looks like the RAM itself to me. it's an easy problem to fix.
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It's loading the stuff outside the tilemap. If it weren't for the solid border you'd prolly be able to jump all around the calc's RAM :P
I actually was making a game based off that concept, but I couldn't get the reading to work right... :\