Author Topic: Zelda 8X8  (Read 69170 times)

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Offline TIfanx1999

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Re: Zelda 8X8
« Reply #165 on: July 28, 2013, 12:47:55 pm »
Thanks. He's actually the basis for the Reuben sprites I made believe it or not. :P
« Last Edit: July 28, 2013, 12:48:44 pm by Art_of_camelot »

Offline Sorunome

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Re: Zelda 8X8
« Reply #166 on: July 28, 2013, 12:49:15 pm »
Again, it is haunting me -.-

But lol, yeah, you are just awesome at making sprites :P

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Offline TIfanx1999

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Re: Zelda 8X8
« Reply #167 on: July 28, 2013, 12:51:21 pm »
I'm not that great. There are many who are better. I usually have something to work off of or adapt. Thanks though. :)

Offline DJ Omnimaga

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Re: Re: Zelda 8X8
« Reply #168 on: July 28, 2013, 01:52:22 pm »
Looks very good with the Links Awakening tiles. :)

Offline TIfanx1999

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Re: Zelda 8X8
« Reply #169 on: March 25, 2014, 03:40:13 pm »
Bump!

I wanted to see how my link sprites would look in a proper world. I did a bit of tweaking to them. Here's a mockup borrowing from one of Ikkrens images a few pages back. I think they work pretty nicely. :)


So, while pondering ideas for another mockup my old Zelda sprites popped into my head. I wondered how they'd look fully monochrome. Heres a quick mockup showing the results. It's actually not that bad IMHO. :) Anyhow, attached the original grayscale one as well for comparison sake. As usual, 2X sized for better viewing.
« Last Edit: March 25, 2014, 03:42:44 pm by Art_of_camelot »

Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #170 on: March 25, 2014, 03:43:55 pm »
Ooh I like how they came out :D The only issue is the top of windows which seems to blend into the roof. Maybe add a white bar between the roof and windows?

Offline TIfanx1999

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Re: Zelda 8X8
« Reply #171 on: March 25, 2014, 03:45:41 pm »
Yea, like I said I did it really quick. Noticed that afterwards myself. CBA to fix it at the moment. It still illustrates the look, and that's really all I cared about. Maybe if I get some more motivation I'll try to fix the house up a bit better. ;)

Offline Streetwalrus

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Re: Zelda 8X8
« Reply #172 on: March 25, 2014, 05:21:19 pm »
Wow both sets look great, nice job AoC. :D

Offline TIfanx1999

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Re: Zelda 8X8
« Reply #173 on: March 26, 2014, 12:50:56 am »
Only this sprites for Link are mine, but thanks. :) The tiles as I quoted from the previous page, were from Ikkrens dead project.

Offline Sorunome

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Re: Zelda 8X8
« Reply #174 on: March 26, 2014, 03:54:52 pm »
Those are nice sprites, nice work! :D

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Offline TIfanx1999

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Re: Zelda 8X8
« Reply #175 on: October 30, 2014, 01:00:37 am »
BUMP! Messing around with ideas for a HUD. 2x Size as always.
« Last Edit: October 30, 2014, 01:19:41 am by Art_of_camelot »

Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #176 on: October 30, 2014, 01:21:30 am »
Ooh I love them. My favorite is the first since it's easier to distinguish the HUD from the map. (especially if the map has a lot of white)

Offline Sorunome

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Re: Zelda 8X8
« Reply #177 on: October 30, 2014, 04:41:22 am »
Yup, like the first one most, too, due to the border line ^.^

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Offline Eiyeron

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Re: Zelda 8X8
« Reply #178 on: November 13, 2014, 05:28:51 pm »
I would go for the first one, but with only the left border, taking the whole column.

Offline TIfanx1999

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Re: Zelda 8X8
« Reply #179 on: November 13, 2014, 06:33:08 pm »
I've worked on this a bit more and I'll post a new screenie in a bit. I decreased the number of hearts and things fit better. Apparently, the GB games had less hearts than I remember, and it just happens to make things fit near perfect. :D