Omnimaga

General Discussion => Art => Topic started by: Yeong on March 12, 2012, 09:13:41 pm

Title: Yeong's Animations
Post by: Yeong on March 12, 2012, 09:13:41 pm
2nd Yeong's <INSERT SOMETHING INTERESTING HERE> series. :D
I'll post the randomly made animations here if I think it's cool. XD
If you want source, I'll give it to you. :)

1. This one's for Axe: Rotating room (Well, supposed to be)
(http://www.omnimaga.org/index.php?action=dlattach;topic=11773.0;attach=12162;image)
Title: Re: Yeong's Animations
Post by: Xeda112358 on March 12, 2012, 09:14:46 pm
Wow, that is cool! How did you do that? o.o
Title: Re: Yeong's Animations
Post by: Yeong on March 12, 2012, 09:15:51 pm
increment/decrement of certain variables per key press. Currently, I'm working on making it rotate both ways.(aka coming up with more efficient way)
Title: Re: Yeong's Animations
Post by: Xeda112358 on March 12, 2012, 09:16:34 pm
Do you use any trig, or square root stuff?
Title: Re: Yeong's Animations
Post by: Yeong on March 12, 2012, 09:17:21 pm
Nope. :D
However, it's just a prototype. I might use trigs eventually. O.o
Title: Re: Yeong's Animations
Post by: Xeda112358 on March 12, 2012, 09:19:09 pm
okay. I need to figure out how I used to do 3D stuff (I have forgotten how over the years, but I made 3D programs in BASIC D:)
Title: Re: Yeong's Animations
Post by: Yeong on March 12, 2012, 09:21:44 pm
2. Grammer - Circle/oval rotation test
I know I posted this in my Grammer ROL3 port, but I'm gonna post it here again b/c this is one of my all-time favorite. XD
(http://www.omnimaga.org/index.php?action=dlattach;topic=12137.0;attach=11657;image)
Title: Re: Yeong's Animations
Post by: Xeda112358 on March 12, 2012, 10:37:34 pm
Nice! That one I know uses Trig :D
Title: Re: Yeong's Animations
Post by: Juju on March 13, 2012, 12:08:03 am
Hey, that's pretty cool :D