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ASM Sound Routine

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Hot_Dog:
I'll let the question speak for itself...is there a routine to play sound in ASM programs?

DJ Omnimaga:
Mhmm I think there aren't any publicly available for the 83+, but Quibigo and Calc84 might be able to help you on this, since they both made games and apps with sound.

Otherwise, I think Anthony Loven had one for the 86. Not sure how easy it would be to port on the 83+, though. His routine must either be on ticalc.org or in the 2005 newsletter that was posted as attachment in the old Omni screenshots thread under Misc section

Quigibo:
If you just want beeps and bloops to play a melody during a game, the Pyoro source code had a note reader and player that you can use and also kind of has some macros to simplify editing music.

On the other hand, if you want high quality sound or music that doesn't need to be rendered at the same time as the game, try Real Sound.

And on the third hand, if you want some medium quality music to play while the game is going, you'll have to ask calc83 becasue he's the only one I've seen actually pull it off well, or at least I trust he has, I haven't actually used it.  I think it requires 15MHz mode for this option.

Hot_Dog:
Jusy bleeps and bloops.  Thanks, I'll look at Pyoro!

DJ Omnimaga:

--- Quote from: Quigibo on April 29, 2010, 11:40:45 pm ---calc83

--- End quote ---
Poor Calc84god...er...maniac, you downgraded him and now he can no longer test Project M sound on real hardware :(

I wouldn't be surprised if he could pull off 1 channel sound on 6 MHz tho, even during gameplay, considering ATM he uses 3 or 4 channels

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