Omnimaga

General Discussion => Art => Topic started by: crzyrbl on January 06, 2006, 08:52:00 pm

Title: Zelda:ROTP sprites
Post by: crzyrbl on January 06, 2006, 08:52:00 pm
well, the next ver. of xLib will prob be released in the next couple of weeks (hopefully) now that tr1p1ea found his bugs.  in the mean time, i will start asking for sprites again.

to start off, i think the houses of hyrule need to be something a little more, uh, zelda.  about 24x24 pixels should be fine.  im also looking for a design thats a bit interchangeable so the houses dont all look the same.

...and of course, if i use it in the final ver. ill include you in the credits
http://sprites.fireball20xl.com/NSA/HTML/Zelda/index.html
Title: Zelda:ROTP sprites
Post by: DJ Omnimaga on January 07, 2006, 02:15:00 am
hmm the game boy zelda sprites are actually 16x16, wouldnt you want to use that size instead? Because with 24x24 you cant even fit 3 sprite in the screen height
Title: Zelda:ROTP sprites
Post by: Spellshaper on January 07, 2006, 03:15:00 am
here
Title: Zelda:ROTP sprites
Post by: kalan_vod on January 07, 2006, 04:17:00 am
Looks and sounds great! I am glad you are working on this agian.
Title: Zelda:ROTP sprites
Post by: crzyrbl on January 07, 2006, 08:50:00 am
@xLibman: if i did the door would be 16x16 >.<
@Spellshaper: i didnt make the original,  duck did. looks good btw
Title: Zelda:ROTP sprites
Post by: DJ Omnimaga on January 07, 2006, 09:00:00 am
oh I though you meant 24x24 PER tiles, lol


nice spellshaper
Title: Zelda:ROTP sprites
Post by: Spellshaper on January 07, 2006, 09:08:00 am
QuoteBegin-xlibman+7 January 2006, 21:0-->
QUOTE (xlibman @ 7 January 2006, 21:00)
oh I though you meant 24x24 PER tiles, lol


nice spellshaper  

 Oh that would be uber-big :paf:tripaf.gif

thx
Title: Zelda:ROTP sprites
Post by: crzyrbl on January 07, 2006, 10:12:00 am
i think im getting better at this...
user posted image
its at x2 so you can see it better

EDIT:i still nd to add to the roof though
Title: Zelda:ROTP sprites
Post by: dragon__lance on January 07, 2006, 11:58:00 am
i like that one the best :)smile.gif looks like the origional most. nice to see ur still working on this, perhaps me, u, and necro can have a zelda discussion sometime to share ideas. I got tons of origional 16*16 zelda sprites, so if u need any...
Title: Zelda:ROTP sprites
Post by: CDI on January 09, 2006, 12:13:00 pm
I like that house EXACTALLY like it is... If I can find it I have a 24x24 house you might be able to use (ex. T14... hmm...)

user posted image

Feel free to use any or all of those EXCEPT the people (to convert GS to B&W I just use common sense... if the GS looks better as White or Black, your choice)
Title: Zelda:ROTP sprites
Post by: Liazon on January 09, 2006, 12:22:00 pm
Why can't we use people?  I have the most trouble making people.
Title: Zelda:ROTP sprites
Post by: CDI on January 09, 2006, 12:24:00 pm
Because those people are awsome people (for 8x8 stills) and I'm going to use them in a game
Title: Zelda:ROTP sprites
Post by: crzyrbl on January 10, 2006, 06:14:00 pm
Next item up for changing is a little scenery.  barging into ppls houses wouldnt be the same without beds...

user posted image

btw: 16x8 or 16x16 would work best
Title: Zelda:ROTP sprites
Post by: crzyrbl on February 25, 2006, 08:01:00 am
I really should have posted this here first, rather than in the game's topic.  The final item i am adding to the game before i start prgming all teh lvls is Roc's Feather, as in Link's Awakening.  Roc itself is a mythical creature.  A giant bird that attacked pirate ships and castles.  (in fact, the "rook" in chess was based on the Roc!)  Anyways, Roc's Feather will allow Link to jump over pits and maybe enemies.  The problem is, the animation is a little advanced for me.  ill keep trying even if no one posts anyting, but that will take time away from programing other things.  -tia (thanks in advance)
Title: Zelda:ROTP sprites
Post by: theone on February 28, 2006, 11:58:00 am
if you want good zelda sprites you can use an emulator........
ill try to get a sprite with link jumping midway, but dont count on it.......
Title: Zelda:ROTP sprites
Post by: kalan_vod on February 28, 2006, 12:08:00 pm
He already got one, just forgot to tell us in here.
Title: Zelda:ROTP sprites
Post by: DJ Omnimaga on March 01, 2006, 03:43:00 am
only problem with sprites from emu is that they are 16x16, however crzyrbl use 8x8 ones, so he needs to do lot of converting
Title: Zelda:ROTP sprites
Post by: kalan_vod on March 01, 2006, 05:33:00 am
Tell me about it I am cenverting Chips sprites which are like 16x16 or so down to 8x8 >.<
Title: Zelda:ROTP sprites
Post by: theone on March 01, 2006, 10:50:00 am
how would you convert it?
Title: Zelda:ROTP sprites
Post by: theone on March 01, 2006, 10:50:00 am
would u convert it by hand?
Title: Zelda:ROTP sprites
Post by: DJ Omnimaga on March 01, 2006, 11:07:00 am
please use the edit button to edit your previous post when you need to post again to avoid double posting within a few mins between each posts. Actually you need to do lot of editing in MS pAint to make the sprites look good, which isnt a big deal sometimes