Omnimaga > Ash: Phoenix

Ash: Phoenix- Reboot

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squidgetx:
Latest screen:


Spoiler For Old Screenshots:

The latest screenshot, source (A.8xp, screenshift.asm), and build (build.zip) will be attached to this post. (Note you don't need screenshift.asm to compile, it just holds the original asm code if you wanna look at it)

Installation instructions:
Send build.zip to archive, and run Phoenix.8xp with asm() or whatever shell you want


People I have to remember to credit:
chickendude (tilemapping help, asm help)
runer112 (debugging/asm help/help for everything)
jacobly (asm help/optimizing mask routine)
calc84 (asm help, optimizing decompression routine)
thepenguin77 (bugfixes, asm help)
Spoiler For original post: Ok, I'm rewriting this game (almost) from scratch.

Before you kill me, let me give a few reasons:

1. I really want to optimize. Severely. Axe 1.0.0 provided updates (like getting label addresses) that could make some things SO MUCH BETTAR!
2. I want to make the battle engine more dynamic. Again, Axe 1.0.0 makes this possible. Say hello to unique move effects?
3. I found a severe bug that has to do with program structure. If I could understand my own code, it would still be pretty hard to fix. But I can't.
4. My calc won't turn on atm. I'm assuming that if I can get it to ever function again, the archive is done for anyway.
5. Axe 1.0.1 won't compile it currently, mainly because I have a lot of labels that begin with numbers.

Edit: After reinstalling the OS and using the safe-boot, I've revived my calc. The archive got wrecked though. I have backups, but I don't think I'll use them much.

TIfanx1999:
It's okay bro. It was looking really nice already, I'm sure you'll only improve upon what you had before. :3

annoyingcalc:
 *.*


* annoyingorange eats squidgetx >:D




that is ok IF it gets better it is hard to see it better the demo was amazing  O0

squidgetx:
Well, it'll be smaller for one thing. And I'm thinking about handling NPCs differently. Instead of being part of the tilemap, maybe I'll have them separate like in Pokemon :D

shmibs:
with all the optimisations in axe 1, and all the optimisations you are sure to come up with in rewriting things, i'm sure you can get the grey looking a lot better as well.
good luck =D

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