Author Topic: Zelda 8X8  (Read 48395 times)

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Offline feerik

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Re: Zelda 8X8
« Reply #150 on: December 20, 2010, 01:07:59 pm »
looks nice

Offline cerzus69

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Re: Zelda 8X8
« Reply #151 on: April 19, 2011, 03:47:38 pm »
Is anything happening with this? I'd love for someone to make a game with these tiles, they're awesome!

Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #152 on: April 19, 2011, 03:56:45 pm »
Sadly I think the people that planned to use these tiles stopped working on their respective Zelda game. :( You could maybe PM Necro and Magic if you can use them, but I think they added them here for free use as long as credits is given.

By the way if you ever plan to work on a Zelda game, feel free to use parts of my Dark Link Quest title screen too.
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Offline z1bu

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Re: Zelda 8X8
« Reply #153 on: April 26, 2011, 12:09:16 am »
That's cool :D

Offline Ikkerens

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Re: Zelda 8X8
« Reply #154 on: April 26, 2011, 01:25:14 am »
Well, sadly my version of this project was dropped :(
This is due to a data loss while making a backup, causing my other backups to become corrupted as well.
And I never picked the project up again :(

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Offline aeTIos

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Re: Zelda 8X8
« Reply #155 on: April 28, 2011, 03:24:06 am »
Oh, thats too bad. It looked so cool!
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Offline ZippyDee

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Re: Zelda 8X8
« Reply #156 on: April 28, 2011, 03:30:43 am »
This is really incredible. That grayscale sprite sheet is absolutely fantastic! I really hope those sprites are put to some use at some point! It would be such a shame to see all that effort wasted. :(
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Offline aeTIos

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Re: Zelda 8X8
« Reply #157 on: April 28, 2011, 03:33:37 am »
I'm pretty sure I'll lose The Game that there will be a game with this. If no one does, I'll probably do it :P
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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #158 on: May 26, 2011, 04:18:16 am »
Well, sadly my version of this project was dropped :(
This is due to a data loss while making a backup, causing my other backups to become corrupted as well.
And I never picked the project up again :(
This sucks, I assume this was back when Axe backup function didn't work well or due to TI-Connect glitches? :(
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eiyeron

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Re: Zelda 8X8
« Reply #159 on: August 13, 2011, 05:54:49 pm »
Very great work! This is a very good tileset! GG

Offline Billeekid

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Re: Zelda 8X8
« Reply #160 on: September 22, 2011, 01:21:16 pm »
Wow, I didn't really know you could make tilesets in paint, these look to be a great job.  I was gonna start making this kind of stuff in autocad lol, atleast for mockups.  I'm just wondering, where would I find a screensize template to use in paint? I'm assuming these tilesets are meant for the TI-84+ resolution. 

Offline Yeong

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Re: Zelda 8X8
« Reply #161 on: September 22, 2011, 03:22:04 pm »
go to Images -> Attributes, and change resolution to 96x64 px. That's the TI-84+ screensize.
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Offline Billeekid

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Re: Zelda 8X8
« Reply #162 on: September 22, 2011, 06:17:30 pm »
go to Images -> Attributes, and change resolution to 96x64 px. That's the TI-84+ screensize.
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Offline TIfanx1999

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Re: Zelda 8X8
« Reply #163 on: July 28, 2013, 12:32:59 pm »
Bump!

I wanted to see how my link sprites would look in a proper world. I did a bit of tweaking to them. Here's a mockup borrowing from one of Ikkrens images a few pages back. I think they work pretty nicely. :)
« Last Edit: July 28, 2013, 12:33:54 pm by Art_of_camelot »

Offline Sorunome

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Re: Zelda 8X8
« Reply #164 on: July 28, 2013, 12:37:11 pm »
Oh, i like those sprites! :D

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