Omnimaga
Omnimaga => Discontinued => Our Projects => Ash: Phoenix => Topic started by: squidgetx on November 10, 2010, 05:15:40 pm
-
Hello.
Well, I'm almost done entering all the data for the move database. But before I finalize it, I figured that maybe some of you guys could offer some suggestions for possible moves for battling.
Here are the effects/restrictions we have to work with
-Name (max 12 characters)
-Class/Type of move : Warrior, Undead, Archer, Mage, Spirit, Shadow
-Damage:1 for lowest damage, 15 for highest (0 for no damage)
-Boost your.....
--Attack
--Defense
--Magic Attack
--Magic Defense
--Speed
--Luck
by 1-3 stages. +3 is the highest (max boost for a 2x bonus in damage)
-Lower your enemy's
--Attack
--Defense
--Magic Attack
--Magic Defense
--Speed
--Luck
by 1-3 stages. -3 is the lowest (max negative boost for a 0.25x bonus in damage)
-Heal yourself. This is in %. Negative %s work too (as recoil)
-Damage your MP (straight #- keep in mind max MP at lvl 100 is around 200. also, as with the other one, you can have negative MP damage to restore MP if you choose)
-Accuracy- %
I will take any and all suggestions (even ridiculously overpowered moves) I'm sure you guys can come up with some really cool stuff. Thanks in advance ;D
-
does it have to be exactly 12 characters?
-
12 chars or less, edited in :)
-
Name: Hellfire
Class: Mage
Damage: 13
Boosts: Magic Attack
Lowers: N/A
Heal: 0
MP Damage: N/A (i'm leaving this up to you since i don't know the number scale as well as you do)
Accuracy: 85
Name: Permafrost
Class: Mage
Damage: 4
Boosts: N/A
Lowers: Magic Defense, Defense, Speed
Heal: 0
MP Damage: N/A
Accuracy: 95%
Name: Tempest
Class: Mage
Damage: 15
Boosts: N/A
Lowers: Defense
Heal: 0
MP Damage: N/A
Accuracy: 85%
edit:
Name: Revival
Class: Undead
Damage: 0
Boosts:Attack, Defense
Lowers: N/A
Heal: 50%
MP Damage: N/A //high
Accuracy: 90%
-
Instant Death. (JK) :P
maybe a self-destruct?
-
Name: Skull Split/Smash
Class: Warrior
Damage: 12
Boosts: Attack
Lowers: Defense
Heal: 0
MP Damage: 0
Accuracy: 75%
-
Name: Kir Royale
Class: Spirit
Damage: 15
Boosts: All
Lowers: None
Heal: -50%
MP Damage: 100%
Accuracy: 35%
-
Name: Kir Royale
Class: Spirit
Damage: 15
Boosts: All
Lowers: None
Heal: -50%
MP Damage: 100%
Accuracy: 35%
sounds like a "last stand" kind of move.
-
Name: Anima Magia
Type: Mage
Damage: 10
Boosts:
-Magic Attack: +3
-Magic Defense: +2
Lowers:
-Magic Attack: -1
-Magic Defense: -1
Heal: 33%
MP: 33%
Accuracy: 75%
-
Name: Rage
Class: Warrior
Damage: N/A
Boosts:
--Attack +3
--Speed +3
Heal: -10%
MP Damage: 5%
Accuracy: 100%
(Kinda inspired from Stimpacks in Starcraft. :P)
-
Name: Remove Soul
Class: Mage
Damage: 100%
Boosts: None
Heal: -50%
MP: 20
Accuracy: 100%
Name: Steady Shot
Class: Warrior
Damage: 7
Accuracy: 100%
Name: Chance
Class: Mage
Damage: 5
Accuracy: 25%
MP: 1
-
Thanks for the suggestions ;)
Some of the names I've used already (Hellfire and Rage, to be precise). I can rename them myself or if you'd like to add another name than that's ok too :)
-
No problem. :D
Not sure about an alternative to rage, though. It's basically sacrifying some HP to raise your attack and speed.