Author Topic: worm 8x8  (Read 15927 times)

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Offline kindermoumoute

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worm 8x8
« on: May 26, 2010, 08:17:00 am »
Hi, I'm lousy at drawing, and I wonder if anyone would be able to give me a worm in 8x8 (the famous game worms armageddon)

In black and white of course ^^
« Last Edit: May 26, 2010, 08:17:40 am by kindermoumoute »
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Offline tr1p1ea

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Re: worm 8x8
« Reply #1 on: May 26, 2010, 08:36:20 am »
Rough guess in CalcGS, it can be improved but it might be a start?
 
« Last Edit: May 26, 2010, 08:38:13 am by tr1p1ea »
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Offline ztrumpet

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Re: worm 8x8
« Reply #2 on: May 26, 2010, 08:39:50 am »
Those look nice!   Great job tr1p1ea. ;D
« Last Edit: May 26, 2010, 08:40:03 am by ztrumpet »

Offline Galandros

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Re: worm 8x8
« Reply #3 on: May 26, 2010, 09:16:02 am »
an 8x9 alternative could be better, because 1 pixel taller would make the worms look more like you see in all the worms games.
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Offline kindermoumoute

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Re: worm 8x8
« Reply #4 on: May 26, 2010, 09:49:42 am »
If you want, increase the necessary pixel 8x16 or 16x8 or 16x16 max
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
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Offline meishe91

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Re: worm 8x8
« Reply #5 on: May 26, 2010, 02:47:02 pm »
Well if your planning on doing this in Axe I think the 8x8 is the best way to go because I think other sprite sizes are harder to use, correct? I haven't heard or read anything about other sprite sizes being supported or easily done (then again I have no clue really).
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Offline ztrumpet

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Re: worm 8x8
« Reply #6 on: May 26, 2010, 05:17:50 pm »
I'd stick with 8*8, as that's the easiest in Axe. :D

Offline DJ Omnimaga

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Re: worm 8x8
« Reply #7 on: May 26, 2010, 05:32:28 pm »
8x16 would be fine, same for 16x8 (you don't have to use all of that space), but remember you will need to use two sprites to display your worm if you use such dimensions
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline kindermoumoute

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Re: worm 8x8
« Reply #8 on: May 28, 2010, 08:41:34 am »
This time I want a 8*8 of worms with a jetpack see screen shot:
« Last Edit: June 04, 2010, 10:32:19 am by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
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- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline kindermoumoute

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Re: worm 8x8
« Reply #9 on: June 04, 2010, 10:33:10 am »
thank you in advance =)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
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Offline Quigibo

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Re: worm 8x8
« Reply #10 on: June 04, 2010, 01:53:29 pm »
Try this.  You can flash the red pixels on and off for the flame.
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Offline kindermoumoute

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Re: worm 8x8
« Reply #11 on: September 12, 2010, 04:21:53 am »
I'm back for new demands on the worms.
First, the bazooka-way 90 ° and 45 °, and possibly ideas for the smoke behind him.





Then some ideas for different stages of teleportation.



Thank you in advance, any proposal is welcome.

PS : translate by gtranslate.

EDIT : bazooka and teleport in 8*8 if possible.
« Last Edit: September 12, 2010, 04:23:37 am by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline kindermoumoute

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Re: worm 8x8
« Reply #12 on: September 12, 2010, 10:46:55 am »
And with 3 level grayscal maximum if possible.
no idea?
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: worm 8x8
« Reply #13 on: September 12, 2010, 12:29:31 pm »
Sadly, most of our pixel artists are very busy right now (or left) so it may take between 1 and 12 weeks before your request is answered :(
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline kindermoumoute

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Re: worm 8x8
« Reply #14 on: September 12, 2010, 12:38:44 pm »
Ok.. i'm patient ^^
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%