Calculator Community > ASM
Graphics demo
E37:
Im just using this as a way to show off some of the graphics that Ive been working on for one of my projects. This is only a small subsections of the material, but it gives a good idea what the rest is like. Ill try to post new demos here occasionally whenever I get the motivation to. All the [key] lines in the menus are dynamic. If the key is rebound, it changes to the new key.
Also one of the screenshots shows some random token in one of the lines of text. I noticed. Ill fix it.
Xeda112358:
Holy hell that's awesome.
NonstickAtom785:
Omg. That looks sick! I can't wait for you to complete it. Is it in Axe or in straight assembly.
E37:
So I guess Ill try to make a daily thing out of this. Ive got enough material for at least a couple weeks. That will also let me explain what Im showing each day.
Level Generation: There aren't any built in levels (except for the debug one that most of my demos show) so all the maps are generated. There is a menu with about 25 different options. There is an option to preview the map while it is being generated (it is shown in the demo). The generation does take a minute or two. Levels can also be seeded but I haven't added in the option to set the seed yet.
--- Quote from: NonstickAtom785 on January 16, 2020, 09:25:06 am ---Omg. That looks sick! I can't wait for you to complete it. Is it in Axe or in straight assembly.
--- End quote ---
A hybrid of the two. I use assembly for the areas where I need speed and Axe for everything else.
E37:
All units turn to face the direction they are going. They can't face diagonally.
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