Omnimaga > Ash: Phoenix

Ash: Phoenix

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squidgetx:
Well, this is what I've been working on since Cuberunner: Ash:Phoenix--an RPG

Storywise, I won't reveal too much, since I'd like the story to unfold as you play through the game. I will say that the main objective driving the storyline is to find the legendary bird of fire: the pheonix. You'll only have 1 character throughout (differing from other RPGS) , and all the battles will be 1 on 1 (like pokemon). Also, instead of having a list of spells, you'll have a list of (up to 8 ) different 'techniques,' some of which will be regular attacks, and others will be spells. There will be about 40 different total techniques, some of which are unlearnable depending on what class you choose to be at the beginning of the game. (There will be 6 classes: warrior (melee based), archer (melee based), mage (magic based), spirit (magic based), undead (mix), and shadows (mix) ) Techniques will have varying effects including boosts/drops to stats, recoil/healing, and regular damage

The map engine uses 12x12 tiles and your character is masked. All of the sprites I'm using right now are just temp ones that I threw together...(except for equipment ones: those turned out nice): the others will probably be redone sometime.

So far the map engine is partially done, and the item and stat screens are pretty much wrapped up.
The battle engine I have on paper, but coding it on calc is turning out to be...difficult.

Updates to follow throughout! I won't let this die (hopefully) ;D

DJ Omnimaga:
Wow I had Touhou Judgment in the Sixtieth Year ~ Fate of Sixty Years SSH cover playing at the same time as I opened this thread and it seemed to fit well.

Nice job so far, I love the look of it and the idea. But make sure to not make it too complex, especially the battle engine, because a RPG is a bit project and the battle engine is what most people seem to have the most trouble with.

Good luck!

FinaleTI:
Looks nice. I really need to get back to Nostalgia... ;D
I know how hard an RPG battle engine can be in Axe, at least you only have one character to deal with, though. For mine it requires a dynamic party of up to 2 players and up to 2 enemies... Plus, I had that back-up corruption during the contest...

ASHBAD_ALVIN:
well, looks very nice!  A project worthy of a programmer of your high caliber ;D

squidgetx:
@Finale TI: yeah, that's one of the reasons why I decided to only have 1 character ^^ (although I give most credit to pokemon/dying eyes for the battle engine scheme)

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