Omnimaga

Calculator Community => TI Calculators => ASM => Topic started by: SirCmpwn on September 17, 2010, 10:44:53 pm

Title: Mode 7
Post by: SirCmpwn on September 17, 2010, 10:44:53 pm
I was wondering if calc84maniac would care to explain/release his mode 7 engine?  :)
Title: Re: Mode 7
Post by: Hot_Dog on September 17, 2010, 11:45:51 pm
I was hoping the same thing
Title: Re: Mode 7
Post by: SirCmpwn on September 18, 2010, 09:10:17 am
It is insanely cool, and I want to make Mario Kart :)
Title: Re: Mode 7
Post by: calc84maniac on September 18, 2010, 11:08:43 am
I refer you to JimE. http://www.revsoft.org/phpBB2/viewtopic.php?p=14409#14409 (http://www.revsoft.org/phpBB2/viewtopic.php?p=14409#14409)
Title: Re: Mode 7
Post by: Hot_Dog on September 18, 2010, 11:17:01 am
But if I recall correctly, you were talking about halting F-Zero X.  I hope that if you decide to forget Mode 7 entirely, you won't keep the code for yourself and let no one use the engine simply because you're not using it  :D
Title: Re: Mode 7
Post by: calc84maniac on September 18, 2010, 11:25:23 am
But if I recall correctly, you were talking about halting F-Zero X.  I hope that if you decide to forget Mode 7 entirely, you won't keep the code for yourself and let no one use the engine simply because you're not using it  :D
Actually, I was going to change it into a Kirby racing game. But I'm not sure anymore, idk
Title: Re: Mode 7
Post by: DJ Omnimaga on September 18, 2010, 12:14:15 pm
I hope you don't kill the project Calc84maniac, regardless of if it remains F-Zero or not :/
Title: Re: Mode 7
Post by: SirCmpwn on September 18, 2010, 01:31:02 pm
^++, it looks awesome, a 3D racing game would be the shit.
Title: Re: Mode 7
Post by: DJ Omnimaga on September 18, 2010, 02:02:11 pm
Not to mention I've been waiting for F-Zero for almost 2 years now (since this incarnation of Omni started) :P
Title: Re: Mode 7
Post by: ztrumpet on September 18, 2010, 09:35:00 pm
I don't want it to die! D=  I can't wait for you to work on it again calc84! :)
Title: Re: Mode 7
Post by: Quigibo on September 18, 2010, 10:06:44 pm
Also, I'm in the process of creating a mode7 axiom for Axe Parser which is certainly fast enough for a simple 3D racing game.  It's based off of JimE's code, but I've made it much more optimized.  I've done about half of it so far, but I'll finish it around the time I finish implementing the Axioms.
Title: Re: Mode 7
Post by: DJ Omnimaga on September 19, 2010, 12:29:38 am
It would be cool! WIll it be easy to use in our Axe programs (like using a bunch of arguments and calling the routine, such as we do with other Axe commands)? It would be cool to mess around with :)

Would it be monochrome, though?
Title: Re: Mode 7
Post by: SirCmpwn on September 19, 2010, 11:52:04 am
Sweet!
Title: Re: Mode 7
Post by: Builderboy on September 19, 2010, 03:34:46 pm
Also, I'm in the process of creating a mode7 axiom for Axe Parser which is certainly fast enough for a simple 3D racing game.  It's based off of JimE's code, but I've made it much more optimized.  I've done about half of it so far, but I'll finish it around the time I finish implementing the Axioms.

Right on!  That sounds so awesome :D