Omnimaga
Calculator Community => TI Calculators => ASM => Topic started by: Binder News on January 04, 2011, 08:56:22 pm
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I am working on a game I am naming Feed Them. The idea and physics are based off a game called "They Need to be Fed". Install the YYG plugin and play here (http://www.yoyogames.com/games/121810-they-need-to-be-fed). The engine the guy used is here (http://www.yoyogames.com/games/142398-360%C2%B0-gravity-engine), however, because it is the source, I have a compiled version here (http://www.host-a.net/u/cornflake/360degree_gravity_2dcube.exe).
I need help remaking the gravity engine in They Need to be Fed.
CURRENT IDEA: I am thinking about using a tilemapper to map data, then using trig to find the possible collision-points on-screen, then translating those points into data, and checking for collisions in the data.
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sounds like a great idea.
I love Game maker.
I have GM7 pro edition
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That would be nice, I wonder if it would be possible on calc, though. It seems like a lot of physics are involved X.x. Maybe it could be, though.
Also nice game. I went until level 3 in world 4 then it got too hard. Also in world 3 I cheated, kinda, by moving the camera up or down so there are fewer bullets to dodge :P
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Nice, never thought of that... Anyways, last night, with the help of Runer112, Iambian, and a few others, I got a sin and cos funcs I would need to simulate collision-checking a circle. It pretty much corresponds to the lengthdir_ commands.
EDIT: On a side note, I talked to my school counselor, and I think I will soon have a chance to prove my Java skills and get credit for the Intro to Computer Science class. Yay! That would mean I could take the AP next year. I think I will submit XConsole (if I need to submit a project)
EDIT2: I need a routine exactly like Quigibo's sprite xor routine for Axe, but that draws 4x4 sprites instead
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Awesome! I hope you can implement it easily in the game.
As for school try to not take too many AP classes the same year, though. Some people do that and they have zero free time anymore. X.x I hope you can submit a calc project, though, or something you're currently working on that isn't calc-related. :)
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I think I will submit XConsole (if I need to submit a project)
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I know, but you said "I think", which implies it's not certain yet. :P
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That's because XConsole is nowhere near finished yet.
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Ah ok, thanks for clarifying :P
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Can I be one of the ones you feed? I'm hungry right now.
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Yes, if you want the project. I think it is dead b/c I don't really like copying others ideas, I just didn't have anything else to do.
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Sorry to hear :(
I am still wondering if it would be feasible on calc due to the physics, though. Would it be fast enough? Maybe someone should try doing an engine.
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Well, with the help of a few people (mainly runer112), I got a fast sine/cosine routine, which then could be used to get the coordinates of the edge of the circle that is your gravity, then use those coordinates to find the position of the block in data, then determine what to do based on what number block it is. It sounds complex, but I think it would work fine in fullspeed mode. I'll post my current source and notes later. I don't mind helping a lot. I just can't be the main developer.
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Ah that's cool to hear. Hopefully someone could come up with good ideas for such game. :D
Maybe the physics could be inverted to form a Sonic clone?
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Hmm. Maybe. I left my flash drive at home, so I will upload the source later.
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Sorry about the double post. Here is the source.
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Is the program included supposed to do anything besides navigating through the title screen menu or does the source do more? I am curious since I just ran it on WabbitEmu and pressing 2nd when choosing World 1 through 5 flashed the screen but did nothing else.
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There is no world-loading. There are credits. There is a lot of data on how the collision checking could be done. That is really it.
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Mhmm I see, hopefully someone can manage to do something with the program eventually.