Author Topic: Ash: Phoenix- Reboot  (Read 27066 times)

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Offline squidgetx

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Re: Ash: Phoenix- Reboot
« Reply #105 on: May 29, 2013, 09:28:57 pm »
Nope, sorry :P

Offline DJ Omnimaga

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Re: Re: Ash: Phoenix- Reboot
« Reply #106 on: May 30, 2013, 01:27:37 pm »
And is the project still alive? :P
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Offline squidgetx

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Re: Ash: Phoenix- Reboot
« Reply #107 on: May 30, 2013, 09:14:24 pm »
Well I haven't worked on it in a while, but I've got some more free time now so I might work on it again

The main issue right now is I'm kind of stuck in a development dilemma; I don't want to work on extending the game world until I'm sure the engine is well scaled and bug free (becase then I'll have to re do it) but I can't test the scaling or look for bugs without extending the game world :P

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Re: Ash: Phoenix- Reboot
« Reply #108 on: May 30, 2013, 10:15:19 pm »
That is cool to hear, sucks that you are stuck with development atm tho x.x good luck!
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Hayleia

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Re: Ash: Phoenix- Reboot
« Reply #109 on: June 01, 2013, 01:47:10 pm »
Hum, maybe you can try making a stupid extended world that would just be repetitions of the same area copy-pasted multiple times, so you can try your engine (and debug it if you find problems) then extend the world for real ?
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Offline squidgetx

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Re: Ash: Phoenix- Reboot
« Reply #110 on: June 24, 2013, 09:01:03 pm »
Small progress, I touched the code yesterday in the first time in months (lol) and fired up the IDE. Starting to get back into it a little, I fixed a bug with the item system and optimized a couple bytes off it.

I'm just at the edge of the app max size now, so the next step is probably to move the last of the data out of the app (which will also help making language packs much easier).

I need to finalize how I want the opening of the game to go...That's something I had had a lot of trouble with before development stopped. I've been watching Sequelitis, a youtube show on game design and trying to work it in but it's been difficult. One of the concepts (this can be found in the episode on Megaman) is to introduce the enemy right away to give the player something to work for so I've been working that in. That particular npc script though might be a challenge.

One major weakness of my current engine is that npc's placement cannot be altered by player flag data, only their dialogue... I really don't want to add something in to rectify this because everything is so built up already so I'm just going to need to figure out something clever.
« Last Edit: June 24, 2013, 09:07:48 pm by squidgetx »

Offline DJ Omnimaga

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Re: Ash: Phoenix- Reboot
« Reply #111 on: June 24, 2013, 11:05:09 pm »
Looks very good and glad to see more progress. Just a suggestio, though: You should maybe 3D-ize the rocks and stuff to the right of the forest map, since it kinda looks flat compared to the trees and other stuff.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Streetwalrus

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Re: Ash: Phoenix- Reboot
« Reply #112 on: October 29, 2013, 12:44:48 pm »
Yeah, I know, necroing this again but :P

Do you still plan to finish it ?
send it

Offline TheCoder1998

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Re: Ash: Phoenix- Reboot
« Reply #113 on: October 29, 2013, 03:05:20 pm »
yeah! this looks awesome!
he should definitely finish it
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Offline tpt1234567890

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Re: Ash: Phoenix- Reboot
« Reply #114 on: October 29, 2013, 05:15:24 pm »
yeah! this looks awesome!
he should definitely finish it


Agreed!

Offline Streetwalrus

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Re: Ash: Phoenix- Reboot
« Reply #115 on: June 21, 2014, 03:18:51 pm »
* Streetwalrus prods Squidgetx with a stick. :I
I'd love to see this finished. Really, you were doing an awesome job with it. :D
send it

Offline pimathbrainiac

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Re: Ash: Phoenix- Reboot
« Reply #116 on: June 21, 2014, 03:20:28 pm »
* pimathbrainiac seconds the prod.

This looks amazing. I would really like to see this happen.
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Offline TIfanx1999

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Re: Ash: Phoenix- Reboot
« Reply #117 on: June 21, 2014, 03:24:38 pm »
Very true. Ti's a shame squidgetx hasn't been around much recently. Guess he's just been busy.

Offline Streetwalrus

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Re: Ash: Phoenix- Reboot
« Reply #118 on: June 21, 2014, 03:27:04 pm »
Yeah.
Also TI is a shame indeed. :trollface:
send it

Offline TIfanx1999

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Re: Ash: Phoenix- Reboot
« Reply #119 on: June 21, 2014, 03:45:07 pm »
Whoops! Dat typo.  :blah: