Author Topic: Zelda 8X8  (Read 47441 times)

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Offline TIfanx1999

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Re: Zelda 8X8
« Reply #60 on: May 24, 2010, 12:46:39 am »
Everytime I look at the map above I am amazed. It would be cool if someone tried to do a 8x8 port of Links Awakening

That said it wouldn't be by me, though. if I did a Zelda calc game, it would be something else than LA, more like a new game (or a remake)
I feel the same way. I like Link's Awakening, but if I were to make a Zelda game I'd like to do something different because I enjoy the aspect of creating new dungeons and puzzles.

Offline Raylin

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Re: Zelda 8X8
« Reply #61 on: May 24, 2010, 10:09:54 am »
*Raylin wants the .8xi files for that. :)
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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #62 on: May 24, 2010, 12:45:27 pm »
Btw for a Zelda game you are not forced to use Zelda enemies necessarly. You can use whatever you want if you desire. It adds some originality too :P
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Offline necro

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Re: Zelda 8X8
« Reply #63 on: May 25, 2010, 12:18:55 am »
If links awakening would be to hard, a loz RPG seems like itd be feasible. It would be nice to see theses used in something though.
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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #64 on: May 25, 2010, 12:21:21 am »
Necro, check your Inbox in about 5 minutes.
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Offline TIfanx1999

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Re: Zelda 8X8
« Reply #65 on: May 25, 2010, 08:41:34 am »
I found some of my old sprites!, but to be fair, most of them are 8x9.

Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #66 on: May 25, 2010, 01:08:02 pm »
they look nice ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zera

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Re: Zelda 8X8
« Reply #67 on: May 25, 2010, 01:59:28 pm »
These are some really good sprite and tile conversions. It's so hard to get the right kind of detail in 8x8, but this captures it accurately. (in regards to both the tileset, and Age_of_camelot's sprtes)

Personally, I like the idea of an accurate port of Link's Awakening moreso than an original game. On the other hand, I think it would be interesting to add optional, custom content to the game. (such as an original dungeon; maybe to replace the "Color Dungeon" that appeared in Link's Awakening DX)

Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #68 on: May 25, 2010, 02:17:08 pm »
Well, one issue I had when creating stuff is that when I feel creative, I can't stand being restricted about what I want to do. This is why most of my calc games aren't clone of popular games. The few I made usually have some twists or completly different story.

It depends of people. I tend to remain more interested in a project when I can do almost everything I want including deciding the storyline and such (which is also why I never do team projects anymore)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Magic Banana

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Re: Zelda 8X8
« Reply #69 on: June 07, 2010, 08:56:04 pm »
Wow, just wow.

I do sprites and stuff, so yeah.

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Offline Ikkerens

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Re: Zelda 8X8
« Reply #70 on: June 21, 2010, 02:54:33 pm »
necro post... er... necropost

j/k

Wow looks nice. I can't wait until Axe supports 4 lv grayscale, maybe someone could give such project a try once he gains enough experience

I know I can do something using these ;D
Necro, are you ok with the fact that im going to make a game using these graphics?

Il try get a techdemo up asap

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Re: Zelda 8X8
« Reply #71 on: June 21, 2010, 10:57:20 pm »
Sadly I doubt he will see this in months, but I think usually when you use his stuff he is fine with it, as long as you give him credit. You could start using it right away then warn him during developpement and he'll accept for sure I am certain. There is a reason why he is posting those sprites anyway ;)

Also I would LOVE to see a Zelda with those sprites. It reminds me the french game Zelda Hero of Hyrule in the downloads section, but with grayscale instead of monochrome. The result is pretty good.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Ikkerens

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Re: Zelda 8X8
« Reply #72 on: June 22, 2010, 04:57:56 pm »
Well, il see how far il get.
At the time of writing im pixeling on my calc getting the sprites done.
Il download CalcGS soon, might ease things up a bit.

Progress is in my sig.

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Offline agent84

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Re: Zelda 8X8
« Reply #73 on: June 22, 2010, 06:35:30 pm »
these sprites look amazing!  o.0

Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #74 on: June 22, 2010, 11:52:42 pm »
Well, il see how far il get.
At the time of writing im pixeling on my calc getting the sprites done.
Il download CalcGS soon, might ease things up a bit.

Progress is in my sig.
Cool ^^

Good luck on this :)

Also feel free to start a new thread in projects section if you get a lot of the game engine done and officially start a new project ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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