Omnimaga > Ash: Phoenix
[A:P] Demo Release/Discussion
squidgetx:
Happy New Year everyone!
Attached is the demo of Ash:Phoenix that I've been working on for the past 3 months :)
Please read the readme for installation instructions (basically, just send everything in the zip to archive) . The game is close to 200k in size, but practically 1/2 of it is empty data. This means that the game will not get any larger, so be prepared for a nice, super long RPG in the final release.
The demo spans the beginning of the game through the first boss in the Wastelands, so after you beat him, there's not much else to do save restarting.
Special Thanks to Quigibo, Runer112, and the rest of Omnimaga staff/admins along with everyone else who's supported me with this project so far :)
Please discuss/report any bugs and game imbalance issues in this thread. I am especially concerned with the battle engine and your thoughts on how easy/hard the battles are :)
Known issues: if you die, the game may glitch badly. In other cases, the game will act as if nothing had happened. So...don't die :) Also, although I believe I've fixed this bug, visiting the shop MAY PROBABLY will cause a crash. Also, I know I misspelled "solely" in the opening sequence
This build is outdated, the current build can be found here
DJ Omnimaga:
Awesome! This goes on my computer now, for testing Tuesday or Wednesday! :)
Happybobjr:
doesn't work on my wabbit. 84+SE Rom is on 2.53MP
squidgetx:
Happybobjr: How so? Does transferring the files cause wabbit to crash? (in that case you need to transfer them all in groups of 5 or 6)
Also make sure EVERYTHING is in archive
Happybobjr:
ok, thanks
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