Omnimaga

Calculator Community => TI Calculators => ASM => Topic started by: necro on January 22, 2007, 07:31:00 pm

Title: [Z80 ASM] scaled masked sprites
Post by: necro on January 22, 2007, 07:31:00 pm
i was wondering if anyone had any idea how one might make a scaled b/w sprites, perferably 16X16 base texture...if it can't be done, oh well
Title: [Z80 ASM] scaled masked sprites
Post by: Jon on January 22, 2007, 08:33:00 pm
scaled from 16x16 to what?  I could definitely make a routine to enlarge a sprite, and with a bit of work, make it smaller as well.
Title: [Z80 ASM] scaled masked sprites
Post by: Liazon on January 23, 2007, 06:29:00 am
probably would be a useful addition to xlib.  ya it's possible but you'll need ot specify how much /little