Author Topic: Zelda 8X8  (Read 94558 times)

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Offline necro

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Re: Zelda 8X8
« Reply #30 on: May 17, 2010, 01:23:01 am »

took a while to test em, but hopefully these work
« Last Edit: May 17, 2010, 01:23:34 am by necro »
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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #31 on: May 17, 2010, 01:23:31 am »
w00t nice! Thanks

Offline TIfanx1999

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Re: Zelda 8X8
« Reply #32 on: May 17, 2010, 02:35:09 am »
Very nice! ^^.

Offline Galandros

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Re: Zelda 8X8
« Reply #33 on: May 17, 2010, 04:36:41 am »
Well done. The tree is symmetrical? To get get the missing half, mirroring it is enough?
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Offline necro

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Re: Zelda 8X8
« Reply #34 on: May 19, 2010, 01:21:13 am »
I'm using the link's awakening DX sprites and tiles as refrence since they both were more interesting and look better, and the trees are not mirrored in DX.
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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #35 on: May 19, 2010, 01:33:11 am »
* DJ Omnimaga wonders if he could also do some enemies as well

Offline necro

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Re: Zelda 8X8
« Reply #36 on: May 19, 2010, 01:43:56 am »
I was working on the over world, but I could get *some* of the enemies made (they are generally harder to do). Any ones in particular?
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Offline TIfanx1999

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Re: Zelda 8X8
« Reply #37 on: May 19, 2010, 08:22:21 am »
* Art_of_camelot wonders what's on DJ Omnimaga's mind.

Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #38 on: May 19, 2010, 12:02:19 pm »
For now, I would only make some soldiers/guards, zombies, beamos (only one frame, though, not rotating. Probably with an eye on each side) and octoroks. For the rest we should wait

Offline necro

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Re: Zelda 8X8
« Reply #39 on: May 22, 2010, 12:27:50 am »


I'm not that fond of the zombie, but I'm not sure how to fix him. His sprite is complicated so he doesn't scale down well.
« Last Edit: May 22, 2010, 12:29:13 am by necro »
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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #40 on: May 22, 2010, 12:30:22 am »
wow awesome! However it seems like the zombie one doesn't look too much like zombies. Would it be possible to make it thiner, even if it means less details? So it's closer to the OOT zombie style

Offline necro

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Re: Zelda 8X8
« Reply #41 on: May 22, 2010, 12:39:33 am »
do you mean staflos or stalchildren, beacause zombies aren't in oot as I remember?
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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #42 on: May 22, 2010, 12:44:32 am »
Maybe, I meant those things in the graveyard inside tombs that screams to death when they see you and can jump on you sucking your life.

I think there were mummies too

Offline necro

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Re: Zelda 8X8
« Reply #43 on: May 22, 2010, 01:06:52 am »

not sure if this works, trying to make an 8X8 redead sprite is...interesting
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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #44 on: May 22, 2010, 01:08:18 am »
mhm it seems like the two bottom ones would work pretty well. Not sure about the two first, tho, as the legs are a bit big