Author Topic: Issues with compiling  (Read 7060 times)

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Offline FinaleTI

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Issues with compiling
« on: November 16, 2010, 07:20:45 pm »
I hope this is the right section... If not, sorry.

I downloaded Hot_Dog's ASM Tutorials and compiled the example in Lesson 4 successfully.
However, when I tried to recompile penguin77's AboutFix program, spasm threw several errors.
I'm pretty sure the problem is I don't have the correct ti83plus.inc, but I'm not sure where to get the correct one, or if the program is even with the ti83plus.inc.
Here are the errors I get:

The program I was trying to recompile is attached, and the setup is the Windows Files folder in Hot_Dog's tutorials.

If someone could point me in the right direction, I'd really appreciate it. ;)


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Offline calcdude84se

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Re: Issues with compiling
« Reply #1 on: November 16, 2010, 07:43:07 pm »
http://www.brandonw.net/calcstuff/ti83plus.txt should contain all the equates you need :)
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Offline FinaleTI

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Re: Issues with compiling
« Reply #2 on: November 16, 2010, 07:46:07 pm »
http://www.brandonw.net/calcstuff/ti83plus.txt should contain all the equates you need :)
Kay. Should I save it as ti83plus.inc?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline thepenguin77

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Re: Issues with compiling
« Reply #3 on: November 16, 2010, 07:46:44 pm »
God, when I saw those errors I was like, "Omg, he's going to destroy his calc." I thought you were compiling something from my write flash template. But then I noticed that it's for aboutFix. So all good.

Those are all equates I got from wikiTi, as you can tell by their nature, Ti doesn't want us to know about them.

Edit:
   Yes, replace your current one.
« Last Edit: November 16, 2010, 07:47:12 pm by thepenguin77 »
zStart v1.3.013 9-20-2013 
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Re: Issues with compiling
« Reply #4 on: November 16, 2010, 07:48:29 pm »
God, when I saw those errors I was like, "Omg, he's going to destroy his calc." I thought you were compiling something from my write flash template. But then I noticed that it's for aboutFix. So all good.
I totally thought the same thing :P People shouldn't be touching flash unless they are completely sure of what they are doing.

Offline FinaleTI

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Re: Issues with compiling
« Reply #5 on: November 16, 2010, 07:53:56 pm »
Okay. The example still compiles right, and aboutfix compiles, but it crashes whenever I run it. (I'm testing it in Wabbit, cuz I was sure something would go wrong).
It also spits out about every line in the new ti83plus.inc in red when I compile.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline thepenguin77

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Re: Issues with compiling
« Reply #6 on: November 16, 2010, 07:56:50 pm »
If it's giving you errors, then it's not compiling right. What kind of errors are you getting?
zStart v1.3.013 9-20-2013 
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You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline calcdude84se

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Re: Issues with compiling
« Reply #7 on: November 16, 2010, 07:57:24 pm »
:( What is it saying about the lines?
Edit: ninja'd
« Last Edit: November 16, 2010, 07:57:38 pm by calcdude84se »
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline FinaleTI

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Re: Issues with compiling
« Reply #8 on: November 16, 2010, 08:00:24 pm »
I can't entirely tell, as it spits out all the items in the ti83plus.inc I downloaded, which cuts off the beginning of the dialog in cmd.
But when I try to run it in Wabbit, it just crashes.
I used the exact same source as above.
The screwed up executable is attached.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline thepenguin77

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Re: Issues with compiling
« Reply #9 on: November 16, 2010, 08:03:25 pm »
All of your bcalls are bcall(0000). What are the errors it is giving you?
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline calcdude84se

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Re: Issues with compiling
« Reply #10 on: November 16, 2010, 08:07:29 pm »
SPASM's done this for someone else too. Equates just became 0.
Edit: 1 15 1337 |-|4><><0|2!!1!11!11!!!
« Last Edit: November 16, 2010, 08:08:29 pm by calcdude84se »
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline Deep Toaster

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Re: Issues with compiling
« Reply #11 on: November 16, 2010, 08:09:30 pm »
Weird, same thing happened to me, even with the Ultimate Include file. There are three b_calls that don't work (Find, Copy, and Div in his shot).




Offline FinaleTI

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Re: Issues with compiling
« Reply #12 on: November 16, 2010, 08:13:28 pm »
All of your bcalls are bcall(0000). What are the errors it is giving you?
I can't tell, because after where the errors would be, spasm spits out my ti83plus.inc file in red. And cmd won't let me scroll up all the way to see the initial errors.
Video of problems here.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline thepenguin77

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Re: Issues with compiling
« Reply #13 on: November 16, 2010, 08:22:07 pm »
Yep, I just did the same thing you did with the file. There's a line where wabbit emu doesn't know what do do, then it glitches and spits out the rest of the file. We need to figure out how to log the error then fix the problem in brandon's include file.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline FinaleTI

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Re: Issues with compiling
« Reply #14 on: November 16, 2010, 08:31:21 pm »
In the meantime, is there anything you recommend I do?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.