Author Topic: Zelda 8X8  (Read 94577 times)

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Offline Ikkerens

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Re: Zelda 8X8
« Reply #120 on: October 12, 2010, 09:51:03 am »
Ok, im working on the game client now, but I need some UI thingies.
I'm going to have a bottom UI, (so 96x8), and I need some icons.
-Heart (health mostly)
-Rupee (currency)
-Sword

I might be updating this post as I recieve sprites/need more sprites.
« Last Edit: October 12, 2010, 01:25:37 pm by Ikkerens »

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Offline meishe91

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Re: Zelda 8X8
« Reply #121 on: October 12, 2010, 10:25:48 am »
What dimensions and such do you need? And I'm assuming four-level gray?

Also, this is looking good, can't wait to see how this turns out :)
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Offline Ikkerens

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Re: Zelda 8X8
« Reply #122 on: October 12, 2010, 10:35:57 am »
4lv gray, 8x8 sprites

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Offline yunhua98

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Re: Zelda 8X8
« Reply #123 on: October 12, 2010, 11:41:16 am »
for health, do you want health bar or lives?

heres my health bar anyway.  ;)

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Offline Ikkerens

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Re: Zelda 8X8
« Reply #124 on: October 12, 2010, 11:51:29 am »
Well,I prefer lives, because I need the entire 96x8 for other UI actions as well, such as current item, rupees and blah blah blah.
So a screenwide health bar is out of question

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Offline yunhua98

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Re: Zelda 8X8
« Reply #125 on: October 12, 2010, 01:19:14 pm »
kk, its 7x7 but its the only way, to look good.  :P

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Re: Zelda 8X8
« Reply #126 on: October 12, 2010, 01:22:02 pm »
 I thought the healthbar looked pretty sweet...

but yeah in zelda games you do have to have two boxes to display your weapons, and a status of your rupees and bows and bombs etc.

I think what you're making is pretty great!  Nice job with only 8x8 sprites, I always found that size hard to work with :P

Offline Ikkerens

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Re: Zelda 8X8
« Reply #127 on: October 12, 2010, 01:46:59 pm »
Ok, this is a 2nd attempt on my first map.
The background transitions are a bit smoother on this one.
So that the tree's white background is no longer disturbing with the gray of the other environment.
Tell me what you think ;)

(The inverted tile is still because of my map editor)
« Last Edit: October 12, 2010, 01:47:18 pm by Ikkerens »

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Re: Zelda 8X8
« Reply #128 on: October 12, 2010, 01:49:41 pm »
HOLY CRAP IS THAT NICE LOOKING!!!!!!1

NICE JOBB!!!!!!!!11111

Offline Michael_Lee

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Re: Zelda 8X8
« Reply #129 on: October 12, 2010, 01:52:17 pm »
Ooh - that's awesome!

Just a quick question - is the house one large sprite, or a group of smaller sprites?
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Offline Ikkerens

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Re: Zelda 8X8
« Reply #130 on: October 12, 2010, 01:56:34 pm »
That'a a group of 9 sprites.

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Offline kindermoumoute

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Re: Zelda 8X8
« Reply #131 on: October 12, 2010, 01:57:19 pm »
Nice! Pretty good!
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Re: Zelda 8X8
« Reply #132 on: October 12, 2010, 01:57:26 pm »
look really nice, dude ;)

Offline shmibs

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Re: Zelda 8X8
« Reply #133 on: October 12, 2010, 02:25:42 pm »
ok, now im really excited for this. the use of gray on the ground is particularly amaze. however, does your character stand out well against it?

Offline Ikkerens

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Re: Zelda 8X8
« Reply #134 on: October 12, 2010, 02:28:07 pm »
I was thinking of surrounding the char with a white border.
But then again, it already has a black border.

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